Leeroy, lawful male redguardian Thalmor -.-- |..| ---..---- ....... -@@- |..| ---- [Leeroy the Concordate Agent] St11 Dx9 Co14 In8 Wi11 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: acid resistance You could not have this property intrinsically: technicality Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 184 Tool identification only worked 5 times out of 17 Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 4% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 84% Tool drop chance was reduced to 88% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: polearms (turn 31) The following skill became untrainable if you tried to train it too early: attack spells (turn 378) The following skill became untrainable after a while: elemental spells (turn 42724) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 42092) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59230 Monster spawn increase reached its maximum at turn 109072 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5691780 The monster class that cannot be genocided was vampire The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: housebat (freq bonus 6) The monster species that spawned more often: poison trove (freq bonus 12) The monster species that spawned more often: stardust wort (freq bonus 18) The monster species that spawned more often: +4 sl cutoff (freq bonus 16) The monster species that spawned more often: strip mine hawk (freq bonus 9) The monster species that spawned more often: abra (freq bonus 36) The monster species that spawned more often: north sasquatch (freq bonus 15) The monster species that spawned more often: amphisbaena (freq bonus 20) The monster species that spawned more often: aphorized rallied embezzling (freq bonus 12) The monster species that spawned more often: premonition (freq bonus 4) The monster species that spawned more often: kea (freq bonus 24) The monster species that spawned more often: aro sephirah (freq bonus 15) The monster species that spawned more often: The Heeled Topmodel (freq bonus 28) The monster species that spawned more often: blue-green mold (freq bonus 12) The monster species that spawned more often: siege caterpillar (freq bonus 24) The monster species that spawned more often: golden colony (freq bonus 5) The monster species that spawned more often: Bulletproof Kriminologist (freq bonus 12) The monster species that spawned more often: Inuki (freq bonus 3) The monster species that spawned more often: crocodile (freq bonus 3) The monster species that spawned more often: chanting same (freq bonus 21) The monster trait that was more common: monsters that squawk (freq bonus 4) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 6) The monster trait that was more common: monsters that hiss (freq bonus 4) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 4) The monster species that never randomly spawned: special xorn The monster species that never randomly spawned: dark ranger The monster species that never randomly spawned: amulet trove The monster species that never randomly spawned: spike force patch The monster species that never randomly spawned: Tiiwii The monster species that never randomly spawned: black star The monster species that never randomly spawned: actual monster generator The monster species that never randomly spawned: pustulent patch The monster species that never randomly spawned: fossil paganism toting The monster species that never randomly spawned: very annoying fish The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was never generated: charger ((null)) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: geolysis (GICCC) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 6) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 14) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 19) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 32) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 7) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 75) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 7) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 10) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 16) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 8) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 14) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 34) The RNG hath decreed that this item was always generated cursed: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was always generated cursed: finger of death (stained) The RNG hath decreed that this item was always generated cursed: changing directive stone (gray) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was always generated cursed: yatagan ((null)) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: bombing (exciting) The RNG hath decreed that this trap was always invisible: monster noise trap The RNG hath decreed that this trap was generated more often: pokelie trap (freq bonus 2) Trap randomization happened for 1 in 595 traps Next attribute increase check would have come at turn 458 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (272) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (greenery helmet) * sedge hat (guzzle helmet) * skullcap (padded helmet) * flack helmet (tasseled helmet) * crystal helm (tight helmet) * mining helm (echo helmet) * field helm (weeping helmet) * helm of safeguard (scuba helmet) * war hat (poor helmet) * plasteel gloves (white gloves) * leather gloves (fatal gloves) * gauntlets of safeguard (faded mittens) * gauntlets of plugsuit (slippery gloves) * commander gloves (transparent gloves) * field gloves (uncanny gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ankle boots) * field boots (ballet heels) * boots of safeguard (roman sandals) Scrolls scroll of healing (FLEEING FLEEEING FLEEEEING) scroll of mana (ORC PAPER SCISSORS LIZARD SPOCK) scroll of phase door (SMIRITELNAYA RUBASHKA) scroll of standard id (STUPIDAMY) scroll of cure (DIAF MOFO) * scroll of extra healing (SKCUS YELDUD) * scroll of greater mana restoration (FINNING SPIDGET) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 11 points, Since you escaped early, the score list will not be checked.