Leeroy, lawful male albae Assassin ### -@- .@.+ .....| .......| -..----- -.- [Leeroy the Dark Brotherhood Initiate] St18/01 Dx12 Co8 In15 Wi4 Ch10 AssAlbMalLaw Dlvl:1 $0 HP23(23) Pw11(11) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Assassin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: teleport control Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 196 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 71% Musable item generation frequency had a negative bias of 70% Ring drop chance was reduced to 74% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 96% Tool drop chance was reduced to 97% Food drop chance was reduced to 93% The following skill could not be trained at all: trident The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: sling (turn 23) The following skill became untrainable if you tried to train it too early: protection spells (turn 216) The following skill became untrainable after a while: high heels (turn 24123) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 97750) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33354 Monster spawn increase reached its maximum at turn 212904 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1420326 The monster class that cannot be genocided was snake The monster class that was spawned more often: mummy (freq bonus 4) The monster species that spawned more often: Phineas T. Barnum (freq bonus 54) The monster species that spawned more often: nasty ray (freq bonus 40) The monster species that spawned more often: soaking bat (freq bonus 20) The monster species that spawned more often: mana vortex (freq bonus 7) The monster species that spawned more often: lattice clan (freq bonus 10) The monster species that spawned more often: secluded growth (freq bonus 54) The monster species that spawned more often: Judge Mortis (freq bonus 18) The monster species that spawned more often: nebule dehydrogenation (freq bonus 20) The monster species that spawned more often: ecumenically bulimic (freq bonus 9) The monster species that spawned more often: large spider (freq bonus 6) The monster species that spawned more often: spectral warrior (freq bonus 14) The monster species that spawned more often: rogue hireling (freq bonus 6) The monster species that spawned more often: orange warp patch (freq bonus 7) The monster species that spawned more often: lesser ent (freq bonus 24) The monster species that spawned more often: psychic patch (freq bonus 28) The monster species that spawned more often: force stalker (freq bonus 12) The monster species that spawned more often: neighbor sanctioner (freq bonus 12) The monster species that spawned more often: your doppelganger (freq bonus 10) The monster species that spawned more often: vorpal jabberwock (freq bonus 14) The monster species that spawned more often: chiffonnier photosynthesizing (freq bonus 10) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 8) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 4) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 8) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 1) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 18) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 8) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 4) The monster trait that was more common: monsters that count as gnome (freq bonus 1) The monster species that never randomly spawned: barbarian The monster species that never randomly spawned: wod captain The monster species that never randomly spawned: solid stalk The monster species that never randomly spawned: bird lady The monster species that never randomly spawned: uncertainty demon The monster species that never randomly spawned: acidsquirt jelly The monster species that never randomly spawned: hosteling flogger The monster species that never randomly spawned: magidrakee The monster species that never randomly spawned: dungeon fern The monster species that never randomly spawned: huge ogre The monster class that always generated with extra speed: ant or other insect The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was never generated: elasthan chain ((null)) The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was never generated: implant of precision (urgent) The RNG hath decreed that this item was generated more often: gushlush stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 20) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 6) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: appearance shuffling stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 158) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 12) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 61) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: nownsible stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 9) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this item was always generated cursed: dywypi stone (gray) The RNG hath decreed that this item was always generated cursed: cyan dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this item was always generated cursed: amulet of evil variant (voicer) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: helm of detect monsters (golden helmet) The RNG hath decreed that this trap was always invisible: fucked info trap The RNG hath decreed that this trap was generated more often: starlit trap (freq bonus 2) Trap randomization happened for 1 in 708 traps Next attribute increase check would have come at turn 1065 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having fire resistance (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ehud The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (567) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (ENO OWT EERHT) scroll of mana (GNAY GNIY) scroll of phase door (THIS SATANCHOP TAKEOFF MENU HAS BEEN DESIGNED BY SATAN) scroll of standard id (IO ERBETH IO PHOBETH IO PAKERBETH IO APOMPS) scroll of cure (TOUHOUWABOUHOU) * scroll of extra healing (BUSTER HYMEN) * scroll of greater mana restoration (TO DO CANCENUS) Potions potion of paralysis (elder flower) potion of sleeping (luminescent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Assassin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.