Leeroy, lawful male bretonian Bosmer ----------- +.......d.| |.......@.| |.........| |.........| |.........| |.........| ------.---- [Leeroy the Treehut Dweller] St9 Dx13 Co7 In6 Wi4 Ch9 BosBreMalLaw Dlvl:1 $0 HP19(19) Pw13(13) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bretonian Bosmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # elven arrows - This is a weapon. Color: cyan. Material: wooden. Appearance: runed arrow. You can wield it to attack enemies. Some weapons are also suitable for throwing. A good quality arrow that does high amounts of damage. These are meant to be put in a quiver and shot with a bow. elven arrows - This is a weapon. Color: cyan. Material: wooden. Appearance: runed arrow. You can wield it to attack enemies. Some weapons are also suitable for throwing. A good quality arrow that does high amounts of damage. These are meant to be put in a quiver and shot with a bow. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 232 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 45 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 330 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 86% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 91% Monster death drops spawned with only 91% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: occult spells (turn 9) The following skill became untrainable if you tried to train it too early: paddle (turn 21) The following skill became untrainable after a while: petkeeping (turn 36127) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 57728) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 79640 Monster spawn increase reached its maximum at turn 243980 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2425431 The monster class that cannot be genocided was golem The monster class that was spawned more often: humanoid (freq bonus 4) The monster species that spawned more often: defication fish (freq bonus 18) The monster species that spawned more often: The disgusting smoker friend of Marie (freq bonus 18) The monster species that spawned more often: laboratorial deservingly (freq bonus 10) The monster species that spawned more often: stairway to heaven (freq bonus 7) The monster species that spawned more often: Madeleine (freq bonus 42) The monster species that spawned more often: nebulous ray (freq bonus 10) The monster species that spawned more often: Desert Dwarf (freq bonus 10) The monster species that spawned more often: giant yellow ant (freq bonus 56) The monster species that spawned more often: gridded pallbearer (freq bonus 12) The monster species that spawned more often: flipped cayenne (freq bonus 10) The monster species that spawned more often: vital nymph (freq bonus 10) The monster species that spawned more often: evaluating incriminated bowyer (freq bonus 40) The monster species that spawned more often: +4 ed cutoff (freq bonus 36) The monster species that spawned more often: great orange dragon (freq bonus 14) The monster species that spawned more often: smoothy rumpliest nappy introvert faust forewoman prearming accosted (freq bonus 12) The monster species that spawned more often: minded henpeck (freq bonus 18) The monster species that spawned more often: enhancement removal (freq bonus 10) The monster species that spawned more often: forgotten soul (freq bonus 12) The monster species that spawned more often: till starlike (freq bonus 18) The monster species that spawned more often: fire boar (freq bonus 30) The monster trait that was more common: monsters that can cast spells (freq bonus 1) The monster trait that was more common: monsters that have a proper name (freq bonus 3) The monster trait that was more common: monsters that are neuter (freq bonus 8) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 2) The monster trait that was more common: monsters that hiss (freq bonus 10) The monster species that never randomly spawned: axlich The monster species that never randomly spawned: catoblepas The monster species that never randomly spawned: Scotland Yard special agent The monster species that never randomly spawned: sludge force fungus The monster species that never randomly spawned: psycho nymph The monster species that never randomly spawned: ego ice troll The monster species that never randomly spawned: giant random monster The monster species that never randomly spawned: dopefish The monster species that never randomly spawned: seducingly skilful millage amicability revisionist prig The monster species that never randomly spawned: sky seraphon The RNG hath decreed that this item was never generated: damage meter stone (gray) The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: implant of hacking (dun) The RNG hath decreed that this item was never generated: insanity (brexit) The RNG hath decreed that this item was never generated: stasis (moaning) The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: laser swatter ((null)) The RNG hath decreed that this item was generated more often: bright cyan beauties (plof heels, freq bonus 17) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 22) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 31) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 22) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 11) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 2) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 6) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 4) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of technicality (hitec, freq bonus 5) The RNG hath decreed that this item was always generated cursed: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was always generated cursed: silver spell stone (gray) The RNG hath decreed that this item was always generated cursed: wakeup call stone (gray) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: yellow lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: lion cloak (barley cloak) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this trap was always invisible: ntll The RNG hath decreed that this trap was generated more often: pet AI trap (freq bonus 3) Trap randomization happened for 1 in 772 traps Next attribute increase check would have come at turn 788 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eddergud, Vhaeraun and the black web Your deity was Eddergud The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (136) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) double thrownage 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (marji shoes) * elven cloak (faded pall) Scrolls scroll of healing (GEOMETRI AER FOER SVART FOER SKANDINAVER) scroll of mana (BODY KNOCK ON EARTH WILL HURT) scroll of phase door (SO QUE SWING) scroll of standard id (ELF FELLOW PROTECTION LIMITATION STUNT USE) scroll of cure (EAT FRUIT FASTLY) * scroll of extra healing (WATERFALL MUSHROOM CLIMB) * scroll of greater mana restoration (ENO OWT EERHT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bosmer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.