Leeroy, chaotic male redguardian Jedi ``# #,}`#}.# ..#}.. ..... .....# ......# .` ..... }#.#.`... #..[.G.` # #..@.# .,.# #...G.....}, ...G:....## #......... #..`#....# ..` #....} ... ..... .... ..##} .... .#} #.#.. `.# [Leeroy the Jedi Apprentice] St14 Dx7 Co15 In9 Wi9 Ch7 JedRedMalCha Min:10 $213 HP-5(155) Pw44(51) AC7 Exp9 T2995 Sat Latest messages The gnomish mana wizard seems to drain your energy with its gaze! The samurai gnome swings his katana. The samurai gnome hits you! [-10 -> 42] In what direction? [hykulnjb><] The spell hits the tanglederp mummy! You destroy the tanglederp mummy! The samurai gnome swings his katana. The samurai gnome hits you! [-20 -> 22] Warning: HP low! The samurai gnome swings his katana. The samurai gnome hits you! You hear the howling of the CwnAnnwn... [-14 -> 8] Warning: HP low! You hit the samurai gnome. The samurai gnome swings his katana. The samurai gnome hits you! You die... Your inventory Weapons # - a sticky cursed +0 arrow {0} d - 4 cursed -4 elven arrows {0} n - an uncursed +2 crossbow {20} p - an uncursed greased -1 crossbow {20} t - 37 uncursed -1 crossbow bolts {1} u - a cursed -1 dwarvish mattock {48} v - 28 cursed +0 crossbow bolts {0} y - a cursed -1 orcish spear {12} A - 2 heavily cursed -2 orcish daggers {8} C - 3 cursed -1 knives {6} D - 5 uncursed +0 orcish daggers {20} E - a cursed poisoned -6 silver arrow (in quiver) {0} G - a cursed +0 iron saber {12} L - a heavily cursed -1 partisan {32} M - a cursed -1 stiletto {2} O - 15 uncursed +5 shuriken {0} S - an uncursed +0 dart {0} U - a cursed +3 rapier {12} V - an uncursed +0 rapier {12} W - 10 cursed -1 crossbow bolts {0} X - 2 uncursed -1 elven daggers {8} Y - a cursed -2 crossbow {20} Armor a - an uncursed +1 robe {16} b - an uncursed +0 pair of leather gloves {4} k - a cursed +1 pair of iron shoes {20} x - a cursed +1 large shield (being worn) {40} z - a cursed +0 helmet {20} B - an uncursed +0 pair of gauntlets (being worn) {4} Z - an uncursed -1 dwarvish cloak {4} Comestibles i - an uncursed food ration {0} l - 3 cursed apples {0} s - 5 uncursed bananas {0} R - 5 uncursed apples {0} Scrolls e - 4 uncursed scrolls of mana {0} f - 2 uncursed scrolls of phase door {0} g - an uncursed greased scroll of charging {0} h - an uncursed scroll of cure {0} r - an uncursed finalized scroll of blank paper {0} F - 2 cursed scrolls of healing {0} I - a blessed scroll of enchant armor {0} T - a blessed scroll of mana {0} Spellbooks j - an uncursed finalized spellbook of force bolt (1:1) {0} o - an uncursed spellbook of force bolt (0:4) {0} Wands # - an uncursed wand of striking (0:3) {0} N - an uncursed wand of nothing (0:8) {0} P - a blessed wand of gain level (2:-2) {0} Tools # - a cursed -2 unicorn horn {8} m - a heavily cursed -1 pick-axe {32} Q - a blessed skeleton key {0} Final attributes You were piously aligned Your alignment was 28 Your max alignment was 28 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: sickopathy You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 176 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 96% Ring drop chance was reduced to 72% Wand drop chance was reduced to 90% Armor drop chance was reduced to 58% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 67% of the time only The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: long sword (turn 45) The following skill became untrainable if you tried to train it too early: protection spells (turn 133) The following skill became untrainable after a while: matter spells (turn 65954) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 62688) Items were more likely to be generated cursed by 32% Number of artifacts generated was 0 Number of fake artifacts generated was 9 Monster spawn increase started at turn 59916 Monster spawn increase reached its maximum at turn 118305 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1910260 The monster class that cannot be genocided was worm The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: sepulchre playacting (freq bonus 10) The monster species that spawned more often: segmenter trituration tromping feaze (freq bonus 2) The monster species that spawned more often: staying bulb (freq bonus 32) The monster species that spawned more often: acquirer dwarf (freq bonus 12) The monster species that spawned more often: Miss Locking Stable (freq bonus 8) The monster species that spawned more often: adult magic dragon (freq bonus 6) The monster species that spawned more often: lashor centipede (freq bonus 30) The monster species that spawned more often: yellow force patch (freq bonus 42) The monster species that spawned more often: stalking venom lichen (freq bonus 6) The monster species that spawned more often: Olog-hai cleric (freq bonus 9) The monster species that spawned more often: coterie of motes (freq bonus 12) The monster species that spawned more often: cryptographic loser (freq bonus 54) The monster species that spawned more often: Mahadeva (freq bonus 60) The monster species that spawned more often: azure stalk (freq bonus 8) The monster species that spawned more often: obstructing subjecting salter (freq bonus 6) The monster species that spawned more often: Roflth (freq bonus 3) The monster species that spawned more often: green glutton ghost (freq bonus 42) The monster species that spawned more often: healing patch (freq bonus 32) The monster species that spawned more often: antimagic force patch (freq bonus 18) The monster species that spawned more often: giant lamprey (freq bonus 6) The monster trait that was more common: monsters with disintegration resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2) The monster trait that was more common: monsters that have gaze attacks (freq bonus 4) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 2) The monster trait that was more common: monsters that are breathless (freq bonus 4) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 4) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 8) The monster trait that was more common: monsters that can be genocided (freq bonus 6) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster species that never randomly spawned: formation