Leeroy, lawful male addicted Cook `d``| `.@.. ----- [Leeroy the one who forgot the salt] St25 Dx25 Co25 In25 Wi25 Ch25 CooAddMalLaw Dlvl:1 $0 HP11(11) Pw4(4) AC-1 Exp1 T1 Cnf Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male addicted Cook. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: half physical damage You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 141 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 69% Ring drop chance was reduced to 91% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 99% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: spirituality (turn 4) The following skill became untrainable if you tried to train it too early: petkeeping (turn 130) The following skill became untrainable after a while: martial arts (turn 62338) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 28672) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27720 Monster spawn increase reached its maximum at turn 75941 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1774000 The monster class that cannot be genocided was ogre The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: osquip (freq bonus 12) The monster species that spawned more often: freeze wolf (freq bonus 4) The monster species that spawned more often: strongest turret (freq bonus 12) The monster species that spawned more often: goat of Mendes (freq bonus 18) The monster species that spawned more often: Lady Tokimi (freq bonus 8) The monster species that spawned more often: secluded stalk (freq bonus 2) The monster species that spawned more often: hell knight (freq bonus 24) The monster species that spawned more often: floating fish (freq bonus 5) The monster species that spawned more often: creepie streusel (freq bonus 6) The monster species that spawned more often: dwarven guardian (freq bonus 12) The monster species that spawned more often: beige mold (freq bonus 6) The monster species that spawned more often: nonon (freq bonus 4) The monster species that spawned more often: pile of killer gold coins (freq bonus 6) The monster species that spawned more often: skylab renegade (freq bonus 4) The monster species that spawned more often: shrieking spirit (freq bonus 12) The monster species that spawned more often: manaxplode spore (freq bonus 8) The monster species that spawned more often: powered steam vortex (freq bonus 3) The monster species that spawned more often: green ooze (freq bonus 8) The monster species that spawned more often: domestic spider (freq bonus 6) The monster species that spawned more often: litter vortex (freq bonus 6) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 1) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 1) The monster species that never randomly spawned: metallic star The monster species that never randomly spawned: supercash road statue The monster species that never randomly spawned: sporing fussed The monster species that never randomly spawned: petro mold The monster species that never randomly spawned: red missingno The monster species that never randomly spawned: crude orc The monster species that never randomly spawned: lilac force fungus The monster species that never randomly spawned: elf veteran The monster species that never randomly spawned: alarm laser The monster species that never randomly spawned: farting king The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: gothic plate mail ((null)) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was never generated: floatcloak (levuntation cloak) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: thorns (crepuscle) The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: guitar ((null)) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was generated more often: cloak of fast decay (zombified cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 15) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 8) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 22) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 41) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 6) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: changing directive stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: long screwup stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 6) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 9) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 6) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this item was always generated cursed: dogshit boot ((null)) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this item was always generated cursed: fleece stone (gray) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this trap was always invisible: nastiness trap The RNG hath decreed that this trap was generated more often: miscast trap (freq bonus 9) Trap randomization happened for 1 in 942 traps Next attribute increase check would have come at turn 979 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You were confused (0) You had not decided on your sexuality yet You were prevented from having telepathy (0) You had 1500 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of McDonalds, Kentucky's Fried Chicken and Burger King Your deity was McDonalds The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (587) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of healing (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) scroll of mana (WIZZY LABOR CO) scroll of phase door (EY MEHR LAG GEHT WIRKLICH NICHT) scroll of standard id (MAYBE NUMBED CANNT DO OR SNORING BY HIT) scroll of cure (POWER PERFORATO AS BARET) * scroll of extra healing (MAKE ATTACK WHEN BATTLE) * scroll of greater mana restoration (IO ERBETH IO PHOBETH IO PAKERBETH IO APOMPS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Legendary) (20 of 160) club [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Cook... You and the little dog escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.