Leeroy, lawful male albae Fencer -.--- ...| |...| |...| +...| |@..| ..@.| ----- [Leeroy the Alcor] St12 Dx16 Co11 In11 Wi12 Ch5 FenAlbMalLaw Dlvl:1 $0 HP20(20) Pw23(23) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: stoned chilling Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 55% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 81% Implant drop chance was reduced to 85% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 90% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: riding (turn 109) The following skill became untrainable if you tried to train it too early: divination spells (turn 483) The following skill became untrainable after a while: attack spells (turn 48163) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 25927) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47937 Monster spawn increase reached its maximum at turn 73818 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 428298 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: ogre (freq bonus 3) The monster species that spawned more often: The Witch-King of Angmar (freq bonus 10) The monster species that spawned more often: rotated one (freq bonus 21) The monster species that spawned more often: porter flying dwarf (freq bonus 4) The monster species that spawned more often: rat-thing (freq bonus 5) The monster species that spawned more often: magebane eye (freq bonus 30) The monster species that spawned more often: lead golem (freq bonus 30) The monster species that spawned more often: glare stalk (freq bonus 14) The monster species that spawned more often: Gigolo (freq bonus 21) The monster species that spawned more often: dim star (freq bonus 12) The monster species that spawned more often: +1 sl wall (freq bonus 24) The monster species that spawned more often: skilled boomer (freq bonus 36) The monster species that spawned more often: actual monster generator (freq bonus 14) The monster species that spawned more often: Mailie's stiletto (freq bonus 21) The monster species that spawned more often: albino draconian (freq bonus 16) The monster species that spawned more often: weapon imp (freq bonus 24) The monster species that spawned more often: undead sage (freq bonus 12) The monster species that spawned more often: cursing point (freq bonus 4) The monster species that spawned more often: invisible patch (freq bonus 4) The monster species that spawned more often: tabbed coughing unnameable blackberry (freq bonus 15) The monster species that spawned more often: contradictive discontinuity (freq bonus 10) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2) The monster species that never randomly spawned: deep stinger The monster species that never randomly spawned: grey ooze The monster species that never randomly spawned: nether patch The monster species that never randomly spawned: quantum statistical mechanic The monster species that never randomly spawned: petty stained jelly The monster species that never randomly spawned: wreapus The monster species that never randomly spawned: laten wort The monster species that never randomly spawned: crepuscular lentic earner The monster species that never randomly spawned: flup bat The monster species that never randomly spawned: vixenish cliffy The RNG hath decreed that this item was never generated: hunger (topaz) The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: riding crop ((null)) The RNG hath decreed that this item was never generated: techout stone (gray) The RNG hath decreed that this item was never generated: inka stinger ((null)) The RNG hath decreed that this item was never generated: sound effect helmet (musical helmet) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: cruncher helmet (breath control helmet) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 6) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 11) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 19) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 12) The RNG hath decreed that this item was generated more often: sprap boots (feelgood heels, freq bonus 10) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 21) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 7) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 86) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 2) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 15) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: implant of love (unearthly) The RNG hath decreed that this item was always generated cursed: multitrapping stone (gray) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this trap was always invisible: desecration trap The RNG hath decreed that this trap was generated more often: antisearch trap (freq bonus 1) Trap randomization happened for 1 in 64 traps Next attribute increase check would have come at turn 1672 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having peacevision (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (125) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rotating helmet) * sedge hat (water-pipe helmet) * skullcap (chain-aventailed helmet) * flack helmet (green bowel) * crystal helm (visored helmet) * mining helm (padded helmet) * field helm (mechanical helmet) * helm of safeguard (RNG helmet) * war hat (precious helmet) * plasteel gloves (white gloves) * leather gloves (spiky gloves) * gauntlets of safeguard (slaying gloves) * gauntlets of plugsuit (racer gloves) * commander gloves (parked gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (pink sneakers) * field boots (street boots) * boots of safeguard (explosive boots) Scrolls scroll of healing (MAYBE GIVE FELLOW THE PROP) scroll of mana (LETS PLAY NETHACK) scroll of phase door (SPIRITUAL PROMOTION) scroll of standard id (UH OH THE SUCCUBUS OF MOLOCH IS PREGNANT) scroll of cure (FIST HEAVY BIG DAMAGE SPEE WORK) * scroll of extra healing (TERRAHACK TRASHED THE SAMURAI ROLE) * scroll of greater mana restoration (FLASH EM EXTENDED PHOTOSHOOT) Rings ring of increase accuracy (shiny) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.