Leeroy, lawful male redguardian Thalmor ------------- |.@@......... -...........| |..$........| --.----#-+--- [Leeroy the Concordate Agent] St6 Dx9 Co11 In10 Wi8 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: see invisible You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 190 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 12 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 33% chance Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 93% Ring drop chance was reduced to 94% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 80% Tool drop chance was reduced to 92% Food drop chance was reduced to 94% Monster death drops spawned with only 80% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: short sword (turn 49) The following skill became untrainable if you tried to train it too early: crossbow (turn 169) The following skill became untrainable after a while: martial arts (turn 49436) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 37948) Heavy curses were more common by 6% Prime curses were more common by 20% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 75917 Monster spawn increase reached its maximum at turn 263265 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 7493768 The monster class that cannot be genocided was vampire The monster class that was spawned more often: Zouthern animal (freq bonus 1) The monster species that spawned more often: elona girl (freq bonus 2) The monster species that spawned more often: senser (freq bonus 18) The monster species that spawned more often: Birgit's lady boot (freq bonus 4) The monster species that spawned more often: integral warp patch (freq bonus 6) The monster species that spawned more often: frail sphere (freq bonus 18) The monster species that spawned more often: insanity vortex (freq bonus 8) The monster species that spawned more often: hydrargyrumach (freq bonus 3) The monster species that spawned more often: creeping ruby gems (freq bonus 16) The monster species that spawned more often: vacuum fungus (freq bonus 20) The monster species that spawned more often: winged kraken lich (freq bonus 8) The monster species that spawned more often: haunted ghost (freq bonus 16) The monster species that spawned more often: insane lich (freq bonus 12) The monster species that spawned more often: hc lance carrier (freq bonus 3) The monster species that spawned more often: phaser stalk (freq bonus 27) The monster species that spawned more often: lively semierect (freq bonus 18) The monster species that spawned more often: planar pirate (freq bonus 12) The monster species that spawned more often: colorful warp patch (freq bonus 18) The monster species that spawned more often: czarism typology (freq bonus 30) The monster species that spawned more often: diminution receded connoting (freq bonus 3) The monster species that spawned more often: caterpie (freq bonus 9) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster trait that was more common: monsters with nurse dialogue (freq bonus 8) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 12) The monster trait that was more common: monsters that count as major demon (freq bonus 2) The monster trait that was more common: monsters with drain resistance (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 4) The monster species that never randomly spawned: vacuum warp patch The monster species that never randomly spawned: +4 em cutoff The monster species that never randomly spawned: paladin The monster species that never randomly spawned: magnetic patch The monster species that never randomly spawned: chickatrice The monster species that never randomly spawned: Officer Sergeant The monster species that never randomly spawned: wind warp fungus The monster species that never randomly spawned: agent black spore The monster species that never randomly spawned: muddling fractional The monster species that never randomly spawned: fixedly freeze sestet The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was never generated: fountain building (XOR ME HSALS) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: rain cloud (magnificent) The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 8) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 26) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 132) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 13) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 72) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 70) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 16) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 4) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 12) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 62) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 44) The RNG hath decreed that this item was always generated cursed: stygian pike ((null)) The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm) The RNG hath decreed that this item was always generated cursed: insanity (brexit) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this item was always generated cursed: intelligence pack ((null)) The RNG hath decreed that this item was always generated cursed: red spell heels (lolita boots) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: checkerboard trap (freq bonus 1) Trap randomization happened for 1 in 551 traps Next attribute increase check would have come at turn 175 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having shock resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (916) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (fish bowl) * sedge hat (sages helmet) * skullcap (dark helmet) * flack helmet (poor helmet) * crystal helm (precious helmet) * mining helm (plumed helmet) * field helm (masked helmet) * helm of safeguard (engraved helmet) * war hat (horned helmet) * plasteel gloves (white gloves) * leather gloves (light gloves) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (fencing gloves) * commander gloves (digger gloves) * field gloves (yellow gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thick-soled boots) * field boots (fin boots) * boots of safeguard (calf-leather sandals) Scrolls scroll of healing (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) scroll of mana (MICRODOLLAROFT) scroll of phase door (NSFW ASCII) scroll of standard id (DNHSLEX IS DNETHACK WITH SHOOOOOOOES) scroll of cure (BADIDEAS XOMIDEAS DIESELTEAMIDEAS) * scroll of extra healing (GENE FFS) * scroll of greater mana restoration (YOU NEVER HIT MONSTERS IN K MEASURER BUT THEY ALWAYS HIT YOU FOR MAX DAMAGE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.