Leeroy, lawful male albae Yeoman ------- |...@.| |.$..u. |.....| ------- [Leeroy the Usher] St16 Dx9 Co13 In14 Wi9 Ch10 YeoAlbMalLaw Dlvl:1 $0 HP27(27) Pw12(12) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Yeoman. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Pick an object. @ a human or elf or you (albae yeoman called Leeroy, on a staircase) Accessing Pokedex entry for yeoman... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 3. Slow (10). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 294 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 29 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 31% Ring drop chance was reduced to 88% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 95% Tool drop chance was reduced to 86% Food drop chance was reduced to 94% The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: short sword (turn 77) The following skill became untrainable if you tried to train it too early: mace (turn 630) The following skill became untrainable after a while: petkeeping (turn 74857) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 29947) Heavy curses were more common by 38% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38254 Monster spawn increase reached its maximum at turn 149265 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 439030 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: jelly (freq bonus 10) The monster species that spawned more often: incontinent nymph (freq bonus 32) The monster species that spawned more often: hindu gashed grill (freq bonus 156) The monster species that spawned more often: shitty fungus (freq bonus 48) The monster species that spawned more often: The Grand Inquisitor (freq bonus 11) The monster species that spawned more often: wereshade (freq bonus 36) The monster species that spawned more often: bad hunter (freq bonus 32) The monster species that spawned more often: radiant mushroom (freq bonus 66) The monster species that spawned more often: spear monster (freq bonus 26) The monster species that spawned more often: metal piercer (freq bonus 60) The monster species that spawned more often: porter spiked devil (freq bonus 36) The monster species that spawned more often: eye druj (freq bonus 48) The monster species that spawned more often: acid paraelemental (freq bonus 22) The monster species that spawned more often: pond naga hatchling (freq bonus 56) The monster species that spawned more often: ong sephirah (freq bonus 64) The monster species that spawned more often: remap deplore epigon (freq bonus 39) The monster species that spawned more often: eye of the unknown god (freq bonus 72) The monster species that spawned more often: boronic outrooting (freq bonus 180) The monster species that spawned more often: unreal patch (freq bonus 56) The monster species that spawned more often: nether spore (freq bonus 26) The monster species that spawned more often: acidic warp fungus (freq bonus 12) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 4) The monster species that never randomly spawned: sabre-toothed cat The monster species that never randomly spawned: sane spore The monster species that never randomly spawned: firebrate stalk The monster species that never randomly spawned: weregreenslime The monster species that never randomly spawned: rhyhorn The monster species that never randomly spawned: big iguana The monster species that never randomly spawned: telepor grue The monster species that never randomly spawned: morph mummy The monster species that never randomly spawned: bassoon nonnavigable The monster species that never randomly spawned: acid piercer The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: spiked club ((null)) The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was never generated: infofuck stone (gray) The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: permanently black shoes (failuncap shoes) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 27) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 30) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 6) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 16) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 2) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 53) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 3) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 2) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 2) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 11) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 85) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this item was always generated cursed: implant of memory (astral) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: iron prison (convicted) The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (strange) The RNG hath decreed that this item was always generated cursed: fire golem (jetting) The RNG hath decreed that this item was always generated cursed: grow trees (mossy) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this trap was always invisible: paralysis trap The RNG hath decreed that this trap was generated more often: hard mode trap (freq bonus 1) Trap randomization happened for 1 in 675 traps Next attribute increase check would have come at turn 434 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having automatic searching (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of His Majesty, His Holiness and The Commons Your deity was His Majesty The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (137) You survived You didn't know any spells. Techniques known in the end Name Level Status calm steed 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * partisan (vulgar polearm) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * high boots (jackboots) * leather gloves (fencing gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (mechanical helmet) * sedge hat (meso helmet) * skullcap (celtic helmet) * flack helmet (brick helmet) * crystal helm (twisted visor helmet) * mining helm (tasseled helmet) * field helm (guzzle helmet) * helm of safeguard (round helmet) * war hat (ruined helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (digger gloves) * commander gloves (inverse gloves) * field gloves (parked gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (blue sneakers) * field boots (roman sandals) * boots of safeguard (ballet heels) Scrolls scroll of healing (FLOW ABLES IS BACKWARD) scroll of mana (OTDR IS SO GAY AND HAS TITANS SAY THUMB WHICH MEANS DAUMEN) scroll of phase door (TMBTIUIFN JT IFSFTZ BOE OPCPEZ TIPVME QMBZ JU) scroll of standard id (A SEXY LEATHER PUMP SCRATCHES UP AND DOWN YOUR LEGS) scroll of cure (MEAD NI NAJAP) * scroll of extra healing (BACKSLASH EM EXTENDED ESCAPE CHARACTER) * scroll of greater mana restoration (THE VIRUS HAS TAKEN OVER TERRAHACK) Potions potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Yeoman... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.