Leeroy, lawful male redguardian Thalmor ------- +.....+ |@....| |@....| ----+-- [Leeroy the Concordate Agent] St8 Dx9 Co5 In6 Wi9 Ch5 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: flying You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 237 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 188 Monsters only dropped their equipment with 96% chance Ring drop chance was reduced to 93% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 86% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 46% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: enchantment spells (turn 62) The following skill became untrainable if you tried to train it too early: chaos spells (turn 132) The following skill became untrainable after a while: protection spells (turn 28557) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 26114) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 97545 Monster spawn increase reached its maximum at turn 296608 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 4863600 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: nymph (freq bonus 8) The monster species that spawned more often: antimatter force patch (freq bonus 60) The monster species that spawned more often: werexan (freq bonus 10) The monster species that spawned more often: firework cart (freq bonus 52) The monster species that spawned more often: analgesic spore (freq bonus 39) The monster species that spawned more often: dull colony (freq bonus 18) The monster species that spawned more often: cortex (freq bonus 54) The monster species that spawned more often: winter wolf boss (freq bonus 54) The monster species that spawned more often: baby husky (freq bonus 22) The monster species that spawned more often: hitter goblin (freq bonus 11) The monster species that spawned more often: alakazam (freq bonus 27) The monster species that spawned more often: kopkeeper (freq bonus 28) The monster species that spawned more often: argonian (freq bonus 80) The monster species that spawned more often: t-a-n-k (freq bonus 54) The monster species that spawned more often: koala (freq bonus 11) The monster species that spawned more often: selenite service droid (freq bonus 88) The monster species that spawned more often: real mana hound (freq bonus 27) The monster species that spawned more often: bramble spore (freq bonus 22) The monster species that spawned more often: buffalo soldier (freq bonus 66) The monster species that spawned more often: lesser intrinsic eating mimic (freq bonus 11) The monster species that spawned more often: mud nymph (freq bonus 18) The monster trait that was more common: monsters that originate from Angband (freq bonus 5) The monster trait that was more common: unique monsters (freq bonus 2) The monster trait that was more common: monsters that cannot pick up items (freq bonus 3) The monster trait that was more common: monsters that can tunnel (freq bonus 4) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 8) The monster trait that was more common: monsters that have touch attacks (freq bonus 4) The monster trait that was more common: monsters of gigantic size (freq bonus 3) The monster trait that was more common: monsters with seduction dialogue (freq bonus 4) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 1) The monster species that never randomly spawned: dishier uninvited voided scatted The monster species that never randomly spawned: bricky affirm The monster species that never randomly spawned: easy piercer The monster species that never randomly spawned: calibrator mote The monster species that never randomly spawned: mistreated standee somewhat The monster species that never randomly spawned: unimaginable prevent The monster species that never randomly spawned: entry sunup reintroduced The monster species that never randomly spawned: sasboss The monster species that never randomly spawned: changeling forsooth vaccinia The monster species that never randomly spawned: penknife sward girting foxiest The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was never generated: hyperspace summon (sour) The RNG hath decreed that this item was never generated: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was never generated: sanity (squirting) The RNG hath decreed that this item was never generated: implant of love (unearthly) The RNG hath decreed that this item was never generated: orthoclase (yellow) The RNG hath decreed that this item was never generated: amulet of data storage (icosaedrical) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was generated more often: invis walkers (steel toed boots, freq bonus 8) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 4) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 43) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: violet beauty heels (orgasm pumps, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 11) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 19) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 9) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 10) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 14) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 13) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 4) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 2) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: gothic plate mail ((null)) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: bread ((null)) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: time (momentary) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: petcat (wary) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this trap was always invisible: glass bolt trap The RNG hath decreed that this trap was generated more often: violet spell trap (freq bonus 7) Trap randomization happened for 1 in 157 traps Next attribute increase check would have come at turn 886 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magic resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (454) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (horned helmet) * sedge hat (narrow helmet) * skullcap (black helmet) * flack helmet (long-hair helmet) * crystal helm (rotating helmet) * mining helm (speechpipe helmet) * field helm (red helmet) * helm of safeguard (tribal helmet) * war hat (mechanical helmet) * plasteel gloves (white gloves) * leather gloves (fatal gloves) * gauntlets of safeguard (multilinguitis gloves) * gauntlets of plugsuit (fingerless gloves) * commander gloves (black gloves) * field gloves (spiky gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (red sneakers) * field boots (block-heeled boots) * boots of safeguard (balanced boots) Scrolls scroll of healing (BOOBIE BLITZ) scroll of mana (YOU CALL IT THANKSGIVING I CALL YOUR HOLIDAY HELL DAY) scroll of phase door (FOMO) scroll of standard id (DUNGEONDIPPER CRYPTCRUISER ZOTZOOMER) scroll of cure (ATTACKED SMAE TYPE BY STRANGED WAVE) * scroll of extra healing (IN THE BUTT KIDNEYS) * scroll of greater mana restoration (BASIL BALLS OF BEAN BREAD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.