Leeroy, lawful male albae Fighter -#---- .....| |...f# |...@| #..... ..- |....| --- |.... |#e.#| ... ... -+-- [Leeroy the Mercury] St14 Dx9 Co14 In8 Wi10 Ch6 FigAlbMalLaw Dlvl:1 $0 HP21(21) Pw12(12) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Fighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: invisibility You could not have this property intrinsically: the Force Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 135 Monsters only dropped their musable items with 70% chance Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 70% Potion drop chance was reduced to 98% Armor drop chance was reduced to 77% Tool drop chance was reduced to 74% Food drop chance was reduced to 66% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: bow (turn 21) The following skill became untrainable if you tried to train it too early: petkeeping (turn 4) The following skill became untrainable after a while: healing spells (turn 32678) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 60865) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48724 Monster spawn increase reached its maximum at turn 94231 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 2110592 The monster class that cannot be genocided was piercer The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: battle scarred ronin (freq bonus 10) The monster species that spawned more often: wereauton (freq bonus 6) The monster species that spawned more often: black and white colony (freq bonus 6) The monster species that spawned more often: hitec growth (freq bonus 4) The monster species that spawned more often: orphanage comedy (freq bonus 4) The monster species that spawned more often: transfix soothsaid (freq bonus 8) The monster species that spawned more often: phenobarbital laid mummify submersed (freq bonus 5) The monster species that spawned more often: hack hectical (freq bonus 6) The monster species that spawned more often: white dragon worm (freq bonus 9) The monster species that spawned more often: hug error (freq bonus 3) The monster species that spawned more often: Mousse (freq bonus 6) The monster species that spawned more often: secreting remain (freq bonus 48) The monster species that spawned more often: greater blaxorn (freq bonus 16) The monster species that spawned more often: club racquet (freq bonus 21) The monster species that spawned more often: pit ufo (freq bonus 5) The monster species that spawned more often: blue dragon worm (freq bonus 20) The monster species that spawned more often: asshole lich (freq bonus 12) The monster species that spawned more often: pizzazz atomy jujuism carlo spectrography (freq bonus 8) The monster species that spawned more often: unverified godly (freq bonus 2) The monster species that spawned more often: katchtain (freq bonus 32) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 2) The monster trait that was more common: monsters that originate from Steamband (freq bonus 4) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 1) The monster trait that was more common: monsters that cannot pick up items (freq bonus 6) The monster species that never randomly spawned: Ronja's block-heeled combat boot The monster species that never randomly spawned: provost nonalcoholic The monster species that never randomly spawned: umber mimic The monster species that never randomly spawned: Daemon The monster species that never randomly spawned: hill child The monster species that never randomly spawned: undead warrior The monster species that never randomly spawned: strigoi The monster species that never randomly spawned: great hulk The monster species that never randomly spawned: very nice girl The monster species that never randomly spawned: cyan warp patch The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: fire golem (jetting) The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was never generated: PETA-compliant shirt ((null)) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: create sink (THRU THE FLOOR) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: evil dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 9) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 49) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 35) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 24) The RNG hath decreed that this item was generated more often: pokelie gloves (rayductnay gloves, freq bonus 61) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 25) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 22) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 2) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: bright cyan beauties (plof heels, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: failure stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 83) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 73) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: redemption (sweet) The RNG hath decreed that this item was always generated cursed: gothic plate mail ((null)) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this item was always generated cursed: osbane katana ((null)) The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: anti-magic field (transient) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this trap was always invisible: bisection trap The RNG hath decreed that this trap was generated more often: level teleporter (freq bonus 2) Trap randomization happened for 1 in 572 traps Next attribute increase check would have come at turn 178 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having glib combat (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Selene The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (202) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (frequent helmet) * sedge hat (radio helmet) * skullcap (crazy helmet) * flack helmet (ruined helmet) * crystal helm (dream helmet) * mining helm (aluminium helmet) * field helm (resounding helmet) * helm of safeguard (knowledgeable helmet) * war hat (spired helmet) * plasteel gloves (white gloves) * leather gloves (spanish gloves) * gauntlets of safeguard (mirrored gloves) * gauntlets of plugsuit (grey-shaded gloves) * commander gloves (nonexistant gloves) * field gloves (spiky gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (worn-out sneakers) * field boots (velcro boots) * boots of safeguard (hugging boots) Scrolls scroll of teleportation (STILETTO HEELS SHOULD BE THE ELDER PRIESTS KRYPTONITE) scroll of remove curse (THAT DEV AND HIS WEIRD CAT FETISH) scroll of identify (THE LITTLE GIRL SMILES AT THE SIGHT OF THE STUPID TRANSLATOR) scroll of healing (XIXAXA XOXAXA XUXAXA) scroll of mana (SO INFERO NO) scroll of phase door (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) scroll of standard id (GOT SOMETHING FOUR YOU) scroll of cure (NOLIFEFORCE) * scroll of extra healing (A WINNER IS YOU) * scroll of greater mana restoration (JUSTIN BAILEY) Wands wand of polymorph (buzzing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fighter... You and the kitten escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.