Leeroy, lawful male albae Acid Mage --------- |....$... .d......| |@....... ------- - [Leeroy the Oozer] St6 Dx9 Co12 In11 Wi8 Ch5 AciAlbMalLaw Dlvl:1 $0 HP23(23) Pw24(24) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (3x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 192 Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 11 Monsters only dropped their musable items with 60% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 87% Potion drop chance was reduced to 79% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: form VIII (Wedi) The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: enchantment spells (turn 5) The following skill became untrainable if you tried to train it too early: chaos spells (turn 6818) The following skill became untrainable after a while: quarterstaff (turn 50106) The following skill couldn't be trained before a certain turn number is reached: searching (turn 23650) Sticky curses were more common by 16% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33538 Monster spawn increase reached its maximum at turn 83630 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2693288 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: burning soul (freq bonus 30) The monster species that spawned more often: porter rubber chicken (freq bonus 24) The monster species that spawned more often: pink frog (freq bonus 32) The monster species that spawned more often: mind force patch (freq bonus 3) The monster species that spawned more often: dispelling pedagogical (freq bonus 8) The monster species that spawned more often: adult yellow dragon (freq bonus 20) The monster species that spawned more often: dolgsman (freq bonus 14) The monster species that spawned more often: giant white jellyfish (freq bonus 4) The monster species that spawned more often: magic-colored warp patch (freq bonus 10) The monster species that spawned more often: violet fungus (freq bonus 96) The monster species that spawned more often: Lich, the Fiend of Earth (freq bonus 15) The monster species that spawned more often: geology torturer (freq bonus 8) The monster species that spawned more often: Hairbeard (freq bonus 18) The monster species that spawned more often: aureal (freq bonus 162) The monster species that spawned more often: cerulean warp fungus (freq bonus 15) The monster species that spawned more often: clay force patch (freq bonus 21) The monster species that spawned more often: interplanar pirate (freq bonus 14) The monster species that spawned more often: armor golem (freq bonus 4) The monster species that spawned more often: werefox (freq bonus 80) The monster species that spawned more often: irresistible spore (freq bonus 15) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 1) The monster trait that was more common: monsters that revive after death (freq bonus 1) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 1) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster trait that was more common: monsters of gigantic size (freq bonus 12) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 4) The monster trait that was more common: monsters that count as mercenaries (freq bonus 1) The monster species that never randomly spawned: fetch demon The monster species that never randomly spawned: grandpa The monster species that never randomly spawned: rememberer nymph The monster species that never randomly spawned: snow queen The monster species that never randomly spawned: cancellator The monster species that never randomly spawned: uranium imp The monster species that never randomly spawned: clay spore The monster species that never randomly spawned: lampad The monster species that never randomly spawned: taker colony The monster species that never randomly spawned: undead noblewoman The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was never generated: sia boots (princess pumps) The RNG hath decreed that this item was never generated: leather saber ((null)) The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 55) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 14) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: invis walkers (steel toed boots, freq bonus 6) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 10) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: feeler gauge stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 3) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 10) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 82) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this item was always generated cursed: robe of psionics (pink robe) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: gauntlets of power (riding gloves) The RNG hath decreed that this item was always generated cursed: manler stone (gray) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this trap was always invisible: rebellion trap The RNG hath decreed that this trap was generated more often: teleportitis trap (freq bonus 8) Trap randomization happened for 1 in 316 traps Next attribute increase check would have come at turn 4506 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from having speed (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (173) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of teleportation (IMB AXES MUMMIES) scroll of healing (THE TYPE OF ICE BLOCK HATES YOU) scroll of mana (GRASS MUD HORSE) scroll of phase door (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) scroll of standard id (FORGETABOUTIT) scroll of cure (STRESS PRESSING TO VERY BOOSTING) * scroll of extra healing (DUCKHACK III THE DUCKENING) * scroll of greater mana restoration (BINAURAL BEATS BY DRE) Spellbooks spellbook of acid sphere (dog eared) spellbook of acid stream (pageless) Potions potion of oil (purple) Rings ring of teleport control (cellulose) Wands wand of acid (bone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... You and the acid hound pup escaped from the dungeon with 38 points, Since you escaped early, the score list will not be checked.