Leeroy, lawful male redguardian Thalmor -.---------- |...@....... |...@......| |..........| -------...$. ..| --- [Leeroy the Concordate Agent] St9 Dx8 Co8 In7 Wi6 Ch4 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: sickopathy You could not have this property intrinsically: manaleech Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 63 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 62% Musable item generation frequency had a negative bias of 6% Ring drop chance was reduced to 92% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 96% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 66% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: healing spells (turn 91) The following skill became untrainable if you tried to train it too early: chaos spells (turn 29) The following skill became untrainable after a while: javelin (turn 9530) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 83885) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 191475 Monster spawn increase reached its maximum at turn 307132 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2707544 The monster class that cannot be genocided was wraith The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: plunge talc (freq bonus 8) The monster species that spawned more often: cat emergency service (freq bonus 6) The monster species that spawned more often: glandular deserved (freq bonus 14) The monster species that spawned more often: naming dragon (freq bonus 3) The monster species that spawned more often: hospitable inseminate capitalizing bestial rototilled (freq bonus 4) The monster species that spawned more often: Jana's soft sneaker (freq bonus 12) The monster species that spawned more often: wrong bulb (freq bonus 12) The monster species that spawned more often: fluidity memorable (freq bonus 18) The monster species that spawned more often: monotreme misconstruction (freq bonus 12) The monster species that spawned more often: sucking mimic (freq bonus 84) The monster species that spawned more often: adventurer force patch (freq bonus 16) The monster species that spawned more often: Malcanthet (freq bonus 4) The monster species that spawned more often: dragonbreath nymph (freq bonus 18) The monster species that spawned more often: acid mimic (freq bonus 6) The monster species that spawned more often: goldshine kamerel (freq bonus 12) The monster species that spawned more often: leprechaun arm chest contractor (freq bonus 4) The monster species that spawned more often: driver bat (freq bonus 18) The monster species that spawned more often: antimatter spore (freq bonus 16) The monster species that spawned more often: zonkah sephirah (freq bonus 40) The monster species that spawned more often: jumping school kraken (freq bonus 10) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 5) The monster trait that was more common: monsters that count as hobbit (freq bonus 3) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 8) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 4) The monster trait that was more common: monsters that like to mimic objects (freq bonus 2) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that can control teleport (freq bonus 1) The monster trait that was more common: monsters that have no limbs (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster trait that was more common: monsters with shock resistance (freq bonus 3) The monster species that never randomly spawned: full trapper The monster species that never randomly spawned: awakening furl The monster species that never randomly spawned: +4 ml cutoff The monster species that never randomly spawned: Katia The monster species that never randomly spawned: freemason initiate The monster species that never randomly spawned: giant horned toad The monster species that never randomly spawned: diminutive kobold The monster species that never randomly spawned: conscious warp fungus The monster species that never randomly spawned: moon rabbit The monster species that never randomly spawned: theme sheep The RNG hath decreed that this item was never generated: ragnarok (WHOM DWELL IN THE VANITY) The RNG hath decreed that this item was never generated: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: pet AI stone (gray) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 23) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 14) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 11) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 8) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 8) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 8) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 9) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 13) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 2) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 7) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 3) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 7) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 83) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: godmode (heavenly) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this item was always generated cursed: bean ((null)) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: bright cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: long screwup stone (gray) The RNG hath decreed that this item was always generated cursed: implant of anima (aureolin) The RNG hath decreed that this item was always generated cursed: inka spear ((null)) The RNG hath decreed that this trap was always invisible: magic trap The RNG hath decreed that this trap was generated more often: evil patch trap (freq bonus 5) Trap randomization happened for 1 in 901 traps Next attribute increase check would have come at turn 3520 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having sickopathy (0) You saw invisible You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (496) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (breath control helmet) * sedge hat (round helmet) * skullcap (hacker helmet) * flack helmet (arduous helmet) * crystal helm (RNG helmet) * mining helm (aluminium helmet) * field helm (scuba helmet) * helm of safeguard stone (gemmed helmet) * war hat (less helmet) * plasteel gloves (white gloves) * leather gloves (odd pair of gloves) * gauntlets of safeguard (inverse gloves) * gauntlets of plugsuit (warped gloves) * commander gloves (parked gloves) * field gloves (racer gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heroine mocassins) * field boots (winter stilettos) * boots of safeguard (jungle boots) Scrolls scroll of healing (ABERAMENTHOOULERTHEXANAXETHRELUOTHENEMAREBA AEMINA) scroll of mana (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) scroll of phase door (OWERED HITTING BY LOOK SOUP) scroll of standard id (FFN LYTH GNS EHBL FYYVXNGFAV LRAQBE RCBU V) scroll of cure (TLASFO SENIL) * scroll of extra healing (DAEDELDIDAET) * scroll of greater mana restoration (TSCHONBLAEIHA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 14 points, Since you escaped early, the score list will not be checked.