Leeroy, lawful male albae Lunatic ----- |...|, |{.f., |..@|, |.... ----- [Leeroy the Howler] St16 Dx13 Co15 In10 Wi7 Ch7 LunAlbMalLaw Dlvl:1 $0 HP26(26) Pw13(13) AC-4 Exp1 T4 Latest messages # (2x) You don't have another special ability in your normal form! # Change form? [yn] (n) You can't invoke the change at will yet. Pick an object. @ a human or elf or you (albae lunatic called Leeroy, on a staircase) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. @ a human or elf or you (albae lunatic called Leeroy, on a staircase) Accessing Pokedex entry for lunatic... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical You don't have anything to drink. helm of steel - This is a piece of armor. Color: transparent. Material: pourpoor. Appearance: arduous helmet. Slot: helmet. It can be worn for protection (armor class, magic cancellation etc.). A robust helmet that offers good armor class. pair of gauntlets of steel - This is a piece of armor. Color: brown. Material: leather. Appearance: covered pair of gloves. Slot: gloves. It can be worn for protection (armor class, magic cancellation etc.). A pair of gloves made of metal. They offer good protection. What do you want to take off? [abcd or ?*] You were wearing an uncursed +1 steel shield {120}. Simba claws the weary-looking traveler. The weary-looking traveler is killed! # Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: warning You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 92% chance Musable item generation frequency had a negative bias of 17% Wand drop chance was reduced to 82% Implant drop chance was reduced to 99% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 70% Food drop chance was reduced to 85% Monster death drops spawned with only 97% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: divination spells (turn 1) The following skill became untrainable if you tried to train it too early: morning star (turn 232) The following skill became untrainable after a while: pick-axe (turn 50593) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 26981) Heavy curses were more common by 73% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 48230 Monster spawn increase reached its maximum at turn 114600 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2102520 The monster class that cannot be genocided was troll The monster class that was spawned more often: gremlin (freq bonus 2) The monster species that spawned more often: doom ape (freq bonus 10) The monster species that spawned more often: hell idiot (freq bonus 9) The monster species that spawned more often: small tarantula (freq bonus 42) The monster species that spawned more often: tyro soliloquizing (freq bonus 16) The monster species that spawned more often: journeyman colony lichen (freq bonus 60) The monster species that spawned more often: ponyta (freq bonus 18) The monster species that spawned more often: gray warp fungus (freq bonus 10) The monster species that spawned more often: leering faxed (freq bonus 24) The monster species that spawned more often: poor lich (freq bonus 30) The monster species that spawned more often: coin turret (freq bonus 18) The monster species that spawned more often: society voucherable (freq bonus 14) The monster species that spawned more often: shadow troll (freq bonus 36) The monster species that spawned more often: hungry dead potato (freq bonus 21) The monster species that spawned more often: jabbered unkingly (freq bonus 24) The monster species that spawned more often: disenchanter wort (freq bonus 24) The monster species that spawned more often: cultist (freq bonus 10) The monster species that spawned more often: criminologic horsey dipt rely wiring (freq bonus 72) The monster species that spawned more often: preventability seigniorial proscenia (freq bonus 80) The monster species that spawned more often: aureolin spore (freq bonus 8) The monster species that spawned more often: pretty mesmerizing nymph (freq bonus 56) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 8) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 2) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 1) The monster trait that was more common: monsters with random thieving attacks (freq bonus 1) The monster trait that was more common: monsters that originate from Angband (freq bonus 4) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 1) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 1) The monster trait that was more common: monsters that wait for you to come (freq bonus 1) The monster species that never randomly spawned: petty army ant The monster species that never randomly spawned: enforcer The monster species that never randomly spawned: venom snake The monster species that never randomly spawned: lava warp patch The monster species that never randomly spawned: stepped turnip The monster species that never randomly spawned: dark draconian The monster species that never randomly spawned: unabsorbed worship ribbony The monster species that never randomly spawned: conscious fungus The monster species that never randomly spawned: flyweight uninhabited The monster species that never randomly spawned: dwarf lord stonebreaker The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was never generated: inka stinger ((null)) The RNG hath decreed that this item was never generated: maid dress (little black dress) The RNG hath decreed that this item was never generated: satan stone (gray) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was never generated: implant of anima (aureolin) The RNG hath decreed that this item was never generated: feeler gauge stone (gray) The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: elemental minion (propaganda) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 22) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 12) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 9) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 7) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 5) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 41) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 25) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 18) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 44) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 69) The RNG hath decreed that this item was always generated cursed: evil gloves (fatal gloves) The RNG hath decreed that this item was always generated cursed: amnesia (DUAM XNAHT) The RNG hath decreed that this item was always generated cursed: stoning (petrified) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: gain wisdom (glass) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this item was always generated cursed: completely bad part stone (gray) The RNG hath decreed that this item was always generated cursed: implant of dread (noxious) The RNG hath decreed that this item was always generated cursed: amulet of flying (convex) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this trap was always invisible: pet trap The RNG hath decreed that this trap was generated more often: flicker strip trap (freq bonus 4) Trap randomization happened for 1 in 306 traps Next attribute increase check would have come at turn 2011 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having wonderlegs (0) You had 1495 points of nutrition remaining You regenerated You were a werewolf Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Eluvian The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (60) You survived You didn't know any spells. Techniques known in the end Name Level Status eviscerate 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor helm of steel (arduous helmet) gauntlets of steel (covered pair of gloves) kicking boots (tightly fitting boots) Scrolls scroll of healing (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA) scroll of mana (TROOG TROOOG TROOOOOG) scroll of phase door (SMOKING KILLS) scroll of standard id (ITS TOO HEAVY FOR YOUR) scroll of cure (WOE AKUET AAAAAAA) * scroll of extra healing (WIR MUESSEN MIT DIESEN KETZERN ABRECHNEN) * scroll of greater mana restoration (GRASS MUD HORSE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (21 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Lunatic... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.