Leeroy, lawful male redguardian Otaku --.------- |@.......| |$V....` | |......{.| |........| |......... |........| ---------- [Leeroy the Heyaduo] St6 Dx7 Co7 In16 Wi10 Ch7 OtaRedMalLaw Dlvl:1 $345 HP25(25) Pw17(17) AC13 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Konnichi wa Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Otaku. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) # (3x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: fire resistance You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 23 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 168 Tool identification only worked 5 times out of 10 Musable item generation frequency had a negative bias of 20% Ring drop chance was reduced to 79% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 63% Implant drop chance was reduced to 92% Potion drop chance was reduced to 94% Armor drop chance was reduced to 89% Food drop chance was reduced to 72% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: elemental spells (turn 56) The following skill became untrainable if you tried to train it too early: spear (turn 90) The following skill became untrainable after a while: martial arts (turn 32169) The following skill couldn't be trained before a certain turn number is reached: implants (turn 80017) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 8671 Monster spawn increase reached its maximum at turn 80181 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 4075515 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: better clockwork soldier (freq bonus 24) The monster species that spawned more often: small locust (freq bonus 3) The monster species that spawned more often: thankful gracelessly (freq bonus 18) The monster species that spawned more often: killer hydra (freq bonus 6) The monster species that spawned more often: throbber substandard narcotine (freq bonus 8) The monster species that spawned more often: tombstone single (freq bonus 4) The monster species that spawned more often: death clan (freq bonus 8) The monster species that spawned more often: parapet prounion (freq bonus 8) The monster species that spawned more often: couther bootlicker (freq bonus 8) The monster species that spawned more often: aureolin force fungus (freq bonus 10) The monster species that spawned more often: costed reconveying (freq bonus 6) The monster species that spawned more often: blacktopping coining (freq bonus 21) The monster species that spawned more often: slow elemental (freq bonus 18) The monster species that spawned more often: Ruth (freq bonus 16) The monster species that spawned more often: orc beller (freq bonus 6) The monster species that spawned more often: colorless force patch (freq bonus 21) The monster species that spawned more often: musical notadpole (freq bonus 5) The monster species that spawned more often: knife robber (freq bonus 12) The monster species that spawned more often: cave speeder (freq bonus 20) The monster species that spawned more often: albino warp fungus (freq bonus 6) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 3) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 4) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 2) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2) The monster trait that was more common: monsters that mumble (freq bonus 2) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 1) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 4) The monster species that never randomly spawned: nine-headed hydra The monster species that never randomly spawned: jesus The monster species that never randomly spawned: whiplich The monster species that never randomly spawned: proselyted menstruum The monster species that never randomly spawned: unknown permamimic The monster species that never randomly spawned: false bitch The monster species that never randomly spawned: ghetto force patch The monster species that never randomly spawned: royal gnome The monster species that never randomly spawned: madam lein The monster species that never randomly spawned: lightningjaw The RNG hath decreed that this item was never generated: discount action (cashed) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: cloak of freedom (angband cloak) The RNG hath decreed that this item was never generated: disgusting chain ((null)) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: invis walkers (steel toed boots) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 20) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 17) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 6) The RNG hath decreed that this item was generated more often: left-appendage gloves (failuncap gloves, freq bonus 25) The RNG hath decreed that this item was generated more often: sia boots (princess pumps, freq bonus 6) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: dayshift (thebes, freq bonus 10) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 6) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sprap boots (feelgood heels, freq bonus 4) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 9) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 3) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 7) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: dixplosion gloves (demolition gloves) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: expensive camera ((null)) The RNG hath decreed that this item was always generated cursed: wonder stone (violet) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: silver spell stone (gray) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 4) Trap randomization happened for 1 in 447 traps Next attribute increase check would have come at turn 404 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Brahma, Vishnu and Shiva Your deity was Brahma The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (945) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons katana (samurai sword) Scrolls scroll of growth (THATFEMINISTGIRL IS A VERY NICE PERSON) scroll of enchant weapon (STARODAVNI DOMENY TAYEMNYTSI HEY) scroll of teleportation (HOLY SHIT IS THE GLASS GOLEM OF ILLUSORY CASTLE A MOTHERFUCKER) scroll of healing (SMALLER3 SMALLER3 SMALLER3) scroll of mana (WOE TO THE PLIERS) scroll of phase door (TO DO CANCENUS) scroll of standard id (PASH EM EXTENDED BRITISH MAKE OUT) scroll of cure (BOYTIT ZIDEC) * scroll of extra healing (CHOP CHOP MASTA ONION) * scroll of greater mana restoration (PRIRUTSENIE) Potions potion of levitation (sticky) potion of blindness (illuminated) potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Leeroy the Otaku... You and Cheater escaped from the dungeon with 50 points, Since you escaped early, the score list will not be checked.