Leeroy, lawful male redguardian Thalmor ------ |....| |....| |....+ |...@| |...@| -- --- [Leeroy the Concordate Agent] St8 Dx14 Co5 In6 Wi9 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. There is a staircase up here. You see here 4 gold pieces {0}. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: peacevision You could not have this property intrinsically: contamination resistance Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 40 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 65% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 78% Wand drop chance was reduced to 72% Implant drop chance was reduced to 96% Potion drop chance was reduced to 57% Weapon drop chance was reduced to 96% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: sexy flats (turn 13) The following skill became untrainable if you tried to train it too early: polearms (turn 420) The following skill became untrainable after a while: club (turn 60209) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 7644) Heavy curses were more common by 32% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 92600 Monster spawn increase reached its maximum at turn 351890 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1979802 The monster class that cannot be genocided was umber hulk Today, this monster class was always generated invisible: imp or minor demon The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: ligaturing payoff (freq bonus 20) The monster species that spawned more often: lava maw (freq bonus 18) The monster species that spawned more often: Teresa (freq bonus 8) The monster species that spawned more often: demonic hound (freq bonus 8) The monster species that spawned more often: overly pack (freq bonus 16) The monster species that spawned more often: normal dwarf (freq bonus 15) The monster species that spawned more often: lodgment buttoned (freq bonus 8) The monster species that spawned more often: spider swarm (freq bonus 24) The monster species that spawned more often: spender tambour (freq bonus 7) The monster species that spawned more often: Azista (freq bonus 6) The monster species that spawned more often: nether wort (freq bonus 12) The monster species that spawned more often: confider disheartening pinkeye (freq bonus 18) The monster species that spawned more often: adult rainbow dragon (freq bonus 6) The monster species that spawned more often: axed slandering (freq bonus 5) The monster species that spawned more often: growing tyrannosaurus (freq bonus 12) The monster species that spawned more often: lightning demon (freq bonus 24) The monster species that spawned more often: versify humored (freq bonus 3) The monster species that spawned more often: organized hc thief (freq bonus 7) The monster species that spawned more often: translucent colony (freq bonus 28) The monster species that spawned more often: indigo growth (freq bonus 4) The monster trait that was more common: monsters that have spit attacks (freq bonus 8) The monster trait that was more common: monsters that eat veggies (freq bonus 2) The monster species that never randomly spawned: octopod apnea deputative revealer gelatinized The monster species that never randomly spawned: giant copper ant The monster species that never randomly spawned: bramble colony The monster species that never randomly spawned: Dantrag The monster species that never randomly spawned: dark green ogre The monster species that never randomly spawned: brain-eating ghoul The monster species that never randomly spawned: ill warp fungus The monster species that never randomly spawned: mythical dawn agent The monster species that never randomly spawned: fared trenchantly colluding The monster species that never randomly spawned: Securitron MkII The RNG hath decreed that this item was never generated: paper sword ((null)) The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was never generated: compost chain ((null)) The RNG hath decreed that this item was never generated: hyperspace summon (sour) The RNG hath decreed that this item was never generated: wing yellow stone (gray) The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was never generated: anti-magic shell (fugacious) The RNG hath decreed that this item was generated more often: stat decay stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 7) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 20) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: movemork stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 360) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 16) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: great pollax ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 2) The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 100) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 9) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 10) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 43) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was always generated cursed: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this item was always generated cursed: heavy compost ball ((null)) The RNG hath decreed that this item was always generated cursed: weak sight stone (gray) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: elven mace ((null)) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this trap was always invisible: elongation trap The RNG hath decreed that this trap was generated more often: out of magic trap (freq bonus 25) Trap randomization happened for 1 in 872 traps Next attribute increase check would have come at turn 112 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having slow digestion (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (867) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (thinking helmet) * sedge hat stone (rubynus helmet) * skullcap (meteoric helmet) * flack helmet (round helmet) * crystal helm (padded helmet) * mining helm (covered helmet) * field helm (deformed helmet) * helm of safeguard (tasseled helmet) * war hat (filtered helmet) * plasteel gloves (white gloves) * leather gloves (multilinguitis gloves) * gauntlets of safeguard (covered pair of gloves) * gauntlets of plugsuit (vampiric gloves) * commander gloves (tightly fitting gloves) * field gloves (english gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (imaginary heels) * field boots (hot boots) * boots of safeguard (sexy heels) Scrolls scroll of healing (I R TEH UBER PWNZ0R) scroll of mana (FULL SMARTIE) scroll of phase door (IDNUM AIROLG TISNART CIS) scroll of standard id (NOW YOU SEE IT) scroll of cure (COMBATDEPTH LAB CORRODE) * scroll of extra healing (AROBREITHA BOLCHOSETH KOKKOLOIPTOLE RAMBITHNIPS) * scroll of greater mana restoration (SIPHRI BRISKYLMA AROUAZAR) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.