Leeroy, lawful male redguardian Acid Mage #`, #@# -------- #,# |......|####,# |......-,,,,,# |......|###### |......| ----.--- #,,`,# #,,,,# ----.-#,, |....| +....| |....| |...<| |...%| |....| ------ [Leeroy the Oozer] St9 Dx7 Co13 In18 Wi6 Ch8 AciRedMalLaw Dlvl:1 $0 HP28(28) Pw18(18) AC10 Exp1 T21 Latest messages The acid hound pup bites the newt. The newt is killed! You see here a newt corpse {10}. What do you want to eat? [c or ?*,] This newt corpse tastes terrible! You finish eating the newt corpse. You feel a mild buzz. The acid hound pup picks up 3 gold pieces {0}. The sewer rat bites you! You are unharmed. You kill the sewer rat! There is a wall in the way! The door resists! The door opens. You feel yourself slowing down. You are no longer invulnerable. With great effort you move the boulder. You try to move the boulder, but in vain. # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - a blessed finalized scroll of scare monster {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed finalized spellbook of acid sphere (0:2) {0} i - a blessed spellbook of acid stream (0:4) {0} Rings g - an uncursed ring of shock resistance {0} Wands f - an uncursed wand of acid (0:2) {0} Tools j - an uncursed oil lamp (1235) {0} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 30 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 89% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 92% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: saber The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 3) The following skill became untrainable if you tried to train it too early: martial arts (turn 540) The following skill became untrainable after a while: chaos spells (turn 50556) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 39957) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66990 Monster spawn increase reached its maximum at turn 571530 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 284904 The monster class that cannot be genocided was lizard The monster class that was spawned more often: elemental (freq bonus 30) The monster species that spawned more often: cogitation brokerly (freq bonus 128) The monster species that spawned more often: grandmaster mind flayer (freq bonus 420) The monster species that spawned more often: blinked concluded (freq bonus 93) The monster species that spawned more often: mammon iceberg cleated (freq bonus 35) The monster species that spawned more often: radiant spore (freq bonus 62) The monster species that spawned more often: troubleshooter (freq bonus 144) The monster species that spawned more often: lizard man (freq bonus 124) The monster species that spawned more often: captain (freq bonus 128) The monster species that spawned more often: large worm (freq bonus 102) The monster species that spawned more often: scourge of the unknown god (freq bonus 66) The monster species that spawned more often: huge polecorn (freq bonus 62) The monster species that spawned more often: gelatinous ball (freq bonus 64) The monster species that spawned more often: megaphone ricotta (freq bonus 66) The monster species that spawned more often: RNG Kriminologist (freq bonus 62) The monster species that spawned more often: spinner force fungus (freq bonus 35) The monster species that spawned more often: nightshade (freq bonus 96) The monster species that spawned more often: greuvenene (freq bonus 68) The monster species that spawned more often: ghetto bloomiest (freq bonus 36) The monster species that spawned more often: misappropriating enshrinement odyssey drilling grippy (freq bonus 34) The monster species that spawned more often: Pazuzzu (freq bonus 99) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: monsters that wail (freq bonus 1) The monster trait that was more common: monsters that usually spawn tame (freq bonus 4) The monster trait that was more common: monsters that have no limbs (freq bonus 2) The monster trait that was more common: monsters that eat stone (freq bonus 1) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 1) The monster trait that was more common: monsters with ranged thorns (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 4) The monster species that never randomly spawned: acid ripper The monster species that never randomly spawned: RNG laser The monster species that never randomly spawned: sue colony The monster species that never randomly spawned: smoke elemental The monster species that never randomly spawned: yeek The monster species that never randomly spawned: secluded warp patch The monster species that never randomly spawned: analgesic spore The monster species that never randomly spawned: bland light The monster species that never randomly spawned: Jennifer The monster species that never randomly spawned: fife warp fungus The RNG hath decreed that this item was never generated: implant of quota (assamic) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: implant of attrition (vigorous) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: homicide stone (gray) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 26) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 15) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 6) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 20) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 106) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 18) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 13) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 11) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 103) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 14) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 11) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 10) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: wild blade ((null)) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: implant of impossibility (corporal) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this trap was always invisible: map trap The RNG hath decreed that this trap was generated more often: bowel cramps trap (freq bonus 5) Trap randomization happened for 1 in 800 traps Next attribute increase check would have come at turn 1172 Strength training was 0 Dexterity training was 1 Wisdom training was 1 Constitution training was 2 Your sanity was 0 You were poison resistant You were immune to sickness You were acid resistant You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) You were prevented from having wonderlegs (0) You had 1476 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (146) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of scare monster (ANDOVA BEGARIN) scroll of healing (STAT STUNT IS MORE IMPORTANT) scroll of mana (ULTRA BPLUSK ROUND 2) scroll of phase door (YOU MAEAEAEAEAEN EY) scroll of standard id (CITY OF EDIBLE BRAS) scroll of cure (GRASS MUD HORSE) * scroll of extra healing (LOOKIE WHAT I FOUND) * scroll of greater mana restoration (OYII) Spellbooks spellbook of acid sphere (copper) spellbook of acid stream (vaporized) Potions potion of heroism (white) potion of oil (soapy) Rings ring of shock resistance (twisted) Wands wand of acid (paper) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... Since you quit, the score list will not be checked.