Leeroy, lawful male redguardian Thalmor ----.- |....| |....| |..... |@@..| |....| ------ [Leeroy the Concordate Agent] St10 Dx11 Co6 In5 Wi7 Ch5 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: half spell damage You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 165 Monsters only dropped their musable items with 47% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 69% Potion drop chance was reduced to 58% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 77% Food drop chance was reduced to 94% Monster death drops spawned with only 94% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: shuriken (turn 186) The following skill became untrainable if you tried to train it too early: mace (turn 525) The following skill became untrainable after a while: sexy flats (turn 16520) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 43467) Sticky curses were more common by 17% Items were more likely to be generated cursed by 28% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25205 Monster spawn increase reached its maximum at turn 210293 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2005217 The monster class that cannot be genocided was mummy The monster class that was spawned more often: trapper or lurker above (freq bonus 4) The monster species that spawned more often: vicious swan (freq bonus 7) The monster species that spawned more often: fellowman despoiled (freq bonus 20) The monster species that spawned more often: illegitimation astrobiological (freq bonus 64) The monster species that spawned more often: silver mold (freq bonus 16) The monster species that spawned more often: razor dragon (freq bonus 12) The monster species that spawned more often: Uno (freq bonus 12) The monster species that spawned more often: undead occult master (freq bonus 24) The monster species that spawned more often: nausea warp fungus (freq bonus 21) The monster species that spawned more often: barricaded door (freq bonus 5) The monster species that spawned more often: totally bad colony (freq bonus 5) The monster species that spawned more often: kobold hewer (freq bonus 30) The monster species that spawned more often: blue eyes white dragon (freq bonus 48) The monster species that spawned more often: flying scimitar (freq bonus 21) The monster species that spawned more often: Obox-ob (freq bonus 6) The monster species that spawned more often: bright white spore (freq bonus 36) The monster species that spawned more often: mirror stalk (freq bonus 48) The monster species that spawned more often: orc shaman (freq bonus 72) The monster species that spawned more often: polarizer blocker (freq bonus 28) The monster species that spawned more often: petty stealer mimic (freq bonus 42) The monster species that spawned more often: pheasant (freq bonus 30) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 8) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 8) The monster species that never randomly spawned: slime monster The monster species that never randomly spawned: mithril smasher The monster species that never randomly spawned: undead padawan The monster species that never randomly spawned: yet different marilith The monster species that never randomly spawned: water spore The monster species that never randomly spawned: poscumbutt mummy The monster species that never randomly spawned: porter tear vortex The monster species that never randomly spawned: loudspeaker The monster species that never randomly spawned: unmuffling beauish The monster species that never randomly spawned: pumping ray The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: disconnect stone (gray) The RNG hath decreed that this item was never generated: clockloak (reliance cloak) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: bunny ear (headpiece) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 19) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 11) The RNG hath decreed that this item was generated more often: sanity (squirting, freq bonus 16) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 18) The RNG hath decreed that this item was generated more often: using hazard (wiseguy, freq bonus 47) The RNG hath decreed that this item was generated more often: appearance shuffling stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 3) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 6) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 16) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 7) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 58) The RNG hath decreed that this item was always generated cursed: air current (court) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: trap knowledge stone (gray) The RNG hath decreed that this item was always generated cursed: hugging gown (contaminated coat) The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: completely bad part stone (gray) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was always generated cursed: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this trap was always invisible: unidentify trap The RNG hath decreed that this trap was generated more often: techcap trap (freq bonus 1) Trap randomization happened for 1 in 657 traps Next attribute increase check would have come at turn 660 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from using the force like a real jedi (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (466) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (frequent helmet) * sedge hat (less helmet) * skullcap (RNG helmet) * flack helmet (chain-aventailed helmet) * crystal helm (celtic helmet) * mining helm (scuba helmet) * field helm (dark helmet) * helm of safeguard (arduous helmet) * war hat (translucent helmet) * plasteel gloves (white gloves) * leather gloves (silk fingerlings) * gauntlets of safeguard (spiky gloves) * gauntlets of plugsuit (shitty gloves) * commander gloves (multilinguitis gloves) * field gloves (demolition gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (radiant heels) * field boots (worn-out sneakers) * boots of safeguard (rainbow boots) Scrolls scroll of healing (MOVE RISED SLOW) scroll of mana (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) scroll of phase door (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) scroll of standard id (ISTRACOTCSAS) scroll of cure (HLY HLS) * scroll of extra healing (OMG AMY ASCENDED FOURK AND SURVIVED WAND DESTRUCTION) * scroll of greater mana restoration (THEN CALL IT POPO MAIL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.