Leeroy, lawful male albae Rogue --+-- +.... |..@| +..d. ----- [Leeroy the Footpad] St10 Dx16 Co15 In7 Wi9 Ch12 RogAlbMalLaw Dlvl:1 $1542 HP23(23) Pw11(11) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Rogue. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: numbopathy You could not have this property intrinsically: half spell damage Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 103 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 86% chance Musable item generation frequency had a negative bias of 17% Amulet drop chance was reduced to 35% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 56% Food drop chance was reduced to 66% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: spirituality (turn 64) The following skill became untrainable if you tried to train it too early: dagger (turn 210) The following skill became untrainable after a while: techniques (turn 51354) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 83565) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50961 Monster spawn increase reached its maximum at turn 287222 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 653904 The monster class that cannot be genocided was ghost The monster class that was spawned more often: nymph (freq bonus 3) The monster species that spawned more often: young water dragon (freq bonus 24) The monster species that spawned more often: chloroform ripper (freq bonus 10) The monster species that spawned more often: navy force patch (freq bonus 21) The monster species that spawned more often: interior refroze (freq bonus 4) The monster species that spawned more often: frozen mage (freq bonus 72) The monster species that spawned more often: blink force fungus (freq bonus 5) The monster species that spawned more often: robre (freq bonus 42) The monster species that spawned more often: furry (freq bonus 10) The monster species that spawned more often: unmaker (freq bonus 5) The monster species that spawned more often: arctic avenger (freq bonus 8) The monster species that spawned more often: undead nuclear physicist (freq bonus 10) The monster species that spawned more often: thorn tree (freq bonus 40) The monster species that spawned more often: rotgut semisatirical (freq bonus 4) The monster species that spawned more often: mountain centaur (freq bonus 5) The monster species that spawned more often: Kiddy Kong (freq bonus 30) The monster species that spawned more often: special patch (freq bonus 11) The monster species that spawned more often: threshold stalk (freq bonus 44) The monster species that spawned more often: deep stinger (freq bonus 20) The monster species that spawned more often: sloppy force patch (freq bonus 10) The monster species that spawned more often: nonstable stowage (freq bonus 10) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster trait that was more common: monsters that can throw boulders (freq bonus 1) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 1) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 1) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 2) The monster species that never randomly spawned: huh The monster species that never randomly spawned: green force fungus The monster species that never randomly spawned: axial boomer The monster species that never randomly spawned: horse-deer The monster species that never randomly spawned: giant spellbook trove The monster species that never randomly spawned: Sasuke Sarugature The monster species that never randomly spawned: steel ghost The monster species that never randomly spawned: Armed Kop Kriminologist The monster species that never randomly spawned: raven The monster species that never randomly spawned: crystal hound The RNG hath decreed that this item was never generated: wimpiness (poofy) The RNG hath decreed that this item was never generated: cut nutrition stone (gray) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: rhythmic star ((null)) The RNG hath decreed that this item was never generated: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was never generated: nuclear hostage chain ((null)) The RNG hath decreed that this item was never generated: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 7) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 25) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: silver spell gloves (gameble gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 17) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 13) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 6) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 5) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 4) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 11) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 8) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 11) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: blue dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: huge club ((null)) The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable) The RNG hath decreed that this trap was always invisible: trap of rottenness The RNG hath decreed that this trap was generated more often: changing directive trap (freq bonus 4) Trap randomization happened for 1 in 918 traps Next attribute increase check would have come at turn 355 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having numbopathy (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Issek The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (54) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of gold detection (SLEX NOW WITH TRANSVESTITE ROLE) scroll of teleportation (QUESTION MARK) scroll of healing (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) scroll of mana (ARTHUR SONIC PENDRAGON) scroll of phase door (RENEW TIME DIFFER SO QUANTITY) scroll of standard id (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) scroll of cure (SHENME SHIHOU TENGTONG FABU) * scroll of extra healing (YAWNING MY SHANK CUSTOMER) * scroll of greater mana restoration (ZOUCH ZOUKI TO PARY) Potions potion of sickness (pink) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Rogue... You and the little dog escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.