Leeroy, lawful male albae Ordinator --------- |........ |.......| -.....@@. |....\..| |..{..%-- ------- [Leeroy the Battler] St18 Dx8 Co6 In6 Wi5 Ch5 OrdAlbMalLaw Dlvl:1 $0 HP18(18) Pw18(18) AC11 Exp1 T10 Latest messages # (2x) style: unknown extended command. # You don't have another special ability in your normal form! Pick an object. þ a doorway or the floor of a room or the dark part of a room or ice or a snow or an ash or a sand or a paved floor or a highway or a grass or a nether mist or a floor of the crypt (floor of a room) Pick an object. \ an opulent throne or a wagon or a burning wagon or a wall (wagon) You kill the spore lichen! There is a wall in the way! # You sit down beside the wagon and try to hide. # Unknown command 'M-O'. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # You sit down beside the wagon and try to hide. You can't go up here. (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: numbopathy You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 123 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 17 Gem identification only worked 100 times out of 133 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 29% Ring drop chance was reduced to 40% Wand drop chance was reduced to 81% Potion drop chance was reduced to 89% Armor drop chance was reduced to 79% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 61% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 42) The following skill became untrainable if you tried to train it too early: hammer (turn 2701) The following skill became untrainable after a while: shield (turn 57282) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 73228) Heavy curses were more common by 25% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28801 Monster spawn increase reached its maximum at turn 102583 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 432712 The monster class that cannot be genocided was naga The monster class that was spawned more often: piece of food (freq bonus 4) The monster species that spawned more often: death eater (freq bonus 48) The monster species that spawned more often: unveil arriving (freq bonus 32) The monster species that spawned more often: bright blue fungus (freq bonus 36) The monster species that spawned more often: goodwife (freq bonus 9) The monster species that spawned more often: ogre caster (freq bonus 42) The monster species that spawned more often: fend twopenny (freq bonus 18) The monster species that spawned more often: yora chick (freq bonus 10) The monster species that spawned more often: maxi shade (freq bonus 8) The monster species that spawned more often: multicolor beam (freq bonus 42) The monster species that spawned more often: abetting prescientific (freq bonus 16) The monster species that spawned more often: beep tike (freq bonus 8) The monster species that spawned more often: spike cobbler (freq bonus 18) The monster species that spawned more often: ofay tissuey canzoni swaggering unadvertised (freq bonus 12) The monster species that spawned more often: gnome guard (freq bonus 72) The monster species that spawned more often: reconciliator longship (freq bonus 21) The monster species that spawned more often: grantable scourer (freq bonus 10) The monster species that spawned more often: security bot (freq bonus 36) The monster species that spawned more often: hidden patch (freq bonus 18) The monster species that spawned more often: thick prostitute (freq bonus 8) The monster species that spawned more often: young gray dragon (freq bonus 10) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 6) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 1) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 4) The monster trait that was more common: monsters that can teleport (freq bonus 4) The monster species that never randomly spawned: disenchanter stalk The monster species that never randomly spawned: stereoed labrador The monster species that never randomly spawned: convincing blackjacked The monster species that never randomly spawned: protract shapable The monster species that never randomly spawned: special troll The monster species that never randomly spawned: gnoll chieftain The monster species that never randomly spawned: rooftree pentagonal polka fizz glittering The monster species that never randomly spawned: dentally benching The monster species that never randomly spawned: amnesia monster The monster species that never randomly spawned: castigant The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: floatcloak (levuntation cloak) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was never generated: ice beam (nebulous) The RNG hath decreed that this item was never generated: invis walkers (steel toed boots) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 65) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 7) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 9) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 19) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 125) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 15) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 4) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 4) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 5) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 5) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 12) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 28) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: garden fork ((null)) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this item was always generated cursed: vaporize (illgotten) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this trap was always invisible: yellow spell trap The RNG hath decreed that this trap was generated more often: trap of opposite alignment (freq bonus 3) Trap randomization happened for 1 in 151 traps Next attribute increase check would have come at turn 845 Strength training was 0 Dexterity training was 1 Wisdom training was -1 Constitution training was 1 Your sanity was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having speed (0) You were prevented from having numbopathy (0) You saw invisible You had infravision You had 1490 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (732) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1XR Prepared(0) turn undead 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (full helmet) * sedge hat (greenery helmet) * skullcap (sages helmet) * flack helmet stone (gemmed helmet) * crystal helm (breath control helmet) * mining helm (internet helmet) * field helm (tasseled helmet) * helm of safeguard (meteoric helmet) * war hat (basin helmet) * plasteel gloves (white gloves) * leather gloves (old gloves) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (digger gloves) * commander gloves (nonexistant gloves) * field gloves (runic gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (side zip boots) * boots of safeguard (failuncap shoes) Scrolls scroll of healing (SEXY FARTING BUTT EDITION) scroll of mana (READ ME) scroll of phase door (CAMAMNMALCHA XJ) scroll of standard id (EIGOWA KIRAIDES) scroll of cure (CLONE MONSTER) * scroll of extra healing (RECOPIED CONGREGATION) * scroll of greater mana restoration (FOLDING WING ATLITUDE VERY DAMAGE USED) Spellbooks spellbook of enchant weapon (rainy) Rings ring of increase accuracy (elysium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (21 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 16 points,