Leeroy, lawful male albae Medium ---.-- |....| ....| |..k.| |....| |....| |....| |....| |..@u| |....| |....| ------ [Leeroy the Pure Boy] St4 Dx3 Co3 In16 Wi17 Ch15 MedAlbMalLaw Dlvl:1 $0 HP5(17) Pw37(37) AC13 Exp1 T3 Cnf Latest messages @ a human or elf or you (albae medium called Leeroy, on a staircase) Accessing Pokedex entry for medium... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (albae medium called Leeroy, on a staircase) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. @ a human or elf or you (albae medium called Leeroy, on a staircase) Accessing Pokedex entry for medium... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical You are Leeroy, a lawful male albae Medium. HP: 17 (max 17) Pw 37 (max 37) AC 13 Current status effects: . # Talk to whom? (in what direction) Rastafari whickers. Pick an object. u a unicorn or horse (tame white unicorn foal called Rastafari) (base level 3) Accessing Pokedex entry for white unicorn foal... Base statistics of this monster type: Base level = 3, difficulty = 5, AC = 6, magic resistance = 20, alignment 7. Fast (16). Normal generation, with frequency 2. Resists poison. Conveys poison resistance. Genocidable, herbivorous. Can be seen with infravision. Is a valid polymorph form. Attacks: 1d2, bite - ordinary physical 1d6, kick - ordinary physical What do you want to use or apply? [m or ?*] Never mind. wand of psybeam - This is a wand. Color: bright blue. Material: dragonhide. Appearance: noticeable. It can be zapped for an effect; some wands will have a direction that you may choose. However, you can also apply wands to break them and release the energy contained therein, which has effects similar to what the wand normally does, or engrave with them which may give you some clues about what the wand actually does. Fires psychic beams at monsters if zapped. Only monsters that possess psi attacks will resist it, all others take full damage and will also be confused. What do you want to zap? [m or ?*] In what direction? [hykulnjb><] You blast yourself with psychic energy! [-12 -> 5] Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: quad attacks You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 359 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 191 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 44% Ring drop chance was reduced to 90% Potion drop chance was reduced to 66% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 95% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 4) The following skill became untrainable if you tried to train it too early: attack spells (turn 336) The following skill became untrainable after a while: lance (turn 32484) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 17584) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 78644 Monster spawn increase reached its maximum at turn 187400 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 295092 The monster class that cannot be genocided was (null) The monster class that was spawned more often: ogre (freq bonus 2) The monster color that was spawned more often: brown (freq bonus 2) The monster species that spawned more often: killer kop (freq bonus 6) The monster species that spawned more often: callousing foul medaled rusher saturnine (freq bonus 20) The monster species that spawned more often: porter wight (freq bonus 24) The monster species that spawned more often: unbecoming eonian (freq bonus 32) The monster species that spawned more often: fire xorn (freq bonus 24) The monster species that spawned more often: undead rocker (freq bonus 12) The monster species that spawned more often: forest troll (freq bonus 6) The monster species that spawned more often: trouncing palazzi (freq bonus 14) The monster species that spawned more often: sucker stalk (freq bonus 12) The monster species that spawned more often: tranquilizing cay (freq bonus 5) The monster species that spawned more often: ghetto spore (freq bonus 40) The monster species that spawned more often: petty giant boar (freq bonus 18) The monster species that spawned more often: claustrophobia vortex (freq bonus 8) The monster species that spawned more often: nondescript stalk (freq bonus 12) The monster species that spawned more often: orangie (freq bonus 3) The monster species that spawned more often: finickier hooked radioactively (freq bonus 12) The monster species that spawned more often: unidentified raven (freq bonus 4) The monster species that spawned more often: billhook thuggery reprovingly coolie (freq bonus 24) The monster species that spawned more often: nimble turret (freq bonus 4) The monster species that spawned more often: mountain springy (freq bonus 4) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 3) The monster trait that was more common: monsters whose attacks heal you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 3) The monster trait that was more common: monsters that can be genocided (freq bonus 6) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 4) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 4) The monster trait that was more common: monsters that originate from Elona (freq bonus 4) The monster trait that was more common: monsters that can teleport (freq bonus 1) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 3) The monster species that never randomly spawned: giant fire bat The monster species that never randomly spawned: advanced gurgler The monster species that never randomly spawned: PDP-11 The monster species that never randomly spawned: terchet mold The monster species that never randomly spawned: anti grue The monster species that never randomly spawned: Mariya The monster species that never randomly spawned: pile of elysium coins The monster species that never randomly spawned: pension philtering piscine The monster species that never randomly spawned: extirpation fistula The monster species that never randomly spawned: fast shoggoth The RNG hath decreed that this item was never generated: fortune cookie ((null)) The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was never generated: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was never generated: trash stone (gray) The RNG hath decreed that this item was never generated: implant of joy (forceful) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 13) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 45) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 4) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 4) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 18) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 10) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 2) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 5) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 4) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 7) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: mana bolt (irresistible) The RNG hath decreed that this item was always generated cursed: orange ((null)) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this trap was always invisible: natalje trap The RNG hath decreed that this trap was generated more often: not seen trap (freq bonus 4) Trap randomization happened for 1 in 670 traps Next attribute increase check would have come at turn 736 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 Your sanity was 0 You were magic-protected You were confused (24) You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having quad attacks (0) You had 1498 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Umbrellarina Madeline, Medium Deborah and Crueltrainer Cindy Your deity was Umbrellarina Madeline The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (172) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons yumi (long bow) ya (bamboo arrow) Armor robe (octarine robe) Scrolls scroll of healing (NOTY AND THE AMY WERE MVPS 2017) scroll of mana (A SEXY LEATHER PUMP SCRATCHES UP AND DOWN YOUR LEGS) scroll of phase door (SLEXY ROBBER NYMPHETS 2018) scroll of standard id (FORC RISE WHEN KEY IS HIT) scroll of cure (NOTHINGOFFPULL) * scroll of extra healing (THE STATUE OF AN ANGEL LOOKS LIKE AN ALIVE ANGEL) * scroll of greater mana restoration (THRU THE FLOOR) Spellbooks spellbook of healing (right-handed) Potions potion of water (clear) Wands wand of psybeam (noticeable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Medium... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.