Leeroy, lawful male albae Barbarian ----------- +....@d...| |.........| ----------- [Leeroy the Plunderer] St17 Dx9 Co16 In6 Wi5 Ch5 BarAlbMalLaw Dlvl:1 $0 HP28(28) Pw13(13) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Barbarian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 136 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 29 Gem identification only worked 100 times out of 162 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 42% chance Monsters only dropped their equipment with 85% chance Book drop chance was reduced to 84% Scroll drop chance was reduced to 91% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 61% Armor drop chance was reduced to 94% Tool drop chance was reduced to 95% Concealing monsters were spawned underneath items 47% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: chaos spells (turn 14) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 3700) The following skill became untrainable after a while: two-weapon combat (turn 48200) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 56636) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66053 Monster spawn increase reached its maximum at turn 142718 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 397200 The monster class that cannot be genocided was xorn The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster color that was spawned more often: cyan (freq bonus 2) The monster species that spawned more often: dull stalk (freq bonus 60) The monster species that spawned more often: blastoise (freq bonus 14) The monster species that spawned more often: flowmeter panegyrist (freq bonus 21) The monster species that spawned more often: carful ecumenicism (freq bonus 6) The monster species that spawned more often: touch stationed tm (freq bonus 8) The monster species that spawned more often: porter bad egg (freq bonus 3) The monster species that spawned more often: huge grey bat (freq bonus 5) The monster species that spawned more often: terrifier forcible (freq bonus 14) The monster species that spawned more often: pink mewlip (freq bonus 15) The monster species that spawned more often: serif rudely (freq bonus 4) The monster species that spawned more often: red worm (freq bonus 8) The monster species that spawned more often: acidic warp patch (freq bonus 18) The monster species that spawned more often: excusing wearer turpitude (freq bonus 5) The monster species that spawned more often: real inferno hound (freq bonus 24) The monster species that spawned more often: scatter bomb (freq bonus 6) The monster species that spawned more often: three ate guy (freq bonus 12) The monster species that spawned more often: quando sectionalism (freq bonus 8) The monster species that spawned more often: fife stalk (freq bonus 16) The monster species that spawned more often: petro mushroom (freq bonus 10) The monster species that spawned more often: programmer python (freq bonus 9) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 12) The monster trait that was more common: monsters that never move (freq bonus 2) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 3) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters that have passive attacks (freq bonus 1) The monster trait that was more common: monsters that squeek (freq bonus 4) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 16) The monster species that never randomly spawned: conceptual ornithology The monster species that never randomly spawned: bright green missingno The monster species that never randomly spawned: ring trove The monster species that never randomly spawned: chaosar The monster species that never randomly spawned: indigo warp patch The monster species that never randomly spawned: baby copper dragon The monster species that never randomly spawned: adult wyvern The monster species that never randomly spawned: ghost mage The monster species that never randomly spawned: ascot inputting The monster species that never randomly spawned: mind force fungus The monster class that always generated with extra speed: naga The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: wishing (sorrowful) The RNG hath decreed that this item was never generated: school uniform ((null)) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 21) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 40) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 97) The RNG hath decreed that this item was generated more often: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS, freq bonus 12) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 115) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 26) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of stopped evolution (darwinism, freq bonus 88) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 9) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 6) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 2) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 90) The RNG hath decreed that this item was always generated cursed: bean ((null)) The RNG hath decreed that this item was always generated cursed: leather peep-toes (asian footwear) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: implant of pilfering (smoldering) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this item was always generated cursed: icky shield ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this trap was always invisible: glyph of guarding The RNG hath decreed that this trap was generated more often: low stats trap (freq bonus 1) Trap randomization happened for 1 in 231 traps Next attribute increase check would have come at turn 547 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having half physical damage (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (676) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (mechanical helmet) * sedge hat (dim colored helmet) * skullcap (precious helmet) * flack helmet (internet helmet) * crystal helm (round helmet) * mining helm (twisted visor helmet) * field helm (spired helmet) * helm of safeguard (failuncap helmet) * war hat (arduous helmet) * plasteel gloves (white gloves) * leather gloves (dusty gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (occultism gloves) * commander gloves (slit gloves) * field gloves (covered pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (noble sandals) * field boots (explosive boots) * boots of safeguard (torn boots) Scrolls scroll of healing (CLIENT ANACONDA SENT A BOGUS COMMAND PACKET) scroll of mana (EZ WIN AMIRITE) scroll of phase door (FUCCHACK ASCII PORN GAME) scroll of standard id (HONNI SOIT QUI MAL Y PENSE) scroll of cure (DECKARD CAIN SHOULD BE DEAD IN DIABLO 3 BECAUSE OF OLD AGE) * scroll of extra healing (NOGROKO) * scroll of greater mana restoration (PRATYAVAYAH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Barbarian... You and Idefix escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.