Leeroy, lawful male albae Medium ---------+----- |........$....| +............@+ |...........u.| --------------- [Leeroy the Pure Boy] St3 Dx5 Co4 In18 Wi18 Ch8 MedAlbMalLaw Dlvl:1 $0 HP17(17) Pw36(36) AC12 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Medium. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: wonderlegs Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 159 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 90% Armor drop chance was reduced to 91% Tool drop chance was reduced to 94% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: form I (Shii-Cho) The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: attack spells (turn 75) The following skill became untrainable if you tried to train it too early: riding (turn 115) The following skill became untrainable after a while: attack spells (turn 65720) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 32251) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43002 Monster spawn increase reached its maximum at turn 142579 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 324576 The monster class that cannot be genocided was jelly The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: baby krokodile (freq bonus 24) The monster species that spawned more often: wiggled osteotome (freq bonus 2) The monster species that spawned more often: frozen abyss (freq bonus 6) The monster species that spawned more often: Sith, the Cat (freq bonus 8) The monster species that spawned more often: two of hearts (freq bonus 6) The monster species that spawned more often: sulfur force patch (freq bonus 15) The monster species that spawned more often: Tanja's soft sneaker (freq bonus 8) The monster species that spawned more often: luncheon leverage (freq bonus 18) The monster species that spawned more often: miss gentle bundle (freq bonus 10) The monster species that spawned more often: large pile of killer coins (freq bonus 18) The monster species that spawned more often: elf (freq bonus 6) The monster species that spawned more often: nondescript stalk (freq bonus 6) The monster species that spawned more often: water archer (freq bonus 8) The monster species that spawned more often: notated bar (freq bonus 5) The monster species that spawned more often: black wraith (freq bonus 6) The monster species that spawned more often: Officer Ina (freq bonus 6) The monster species that spawned more often: ruby mushroom (freq bonus 7) The monster species that spawned more often: Vera (freq bonus 30) The monster species that spawned more often: two-headed ogre (freq bonus 9) The monster species that spawned more often: lichking (freq bonus 18) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 3) The monster trait that was more common: monsters that are always female (freq bonus 8) The monster species that never randomly spawned: void pudding The monster species that never randomly spawned: ironical tonneaux venoming placebo alphabetically improbably The monster species that never randomly spawned: umbra patch The monster species that never randomly spawned: wereearthelemental The monster species that never randomly spawned: blink growth The monster species that never randomly spawned: Fanny The monster species that never randomly spawned: petty battle girl The monster species that never randomly spawned: democratical rester The monster species that never randomly spawned: yellow pseudodragon The monster species that never randomly spawned: pale force fungus The RNG hath decreed that this item was never generated: platinum spell boots (ballet heels) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: cloak of nonfollowing (erudite cloak) The RNG hath decreed that this item was never generated: bright cyan spell stone (gray) The RNG hath decreed that this item was never generated: autopilot stone (gray) The RNG hath decreed that this item was never generated: implant of anthrax (chestnut) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 6) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: offlevel item (READ IDENTIFY AT YOUR OWN PERIL, freq bonus 32) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 9) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 5) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 14) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 5) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 8) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 3) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: quaversal helmet (transversal helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 5) The RNG hath decreed that this item was always generated cursed: barrier shield ((null)) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: implant of dread (noxious) The RNG hath decreed that this item was always generated cursed: implant of vanilla (hellatial) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this item was always generated cursed: sensor cloak (minded cloak) The RNG hath decreed that this item was always generated cursed: forceful boots (rumble boots) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: random message trap (freq bonus 3) Trap randomization happened for 1 in 172 traps Next attribute increase check would have come at turn 857 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Umbrellarina Madeline, Medium Deborah and Crueltrainer Cindy Your deity was Umbrellarina Madeline The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (156) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons yumi (long bow) ya (bamboo arrow) Armor robe (gray robe) Scrolls scroll of healing (CHLELOR PHACHILER MAZ MACHAIRIOCH) scroll of mana (ZARRO BOOGS) scroll of phase door (WAND BALANCE PATCH MY ASS) scroll of standard id (ANOK THARENEPIBATHA CHEOUCHCHA ANOA ANOK CHARIEMOCHTH LAILAM) scroll of cure (TEENAGE MUTANT UGLY THINGS) * scroll of extra healing (GO TEAM NASTYTRAP) * scroll of greater mana restoration (VIK LADY) Spellbooks spellbook of healing (many-paged) Potions potion of water (clear) Wands wand of psybeam (forked) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Medium... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.