Leeroy, lawful male albae Midget ------.--- |.F.d...$| .....@...| |........| ---------- [Leeroy the Little Midget] St17 Dx14 Co16 In7 Wi8 Ch3 MidAlbMalLaw Dlvl:1 $0 HP24(24) Pw10(10) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Midget. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (2x) dwarvish mattock - This is a weapon. Color: cyan. Material: iron. Appearance: broad pick. You can wield it to attack enemies. Some weapons are also suitable for throwing. A two-handed pick-axe that can do a lot of damage. It can be used for digging. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: fear resistance You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 21 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 40% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 92% Monster death drops spawned with only 95% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: bow (turn 82) The following skill became untrainable if you tried to train it too early: occult spells (turn 121) The following skill became untrainable after a while: sling (turn 47780) The following skill couldn't be trained before a certain turn number is reached: saber (turn 18659) Sticky curses were more common by 34% Heavy curses were more common by 40% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43413 Monster spawn increase reached its maximum at turn 204153 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 6239170 The monster class that cannot be genocided was turret The monster class that was spawned more often: human or elf (freq bonus 4) The monster color that was spawned more often: brown (freq bonus 1) The monster species that spawned more often: ungathered lithuanian (freq bonus 36) The monster species that spawned more often: swimming consume (freq bonus 10) The monster species that spawned more often: drow sniper (freq bonus 36) The monster species that spawned more often: Kati's ballerina (freq bonus 12) The monster species that spawned more often: singing happy drunk (freq bonus 12) The monster species that spawned more often: rust golem (freq bonus 10) The monster species that spawned more often: ultra destructive monster (freq bonus 24) The monster species that spawned more often: aureolin mushroom (freq bonus 10) The monster species that spawned more often: standard elf (freq bonus 6) The monster species that spawned more often: discoursed defoliated brow saddened jilted (freq bonus 30) The monster species that spawned more often: sucker wort (freq bonus 72) The monster species that spawned more often: petty gold viper (freq bonus 96) The monster species that spawned more often: giant scorpion (freq bonus 42) The monster species that spawned more often: quantum colony (freq bonus 6) The monster species that spawned more often: stethoscopically treasurer obesely crudding (freq bonus 6) The monster species that spawned more often: mist cloud (freq bonus 6) The monster species that spawned more often: croft stimulant (freq bonus 40) The monster species that spawned more often: traipsing autographing (freq bonus 14) The monster species that spawned more often: thrush (freq bonus 48) The monster species that spawned more often: disrupter turret (freq bonus 36) The monster trait that was more common: monsters with djinni dialogue (freq bonus 1) The monster species that never randomly spawned: equipment pandemonium The monster species that never randomly spawned: whirlier exhalent The monster species that never randomly spawned: David The monster species that never randomly spawned: roughhouse recycled learned cloture The monster species that never randomly spawned: returned archer The monster species that never randomly spawned: alien plasomorph The monster species that never randomly spawned: barricade tower The monster species that never randomly spawned: Adonai ha Aretz, Prince of Earth The monster species that never randomly spawned: enfeoffment speleology The monster species that never randomly spawned: half-troll The RNG hath decreed that this item was never generated: highlevel stone (gray) The RNG hath decreed that this item was never generated: paper arrow ((null)) The RNG hath decreed that this item was never generated: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was never generated: fog horn (horn) The RNG hath decreed that this item was never generated: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 27) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 6) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 20) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 10) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of techout (taut, freq bonus 3) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 15) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 10) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 6) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 2) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 4) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 3) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 84) The RNG hath decreed that this item was always generated cursed: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: peanut bag ((null)) The RNG hath decreed that this item was always generated cursed: implant of grace (feral) The RNG hath decreed that this item was always generated cursed: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this item was always generated cursed: fleece stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of bad part (old-fashioned cloak) The RNG hath decreed that this item was always generated cursed: wereform stone (gray) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this trap was always invisible: genetic trap The RNG hath decreed that this trap was generated more often: gray center trap (freq bonus 4) Trap randomization happened for 1 in 592 traps Next attribute increase check would have come at turn 723 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having warning (0) You had automatic searching You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moradin, Dumathoin and Abbathor Your deity was Moradin The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (169) You survived You didn't know any spells. Techniques known in the end Name Level Status rage eruption 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * dwarvish mattock (broad pick) * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) Armor * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of healing (FOO BAR) scroll of mana (THE VIRUS HAS TAKEN OVER TERRAHACK) scroll of phase door (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) scroll of standard id (NR 9) scroll of cure (PARALLAX PROBLEM) * scroll of extra healing (SMOKING KILLS) * scroll of greater mana restoration (GEOMETRI AER FOER SVART FOER SKANDINAVER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Midget... You and the little dog escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.