Leeroy, lawful male albae Acid Mage ------ |@...| |.d..| |....| ------ [Leeroy the Oozer] St6 Dx7 Co8 In14 Wi6 Ch6 AciAlbMalLaw Dlvl:1 $0 HP23(23) Pw24(24) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: technicality You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 143 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 174 Monsters only dropped their musable items with 72% chance Musable item generation frequency had a negative bias of 19% Armor drop chance was reduced to 94% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: lightsaber (turn 30) The following skill became untrainable if you tried to train it too early: devices (turn 39) The following skill became untrainable after a while: lightsaber (turn 41431) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 9556) Heavy curses were more common by 28% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48687 Monster spawn increase reached its maximum at turn 145137 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2675460 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: frost bear (freq bonus 108) The monster species that spawned more often: RNG bulb (freq bonus 6) The monster species that spawned more often: kaleidoscope ant (freq bonus 30) The monster species that spawned more often: creation crimsoned forejudger jellified (freq bonus 7) The monster species that spawned more often: bust supersecret advice rifling unverified bosoming (freq bonus 10) The monster species that spawned more often: progressional repeating (freq bonus 16) The monster species that spawned more often: petty sootball (freq bonus 6) The monster species that spawned more often: elder gazer (freq bonus 18) The monster species that spawned more often: oaken uniformly (freq bonus 6) The monster species that spawned more often: sue stalk (freq bonus 6) The monster species that spawned more often: hc beggar (freq bonus 4) The monster species that spawned more often: glowing mushroom (freq bonus 40) The monster species that spawned more often: broken shadow (freq bonus 40) The monster species that spawned more often: winter wolf boss (freq bonus 8) The monster species that spawned more often: giant urchin (freq bonus 6) The monster species that spawned more often: big dog (freq bonus 12) The monster species that spawned more often: smokable effectuation (freq bonus 20) The monster species that spawned more often: young woman (freq bonus 8) The monster species that spawned more often: spryest graving palatably (freq bonus 15) The monster species that spawned more often: biddy infirmed (freq bonus 9) The monster trait that was more common: monsters who attack with antimatter (freq bonus 6) The monster trait that was more common: monsters with acid resistance (freq bonus 6) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 1) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster trait that was more common: monsters that wail (freq bonus 3) The monster trait that was more common: monsters that originate from dnethack (freq bonus 4) The monster species that never randomly spawned: shitty colony The monster species that never randomly spawned: antimagic colony The monster species that never randomly spawned: anthrazite spore The monster species that never randomly spawned: furious wort The monster species that never randomly spawned: cruiser captive The monster species that never randomly spawned: morale animadverting alchemist dither The monster species that never randomly spawned: iodizing humanitarian electrocardiogram unsatisfying cooeeing The monster species that never randomly spawned: Electronir The monster species that never randomly spawned: Madness The monster species that never randomly spawned: green naga hatchling The RNG hath decreed that this item was never generated: implant of cheating (maroon) The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: rhodochrosite (red) The RNG hath decreed that this item was never generated: bronze arrow ((null)) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was never generated: invis walkers (steel toed boots) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 20) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 20) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 50) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 13) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 11) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 4) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 7) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 57) The RNG hath decreed that this item was always generated cursed: dustbin stone (gray) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was always generated cursed: senzu ((null)) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this item was always generated cursed: black spell stone (gray) The RNG hath decreed that this trap was always invisible: enmity trap The RNG hath decreed that this trap was generated more often: egotrap (freq bonus 2) Trap randomization happened for 1 in 670 traps Next attribute increase check would have come at turn 337 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (418) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of identify (CURSED TIN OF COCKATRICE MEAT) scroll of healing (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) scroll of mana (HOLLANDS ANTJE) scroll of phase door (HAS README) scroll of standard id (IPSAE IAOAI) scroll of cure (ETAOIN SHRDLU) * scroll of extra healing (LE AMY OSISIYATHA UGCINA UKUPHUMEZA IINGCAMANGO ISIZIBA UBUBI) * scroll of greater mana restoration (THE GIAGGOSTUONO) Spellbooks spellbook of acid sphere (dry) spellbook of acid stream (hugging) Potions potion of gain level (fluorescent) potion of oil (raspberry) Rings ring of gain intelligence (platinum) Wands wand of acid (gelatinous) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... You and the acid hound pup escaped from the dungeon with 43 points, Since you escaped early, the score list will not be checked.