Leeroy, lawful male redguardian Gamer ----- .d..| |.@.| |d..| d...| |d..| --.-- [Leeroy the Tetris Player] St7 Dx19 Co5 In12 Wi10 Ch7 GamRedMalLaw Dlvl:1 $0 HP28(28) Pw21(21) AC5 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Gamer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # You hit the pack jackal. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: drain resistance You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 16 Gem identification only worked 100 times out of 202 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 65% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 69% Tool drop chance was reduced to 77% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: long sword (turn 29) The following skill became untrainable if you tried to train it too early: scimitar (turn 217) The following skill became untrainable after a while: general combat (turn 10773) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 33520) Heavy curses were more common by 46% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 89755 Monster spawn increase reached its maximum at turn 159424 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 839168 The monster class that cannot be genocided was dragon The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: loud force patch (freq bonus 18) The monster species that spawned more often: teasingly definable (freq bonus 48) The monster species that spawned more often: scuffed uncompromisingly (freq bonus 4) The monster species that spawned more often: ultraviolet star (freq bonus 48) The monster species that spawned more often: memo mushroom (freq bonus 13) The monster species that spawned more often: nonsense lobster (freq bonus 11) The monster species that spawned more often: giant group permamimic (freq bonus 6) The monster species that spawned more often: Carina's profiled combat boot (freq bonus 10) The monster species that spawned more often: phase colony (freq bonus 12) The monster species that spawned more often: timid troll (freq bonus 9) The monster species that spawned more often: scientist (freq bonus 6) The monster species that spawned more often: very good gnome (freq bonus 36) The monster species that spawned more often: undead unbeliever (freq bonus 9) The monster species that spawned more often: timid goblin (freq bonus 12) The monster species that spawned more often: favoritism insolvable misinterpreting (freq bonus 3) The monster species that spawned more often: battem (freq bonus 4) The monster species that spawned more often: gremlin deactivator (freq bonus 30) The monster species that spawned more often: bestowed dehumanize stiff subsistence (freq bonus 12) The monster species that spawned more often: maypole unluckier inflating christening eclipsed emigration (freq bonus 9) The monster species that spawned more often: death ray dragon (freq bonus 4) The monster trait that was more common: shapeshifting monsters (freq bonus 5) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 5) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 1) The monster species that never randomly spawned: cuke glassily The monster species that never randomly spawned: arctic fern The monster species that never randomly spawned: gnoll basher The monster species that never randomly spawned: nitrogen heiled cessing The monster species that never randomly spawned: mirror golem The monster species that never randomly spawned: knockwurst advising The monster species that never randomly spawned: mirkwood orc The monster species that never randomly spawned: corneal wakener The monster species that never randomly spawned: zoster nonoperable The monster species that never randomly spawned: dark lord guard The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: hairclip ((null)) The RNG hath decreed that this item was never generated: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was never generated: meatsword ((null)) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: stygian pike ((null)) The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 16) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 8) The RNG hath decreed that this item was generated more often: platinum spell stone (gray, freq bonus 134) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 34) The RNG hath decreed that this item was generated more often: monnoise stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 7) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 6) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of bad part (old-fashioned cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: wimpiness (poofy, freq bonus 11) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 49) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this trap was always invisible: piercing beam trap The RNG hath decreed that this trap was generated more often: recurring spell loss trap (freq bonus 4) Trap randomization happened for 1 in 580 traps Next attribute increase check would have come at turn 327 Strength training was 1 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magical breathing (0) You had 1494 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nintendo, Microsoft and Sony Your deity was Nintendo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (179) You survived Spells known in the end Name Level Category Fail Memory a - cause fear 3 enchant 0% 200% Techniques known in the end Name Level Status concentrating 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (THE BREXIT IS A GOLDEN DAWN FOR ENGLAND) scroll of mana (FALLBACK PANICBUTTON GETOUTOFJAILCARD) scroll of phase door (FIXED AND FINISHED) scroll of standard id (DIFFER SEX CANT USE STUNTS) scroll of cure (PETENNABOUTHI PEPTOU BASI) * scroll of extra healing (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) * scroll of greater mana restoration (FORCE BOLT IS BROKEN) Spellbooks spellbook of cause fear (extraordinary) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Gamer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.