Leeroy, lawful male albae Electric Mage ---+---#--- |.........| |.........| |..@d.....| |.......... ----------- [Leeroy the Charger] St9 Dx13 Co12 In21 Wi11 Ch6 EleAlbMalLaw Dlvl:1 $0 HP23(23) Pw25(25) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Electric Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: detect monsters You could not have this property intrinsically: drunken boxing Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 36 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 180 Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 68% Ring drop chance was reduced to 94% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 88% Armor drop chance was reduced to 79% Tool drop chance was reduced to 85% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: sexy flats (turn 76) The following skill became untrainable if you tried to train it too early: body spells (turn 7192) The following skill became untrainable after a while: enchantment spells (turn 33920) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 37910) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 100736 Monster spawn increase reached its maximum at turn 210466 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2921841 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: sea monster (freq bonus 1) The monster species that spawned more often: crabbily catechumen (freq bonus 4) The monster species that spawned more often: kobolt (freq bonus 12) The monster species that spawned more often: petro vortex (freq bonus 4) The monster species that spawned more often: green lizard (freq bonus 8) The monster species that spawned more often: quarter-ogre (freq bonus 18) The monster species that spawned more often: mowrah (freq bonus 6) The monster species that spawned more often: nettler pseudoartistic (freq bonus 9) The monster species that spawned more often: dehorned overhurried (freq bonus 12) The monster species that spawned more often: crackling blob (freq bonus 8) The monster species that spawned more often: testate farewell (freq bonus 12) The monster species that spawned more often: ice warp patch (freq bonus 12) The monster species that spawned more often: integral fungus (freq bonus 2) The monster species that spawned more often: stupid girl (freq bonus 20) The monster species that spawned more often: docbot (freq bonus 8) The monster species that spawned more often: deceiving spore (freq bonus 12) The monster species that spawned more often: turkey (freq bonus 18) The monster species that spawned more often: real deathmold (freq bonus 6) The monster species that spawned more often: shindy denigrating (freq bonus 32) The monster species that spawned more often: rhaumbusun (freq bonus 14) The monster species that spawned more often: juridical multicellular (freq bonus 12) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 2) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 3) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 2) The monster species that never randomly spawned: blearier establish The monster species that never randomly spawned: olympiad ballyhooing The monster species that never randomly spawned: sporty turret The monster species that never randomly spawned: Jeanetta's little-girl boot The monster species that never randomly spawned: fillen wort The monster species that never randomly spawned: flint lich The monster species that never randomly spawned: uranium dragon bat The monster species that never randomly spawned: heqet The monster species that never randomly spawned: mana sphere The monster species that never randomly spawned: soft force patch The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: implant of freedom (continuous) The RNG hath decreed that this item was never generated: blue dragon scales ((null)) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: implant of frailty (paradox) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: sapphire (blue) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: light (arc) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 70) The RNG hath decreed that this item was generated more often: amulet of bad part (anable, freq bonus 181) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 7) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 15) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 21) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 49) The RNG hath decreed that this item was generated more often: quaversal helmet (transversal helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 30) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of spell metal (chrome, freq bonus 10) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 8) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 5) The RNG hath decreed that this item was generated more often: goldspell helmet (precious helmet, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 55) The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: implant of insulation (visionary) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: naylight cloak (hearing cloak) The RNG hath decreed that this item was always generated cursed: special leather armor ((null)) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this trap was always invisible: undressing trap The RNG hath decreed that this trap was generated more often: too heavy trap (freq bonus 9) Trap randomization happened for 1 in 318 traps Next attribute increase check would have come at turn 1026 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were shock resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having peacevision (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (350) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of identify (HLY HLS) scroll of healing (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) scroll of mana (ALTER USB WEISST DU NICHT WAS F2 IST) scroll of phase door (STUNT OF GHOST IS DIFFER) scroll of standard id (YIFFHACK FURRY KNIGHTS ATTACK) scroll of cure (I CAN HAZ HP PLZ) * scroll of extra healing (NOOOOIN THE AMY BLUESCREENOFDEATH) * scroll of greater mana restoration (YOU DIED ON THE ASTRAL PLANE) Spellbooks spellbook of shocking sphere (molded) spellbook of lightning (light cyan) Potions potion of invisibility (cloudy) potion of oil (gray) Rings ring of increase accuracy (dilithium) Wands wand of lightning (octagonal) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Electric Mage... You and the shock hound pup escaped from the dungeon with 28 points, Since you escaped early, the score list will not be checked.