Leeroy, lawful male albae Spacewars Fighter --------- |.......| +....f$.| |..`@F..| --------- [Leeroy the Roguelike Beginner] St9 Dx12 Co9 In12 Wi9 Ch13 SpaAlbMalLaw Dlvl:1 $1500 HP27(27) Pw22(22) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Spacewars Fighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Pick an object. @ a human or elf or you (albae spacewars fighter called Leeroy, on a staircase) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical # (3x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 dagger (weapon in hand) {4} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} Tools b - an uncursed sack {5} The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: magic resistance You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 235 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 43 Implant identification only worked 1 times out of 23 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 98% chance Amulet drop chance was reduced to 96% Weapon drop chance was reduced to 61% Armor drop chance was reduced to 83% Tool drop chance was reduced to 97% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: two-handed sword (turn 16) The following skill became untrainable if you tried to train it too early: petkeeping (turn 260) The following skill became untrainable after a while: spirituality (turn 16096) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 24920) Sticky curses were more common by 11% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50280 Monster spawn increase reached its maximum at turn 113274 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 2234050 The monster class that cannot be genocided was snake The monster class that was spawned more often: snake (freq bonus 1) The monster species that spawned more often: baker dictator (freq bonus 6) The monster species that spawned more often: flower depolarizing (freq bonus 28) The monster species that spawned more often: anger (freq bonus 14) The monster species that spawned more often: collodium rowdyism gatecrasher (freq bonus 18) The monster species that spawned more often: centaur grandmaster (freq bonus 8) The monster species that spawned more often: eastern moon rabbit (freq bonus 30) The monster species that spawned more often: myrmidon hoplite (freq bonus 22) The monster species that spawned more often: sonicbat (freq bonus 48) The monster species that spawned more often: swankily extricating hermit (freq bonus 6) The monster species that spawned more often: sapphist phaeton (freq bonus 4) The monster species that spawned more often: continent centaur (freq bonus 15) The monster species that spawned more often: alternatingly mishearing (freq bonus 9) The monster species that spawned more often: weeping spirit (freq bonus 10) The monster species that spawned more often: thermometrical chia jesse (freq bonus 48) The monster species that spawned more often: hecticly flooder highlighting township moralistically coagulator (freq bonus 4) The monster species that spawned more often: baby camel (freq bonus 8) The monster species that spawned more often: troglodyte beastlord (freq bonus 12) The monster species that spawned more often: red monster (freq bonus 12) The monster species that spawned more often: Nuclear Grigori (freq bonus 48) The monster species that spawned more often: white patch (freq bonus 6) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 12) The monster trait that was more common: monsters whose attacks heal you (freq bonus 3) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 6) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 1) The monster trait that was more common: monsters that have no hands (freq bonus 8) The monster trait that was more common: silent monsters (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 1) The monster trait that was more common: monsters that count as animals (freq bonus 18) The monster species that never randomly spawned: flarian The monster species that never randomly spawned: giant aangel The monster species that never randomly spawned: gray stalk The monster species that never randomly spawned: gaboonese The monster species that never randomly spawned: inertia mushroom The monster species that never randomly spawned: gas turret The monster species that never randomly spawned: Jane's dancing shoe The monster species that never randomly spawned: blister spore The monster species that never randomly spawned: weredraconian The monster species that never randomly spawned: skilled laser The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: inka spear ((null)) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: create sink (THRU THE FLOOR) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 152) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 16) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 101) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 10) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 2) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 6) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 4) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 15) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 3) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 60) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 36) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: genocide (extraordinary) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was always generated cursed: droven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this item was always generated cursed: clockloak (reliance cloak) The RNG hath decreed that this item was always generated cursed: granite impaler ((null)) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this trap was always invisible: hostility trap The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 2) Trap randomization happened for 1 in 409 traps Trap difficulty was increased by 7 Next attribute increase check would have come at turn 803 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having speed (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lady Ariane, Lord Stahngnir and Sven Fanara Your deity was Lady Ariane The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (474) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (VEGETARIANISM IS AN EATING DISORDER) scroll of mana (NURSE THE NAIL THE ATTACK IS STRONGER) scroll of phase door (FIQ X FIQ SELFSHIP) scroll of standard id (THE NOTEYE INTERFACE IS NOT AN EYE) scroll of cure (HP LOWED BY HOT AND HEAL BY WATE) * scroll of extra healing (DZIEWCZYNKA ZAMOCZENIA) * scroll of greater mana restoration (LIZARDS LOOKING LIKE LEPRECHAUNS) Tools sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Spacewars Fighter... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.