Leeroy, lawful male redguardian Acid Mage ---------- |........- |...d....| |....@.$.| ------- -- [Leeroy the Oozer] St5 Dx6 Co10 In16 Wi9 Ch6 AciRedMalLaw Dlvl:1 $0 HP25(25) Pw18(18) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 123 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 22 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 169 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 9% Ring drop chance was reduced to 63% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 86% Armor drop chance was reduced to 72% Tool drop chance was reduced to 42% Food drop chance was reduced to 96% Monster death drops spawned with only 91% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: occult spells (turn 106) The following skill became untrainable if you tried to train it too early: spirituality (turn 77) The following skill became untrainable after a while: two-handed sword (turn 80764) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 7800) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43469 Monster spawn increase reached its maximum at turn 149159 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 9044668 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: seaking (freq bonus 14) The monster species that spawned more often: slow crow (freq bonus 48) The monster species that spawned more often: priestly lacerate (freq bonus 12) The monster species that spawned more often: powered steam vortex (freq bonus 6) The monster species that spawned more often: babka grapple gaged viewy (freq bonus 48) The monster species that spawned more often: burrower (freq bonus 12) The monster species that spawned more often: lurker right here (freq bonus 6) The monster species that spawned more often: shadolith (freq bonus 10) The monster species that spawned more often: seven-tentacle hententmon (freq bonus 4) The monster species that spawned more often: werebeautifulfunnelheeledpump (freq bonus 16) The monster species that spawned more often: wresting lilac (freq bonus 8) The monster species that spawned more often: fibroma homebound unoccupied omnipotent (freq bonus 36) The monster species that spawned more often: high gurgler (freq bonus 6) The monster species that spawned more often: scrounging nobel (freq bonus 36) The monster species that spawned more often: fillen stalk (freq bonus 30) The monster species that spawned more often: he shows him red (freq bonus 24) The monster species that spawned more often: chaos mushroom (freq bonus 3) The monster species that spawned more often: stupid thieving girl (freq bonus 4) The monster species that spawned more often: hidden spore (freq bonus 12) The monster species that spawned more often: thick disenchanter (freq bonus 16) The monster trait that was more common: monsters with ranged thorns (freq bonus 4) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 2) The monster trait that was more common: monsters that count as rats (freq bonus 12) The monster trait that was more common: monsters that have no limbs (freq bonus 4) The monster trait that was more common: monsters that mew (freq bonus 2) The monster trait that was more common: unique monsters (freq bonus 6) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 2) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster species that never randomly spawned: roper that's longer than the universe The monster species that never randomly spawned: misdiagnosed slyly redder The monster species that never randomly spawned: reproducer guardhouse The monster species that never randomly spawned: platinum golem The monster species that never randomly spawned: nine of hearts The monster species that never randomly spawned: shadow spider The monster species that never randomly spawned: chest mimic The monster species that never randomly spawned: large flaming sphere The monster species that never randomly spawned: +1 ad wall The monster species that never randomly spawned: society voucherable The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: backhand mace ((null)) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was never generated: trap knowledge stone (gray) The RNG hath decreed that this item was never generated: implant of stature (thin) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 8) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 6) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 8) The RNG hath decreed that this item was generated more often: doorning stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 55) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 9) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 10) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 9) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 3) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this trap was always invisible: metabolic trap The RNG hath decreed that this trap was generated more often: nest trap (freq bonus 3) Trap randomization happened for 1 in 321 traps Next attribute increase check would have come at turn 307 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were acid resistant You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (665) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant weapon (DISLEXIAPATER 2017) scroll of healing (JUSTIN BAILEY) scroll of mana (TOP SECRET DO NOT READ) scroll of phase door (V RATE RISE BY DISTURB) scroll of standard id (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) scroll of cure (SIPHRI BRISKYLMA AROUAZAR) * scroll of extra healing (BIEN TACHYMETRE GRESILLEMENT) * scroll of greater mana restoration (SKYED GNAWN) Spellbooks spellbook of acid sphere (inert) spellbook of acid stream (disintegrating) Potions potion of sickness (brilliant blue) Rings ring of stealth (forking) Wands wand of acid (rosewood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.