Leeroy, lawful male redguardian Anachronounbinder ----- |{..| |.'.| |.{.|#, ..@.-,, |`..|## |.`.| ----- [Leeroy the Hexorcist] St10 Dx7 Co10 In11 Wi13 Ch12 AcuRedMalLaw Dlvl:1 $0 HP24(24) Pw4(4) AC11 Exp1 T8 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Anachronounbinder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. The door opens. Pick an object. ' a golem (tame brain golem called Roald Amundsen, on a toilet) (base level 9) (male) Accessing Pokedex entry for brain golem... Base statistics of this monster type: Base level = 9, difficulty = 10, AC = 5, magic resistance = 90, alignment 0. Normal speed (12). Normal generation, with frequency 1. Resists fire, cold, sleep, electricity, poison. No conveyed resistances. Big, not genocidable, breathless, amphibious, nonliving. May be eaten by vegans. Can be seen with infravision. Can spontaneously betray you if tame. Origin: DNetHack. Is a valid polymorph form. Attacks: 2d8, claw (punch, hit, etc.) - ordinary physical 2d8, claw (punch, hit, etc.) - ordinary physical Pick an object. Roald Amundsen picks up 2 gold pieces {0}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: displacement You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 186 Monsters only dropped their musable items with 30% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 93% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 92% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: knife (turn 45) The following skill became untrainable if you tried to train it too early: bow (turn 56) The following skill became untrainable after a while: club (turn 50521) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 49985) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 72212 Monster spawn increase reached its maximum at turn 227432 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1843704 The monster class that cannot be genocided was piercer The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: gnome thief (freq bonus 8) The monster species that spawned more often: screaming spirit (freq bonus 6) The monster species that spawned more often: trapped soul (freq bonus 14) The monster species that spawned more often: weretiger (freq bonus 16) The monster species that spawned more often: supererogation squinted (freq bonus 16) The monster species that spawned more often: IT teacher (freq bonus 16) The monster species that spawned more often: nether force patch (freq bonus 10) The monster species that spawned more often: werehuggingboot (freq bonus 12) The monster species that spawned more often: baron of hell (freq bonus 3) The monster species that spawned more often: secluded warp fungus (freq bonus 16) The monster species that spawned more often: protractor intermarry (freq bonus 18) The monster species that spawned more often: frozen tiger cub (freq bonus 108) The monster species that spawned more often: Jaken, the Small and Annoying Minion (freq bonus 16) The monster species that spawned more often: prick force fungus (freq bonus 3) The monster species that spawned more often: congratulation drollery (freq bonus 8) The monster species that spawned more often: topography sugaring (freq bonus 6) The monster species that spawned more often: allegiantly podiatrist nonslip (freq bonus 36) The monster species that spawned more often: winged white unicorn (freq bonus 8) The monster species that spawned more often: t-a-n-k (freq bonus 12) The monster species that spawned more often: Sally (freq bonus 16) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 8) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 2) The monster trait that was more common: monsters that count as pokemon (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2) The monster species that never randomly spawned: sickness trove The monster species that never randomly spawned: staph ignite chippewa hosting The monster species that never randomly spawned: plasma mushroom The monster species that never randomly spawned: werekraken The monster species that never randomly spawned: silver dragon bat The monster species that never randomly spawned: poliwhirl The monster species that never randomly spawned: aerating lintier The monster species that never randomly spawned: edison crowd The monster species that never randomly spawned: amazonic beast The monster species that never randomly spawned: Yvonne's velvet pump The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was never generated: changing directive stone (gray) The RNG hath decreed that this item was never generated: antimagic (KARSUS) The RNG hath decreed that this item was never generated: compost chain ((null)) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: penis pole ((null)) The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: brittle spear ((null)) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 41) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 28) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 17) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 7) The RNG hath decreed that this item was generated more often: cure insanity (jackpot, freq bonus 8) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 11) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 5) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 4) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 5) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 14) The RNG hath decreed that this item was generated more often: using hazard (wiseguy, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 5) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 12) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 68) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: butterfinger stone (gray) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this item was always generated cursed: lemon ((null)) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: sakura mochi ((null)) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this trap was always invisible: pestilence trap The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 4) Trap randomization happened for 1 in 311 traps Next attribute increase check would have come at turn 466 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having jumping (0) You had 1487 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Tariru The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (107) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (SOVIET5LO SQUASHED THE PHANTOM CRASH BUG) scroll of mana (AND LIKE ALWAYS DEAD) scroll of phase door (GIMMIE ALL THE SPELLS) scroll of standard id (SPIRITUAL PROMOTION) scroll of cure (MAMPIFANDRAY SELA) * scroll of extra healing (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) * scroll of greater mana restoration (RUN DONTDIE HITUNDERSCORE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Leeroy the Anachronounbinder... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.