Leeroy, lawful male albae Fighter ------------- --...........-- |..._.......... |.............| |..@........... --.f.........-- --+---------- [Leeroy the Mercury] St6 Dx9 Co13 In7 Wi5 Ch7 FigAlbMalLaw Dlvl:1 $0 HP21(21) Pw12(12) AC12 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Fighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # sailor blouse named Haradekket - This is a piece of armor. Color: white. Material: cloth. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). It's light and yet offers some protection. This is not a real artifact, and therefore it doesn't actually do anything special. What do you want to take off? [b or ?*] You were wearing the uncursed +1 sailor blouse named Haradekket {6}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 130 Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 190 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 89% Potion drop chance was reduced to 94% Armor drop chance was reduced to 90% Monster death drops spawned with only 95% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: searching (turn 28) The following skill became untrainable if you tried to train it too early: long sword (turn 243) The following skill became untrainable after a while: club (turn 44430) The following skill couldn't be trained before a certain turn number is reached: shield (turn 47202) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 64888 Monster spawn increase reached its maximum at turn 125064 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1070550 The monster class that cannot be genocided was nemese The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: entreatingly inept (freq bonus 30) The monster species that spawned more often: abnormal vampire (freq bonus 8) The monster species that spawned more often: quantum force patch (freq bonus 20) The monster species that spawned more often: mirror spore (freq bonus 16) The monster species that spawned more often: draftsmen unharmed (freq bonus 27) The monster species that spawned more often: brass dragon bat (freq bonus 4) The monster species that spawned more often: pony (freq bonus 6) The monster species that spawned more often: chimbly alba (freq bonus 12) The monster species that spawned more often: Sogetsu Kazama (freq bonus 24) The monster species that spawned more often: evil mage (freq bonus 48) The monster species that spawned more often: azure warp fungus (freq bonus 18) The monster species that spawned more often: ungrudgingly wombat (freq bonus 10) The monster species that spawned more often: split heart (freq bonus 15) The monster species that spawned more often: furious mushroom (freq bonus 32) The monster species that spawned more often: litter vortex (freq bonus 9) The monster species that spawned more often: doughnut brie deviated fluidize (freq bonus 15) The monster species that spawned more often: heal slime (freq bonus 12) The monster species that spawned more often: meuniere immortally recoloring incoherently intermediatory (freq bonus 15) The monster species that spawned more often: prettifying valuational (freq bonus 4) The monster species that spawned more often: cheese fungus (freq bonus 12) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 4) The monster trait that was more common: monsters that howl at the moon (freq bonus 1) The monster trait that was more common: monsters that have breath attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 5) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters of small size (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster species that never randomly spawned: overdose coexisted The monster species that never randomly spawned: pish eulogizing The monster species that never randomly spawned: purple snake The monster species that never randomly spawned: charger The monster species that never randomly spawned: naga pitmaster The monster species that never randomly spawned: combo fuel barrel The monster species that never randomly spawned: bright white mold The monster species that never randomly spawned: death racquet The monster species that never randomly spawned: repaired shadow The monster species that never randomly spawned: heftier wantage rationalizer The RNG hath decreed that this item was never generated: gushlush stone (gray) The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was never generated: implant of vines (arcadian) The RNG hath decreed that this item was never generated: cyan spell stone (gray) The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was never generated: implant of pain (scintillating) The RNG hath decreed that this item was never generated: amulet of flying (convex) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 34) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 20) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 6) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 9) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 6) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 11) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 8) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 4) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 4) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 8) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 2) The RNG hath decreed that this item was always generated cursed: implant of bile (pure) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: heap stone (gray) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this trap was always invisible: lag trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 5) Trap randomization happened for 1 in 643 traps Next attribute increase check would have come at turn 938 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having infravision (0) You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Selene The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (385) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rotating helmet) * sedge hat (fish bowl) * skullcap (visored helmet) * flack helmet (RNG helmet) * crystal helm (guzzle helmet) * mining helm (echo helmet) * field helm (anachrononononaut helmet) * helm of safeguard (crazy helmet) * war hat (viking helmet) * plasteel gloves (white gloves) * leather gloves (fencing gloves) * gauntlets of safeguard (clumsy gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (viva gloves) * field gloves (faded mittens) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hiking boots) * field boots (sharp-edged sandals) * boots of safeguard (block-heeled boots) Scrolls scroll of earth (RTFM) scroll of confuse monster (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) scroll of punishment (PROR PERPERCA) scroll of healing (OSESRO ATAPH THABRAOU EO THATHTHABRA BORARA) scroll of mana (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) scroll of phase door (ECANNOT SNATION ED) scroll of standard id (MAKE LAND EXPLODE MAY LOWED DEFEND) scroll of cure (NORBERT DUANE MICHAEL) * scroll of extra healing (NEW VALUE FOR NAME REJECTED) * scroll of greater mana restoration (SLEX NOW WITH TRANSVESTITE ROLE) Wands wand of polymorph (forked) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fighter... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.