curricular fait The monster species that never randomly spawned: amnesia vortex The monster species that never randomly spawned: brain mole The monster species that never randomly spawned: star-spawn of Cthulhu The monster species that never randomly spawned: northpole monkey The monster species that never randomly spawned: Fafnir The monster species that never randomly spawned: dangerous granny The monster species that never randomly spawned: blue colony The monster species that never randomly spawned: atrociously symptomatically judicialized anodizing sultanic barrio The monster species that never randomly spawned: pustulent mushroom The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: code editing (sourcecode) The RNG hath decreed that this item was never generated: counterclockwise stone (gray) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: backfire (fadeless) The RNG hath decreed that this item was never generated: magic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: implant of puncturing (fortified) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 3) The RNG hath decreed that this item was generated more often: quaversal stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 4) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 6) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 6) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 124) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 10) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 7) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 3) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 16) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 68) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 4) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 3) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 11) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 82) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was always generated cursed: frost (ephemeral) The RNG hath decreed that this item was always generated cursed: inferno (subsurface) The RNG hath decreed that this item was always generated cursed: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: heavy elasthan ball ((null)) The RNG hath decreed that this item was always generated cursed: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this trap was always invisible: monsterfingers trap The RNG hath decreed that this trap was generated more often: weak sight trap (freq bonus 6) Trap randomization happened for 1 in 485 traps Next attribute increase check would have come at turn 5369 Strength training was 29 Dexterity training was 39 Wisdom training was 10 Constitution training was 31 Your sanity was 194 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were suffering from very slight contamination. (4) You had applied nail polish. (1) You were prevented from having speed (0) You were prevented from having sickopathy (0) Your chance to block was 15% You saw invisible You were telepathic You had 2621 points of nutrition remaining You were stealthy You regenerated mana You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 24% 159% Techniques known in the end Name Level Status jedi jump 9X LIMIT(0) appraisal 9 R LIMIT(0) panic digging 9 R LIMIT(0) phase door 9 R LIMIT(1811) invoke deity 9 R LIMIT(817) charge saber 5X LIMIT(2884) telekinesis 2X LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (purple robe) * leather gloves (boxing gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (anti-government helmet) * sedge hat (ruined helmet) * skullcap (transversal helmet) * flack helmet (wok-shaped helmet) * crystal helm (spired helmet) * mining helm (deformed helmet) * field helm (less helmet) * helm of safeguard (engraved helmet) * war hat stone (rubynus helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (odd pair of gloves) * gauntlets of plugsuit (even pair of gloves) * commander gloves (polnish gloves) * field gloves (parked gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (failuncap shoes) * field boots (clunky heels) * boots of safeguard (side zip boots) robe of defense (pink robe) gauntlets (yellow gloves) Scrolls scroll of healing (SHOW THE FUCKING STATUS ALREADY) scroll of mana (GRASS MUD HORSE) scroll of phase door (ENTIENDES ESTA LENGUA) scroll of standard id (MINEHACK NOW FOR PS4) scroll of cure (THE RAPE OF THE CATHLETTE) * scroll of extra healing (DEHARK A SONE BHELL) * scroll of greater mana restoration (I LONG TO SEE LYNN AND EMILY PLAY THIS GAME AGAIN) scroll of identify (ABASH EM EXTENDED SOCIAL ANXIETY) scroll of charging (GOT SOMETHING FOUR YOU) scroll called enchant weapon (AMERICA FIRST NETHACK SECOND) scroll of blank paper (unlabeled) scroll of enchant armor (KO BATE) Spellbooks spellbook of force bolt (fugacious) Potions potion of oil (vapor) potion called nail (glam) potion of extra healing (luminescent) potion of levitation (yellow) Wands wand of striking (flapping) wand of nothing (lavender) wand of gain level (iridescent) Tools violet lightsaber (lightsaber) skeleton key (key) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 5 to 10 Level 10: <- You are here Voluntary challenges You eaten 22 times You eaten food with animal by-products 9 times You eaten meat 9 times You have communicated with the gods 2 times You never prayed to the gods You hit with a wielded weapon 149 times You killed 130 monsters You read items or engraved 25 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (16 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (4 of 20) general combat [Basic] (max Master) (35 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (24 of 160) devices [Basic] (max Master) (41 of 160) searching [Unskilled] (max Expert) (5 of 20) spirituality [Unskilled] (max Expert) (1 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (45 of 160) form II (Makashi) [Basic] (max Grand Master) (50 of 160) form III (Soresu) [Basic] (max Grand Master) (31 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (26 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (22 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (169 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi...