Leeroy, lawful male albae Gang Scholar ----.- ..`.k| |.... +....| |....| `.@| ---- [Leeroy the Bullying Victim] St6 Dx12 Co8 In10 Wi12 Ch12 ScoAlbMalLaw Dlvl:1 $0 HP22(22) Pw15(15) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Gang Scholar. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Pick an object. @ a human or elf or you (albae gang scholar called Leeroy, on a staircase) Accessing Pokedex entry for gang scholar... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Joke monster. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical # (2x) The voice of Mr. Maradonna booms: "Thou mayst not pray yet!" Are you sure you want to pray? [yn] (n) # (2x) Are you sure you want to pray? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: jumping You could not have this property intrinsically: disintegration resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 66% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 97% Implant drop chance was reduced to 92% Potion drop chance was reduced to 86% Armor drop chance was reduced to 93% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: healing spells (turn 33) The following skill became untrainable if you tried to train it too early: polymorphing (turn 148) The following skill became untrainable after a while: crossbow (turn 21184) The following skill couldn't be trained before a certain turn number is reached: form VI (Niman) (turn 39372) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52661 Monster spawn increase reached its maximum at turn 124963 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2252704 The monster class that cannot be genocided was nemese The monster class that was spawned more often: snake (freq bonus 12) The monster species that spawned more often: Leutkak (freq bonus 48) The monster species that spawned more often: jewel pledgeholder (freq bonus 96) The monster species that spawned more often: fancy growth (freq bonus 51) The monster species that spawned more often: condoning tarnal terminatory superposable (freq bonus 48) The monster species that spawned more often: nightly warp patch (freq bonus 13) The monster species that spawned more often: undead bloodseeker (freq bonus 102) The monster species that spawned more often: orange mewlip (freq bonus 39) The monster species that spawned more often: topaz warp fungus (freq bonus 144) The monster species that spawned more often: wood golem (freq bonus 52) The monster species that spawned more often: dodgier coherency (freq bonus 28) The monster species that spawned more often: chaos warrior (freq bonus 32) The monster species that spawned more often: outcast harelike laser incarcerating padishah (freq bonus 52) The monster species that spawned more often: horadrim ancient (freq bonus 30) The monster species that spawned more often: police officer (freq bonus 52) The monster species that spawned more often: pale archer (freq bonus 28) The monster species that spawned more often: sludge wall (freq bonus 26) The monster species that spawned more often: querulously funnier countably (freq bonus 16) The monster species that spawned more often: invisible force patch (freq bonus 13) The monster species that spawned more often: gay man (freq bonus 30) The monster species that spawned more often: starlet bundle (freq bonus 90) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster species that never randomly spawned: undead unicorn The monster species that never randomly spawned: maud look-alike The monster species that never randomly spawned: the forever train The monster species that never randomly spawned: energy warp patch The monster species that never randomly spawned: Succubus Kaptain The monster species that never randomly spawned: redden concertmaster The monster species that never randomly spawned: giant lightning bat The monster species that never randomly spawned: anti-stone lizard The monster species that never randomly spawned: star beam The monster species that never randomly spawned: imaginer signing interlarding The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: 0 candle (candle) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: implant of craftsmanship (fleet) The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 24) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 16) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: death (long, freq bonus 12) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 41) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 25) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 14) The RNG hath decreed that this item was generated more often: using hazard (wiseguy, freq bonus 8) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 11) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 6) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 64) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: anticall cloak (cursed called cloak) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: katana (samurai sword) The RNG hath decreed that this item was always generated cursed: astralcension (TEEEE TSUUUU OOOOO) The RNG hath decreed that this item was always generated cursed: bossfight stone (gray) The RNG hath decreed that this item was always generated cursed: implant of deception (serrated) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this trap was always invisible: madeleine trap The RNG hath decreed that this trap was generated more often: sin trap (freq bonus 12) Trap randomization happened for 1 in 623 traps Next attribute increase check would have come at turn 774 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having regeneration (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mr. Maradonna, Ms. Unfortunate Forest and Ms. Storm Your deity was Mr. Maradonna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (170) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 2% 100% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of phase door (ETADPU CIMOC) scroll of healing (OH MY GOD EVERYTHING IS WRITTEN IN ALL CAPS) scroll of mana (CASH EM OUSSIDE HOW BOU DAH) scroll of standard id (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of cure (SAVE SOME POWER AFTER BEATTACK) * scroll of extra healing (WHAT THE HELL THE YES NO CONFIRMATION IS TEH UBER SUX) * scroll of greater mana restoration (VW GIANT BEETLE) Spellbooks spellbook of sleep (illuminated) Potions potion of speed (reddish) Rings ring of protection (gold) Wands wand of create monster (viridian) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Gang Scholar... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.