Leeroy, lawful male albae Undead Slayer ----------- .....d....| |...@...... |.........| |.........| ----------- [Leeroy the Assistant] St10 Dx12 Co16 In9 Wi9 Ch8 UndAlbMalLaw Dlvl:1 $0 HP30(30) Pw25(25) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Undead Slayer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: polymorph control You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 144 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 28 Implant identification only worked 1 times out of 67 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 10% Amulet drop chance was reduced to 98% Implant drop chance was reduced to 84% Weapon drop chance was reduced to 84% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: axe The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: flail (turn 8) The following skill became untrainable if you tried to train it too early: elemental spells (turn 198) The following skill became untrainable after a while: polearms (turn 57111) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 50912) Heavy curses were more common by 30% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 47512 Monster spawn increase reached its maximum at turn 171320 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1412400 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: mimic (freq bonus 4) The monster species that spawned more often: secluded patch (freq bonus 28) The monster species that spawned more often: high priest mummy (freq bonus 30) The monster species that spawned more often: clerkbot (freq bonus 12) The monster species that spawned more often: white growth (freq bonus 21) The monster species that spawned more often: chuckling boomer (freq bonus 14) The monster species that spawned more often: suspenseful dunging (freq bonus 36) The monster species that spawned more often: percenti passes to you! (freq bonus 14) The monster species that spawned more often: grand light canyon (freq bonus 18) The monster species that spawned more often: militant paladin (freq bonus 40) The monster species that spawned more often: northerner (freq bonus 6) The monster species that spawned more often: metroid (freq bonus 10) The monster species that spawned more often: too deep one (freq bonus 5) The monster species that spawned more often: walking oak (freq bonus 36) The monster species that spawned more often: Doabli (freq bonus 48) The monster species that spawned more often: storm lord (freq bonus 5) The monster species that spawned more often: speedrubber (freq bonus 36) The monster species that spawned more often: dead potato (freq bonus 36) The monster species that spawned more often: reformulation prepossession (freq bonus 14) The monster species that spawned more often: conductor koala (freq bonus 14) The monster species that spawned more often: nexus colony (freq bonus 5) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster trait that was more common: monsters which petrify others on touch (freq bonus 8) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster species that never randomly spawned: tool trove The monster species that never randomly spawned: disenchanter stalk The monster species that never randomly spawned: master permamimic The monster species that never randomly spawned: stained glass golem The monster species that never randomly spawned: uaah straw golem The monster species that never randomly spawned: samba opaquely The monster species that never randomly spawned: surprisingly illimitable The monster species that never randomly spawned: total wounding knight The monster species that never randomly spawned: dream vortex The monster species that never randomly spawned: trapping chicken The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was never generated: floatcloak (levuntation cloak) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: amulet of trash (shitty) The RNG hath decreed that this item was never generated: monster speed stone (gray) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: shrouded identity stone (gray) The RNG hath decreed that this item was never generated: steel-capped sandal ((null)) The RNG hath decreed that this item was never generated: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 34) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 17) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 15) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 8) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 106) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 10) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 5) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 6) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 7) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 8) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 21) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: sweet mocassins (womens footwear) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this item was always generated cursed: monnoise stone (gray) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this trap was always invisible: premature death trap The RNG hath decreed that this trap was generated more often: skill loss trap (freq bonus 3) Trap randomization happened for 1 in 809 traps Next attribute increase check would have come at turn 289 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were level-drain resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seeker, Osiris and Seth Your deity was Seeker The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (424) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) weapon practice 1XR Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (crested helmet) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (eternal helmet) * skullcap stone (gemmed helmet) * flack helmet stone (rubynus helmet) * crystal helm (winged helmet) * mining helm (thinking helmet) * field helm (deformed helmet) * helm of safeguard (organic helmet) * war hat (narrow helmet) * plasteel gloves (white gloves) * leather gloves (rayductnay gloves) * gauntlets of safeguard (failuncap gloves) * gauntlets of plugsuit (shitty gloves) * commander gloves (silk fingerlings) * field gloves (transparent gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (high iron boots) * field boots (feelgood heels) * boots of safeguard (sexy heels) Scrolls scroll of healing (ONE DAY THE WHITE HAWK OF ZANAN WILL SOAR ONCE MORE) scroll of mana (CONGLATURATION) scroll of phase door (ABSOLUTELY 0 CHANCE) scroll of standard id (FIX THE FATAL BUG BY REPLACING IT WITH A DIFFERENT FATAL BUG) scroll of cure (MAYBE GIVE FELLOW THE PROP) * scroll of extra healing (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) * scroll of greater mana restoration (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) Potions potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Undead Slayer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.