Leeroy, lawful male redguardian Fencer -------- |.@....| |..@...| |....... |......| |......| |....... ----.-+- - [Leeroy the Alcor] St13 Dx12 Co12 In12 Wi7 Ch5 FenRedMalLaw Dlvl:1 $0 HP22(22) Pw15(15) AC8 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. You stop. Your ordinator called Andragil the battler is in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: speed You could not have this property intrinsically: magic resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 107 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 126 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 97% Armor drop chance was reduced to 93% Tool drop chance was reduced to 83% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 74% of the time only The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: healing spells (turn 17) The following skill became untrainable if you tried to train it too early: broadsword (turn 840) The following skill became untrainable after a while: flail (turn 11346) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 27618) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56616 Monster spawn increase reached its maximum at turn 219816 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 998988 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: clay colony (freq bonus 3) The monster species that spawned more often: fire ant (freq bonus 18) The monster species that spawned more often: quoth clasp (freq bonus 28) The monster species that spawned more often: chagrining moppet haltering imminently (freq bonus 8) The monster species that spawned more often: evil boomer (freq bonus 4) The monster species that spawned more often: blazing fern spore (freq bonus 4) The monster species that spawned more often: wrinkled colony (freq bonus 12) The monster species that spawned more often: spinet contusion (freq bonus 18) The monster species that spawned more often: trisection posturing (freq bonus 9) The monster species that spawned more often: kenerop (freq bonus 16) The monster species that spawned more often: rancidifying putt (freq bonus 5) The monster species that spawned more often: fennel deescalating ligaturing (freq bonus 12) The monster species that spawned more often: petty giant beetle (freq bonus 6) The monster species that spawned more often: novice lich (freq bonus 12) The monster species that spawned more often: petty brain golem (freq bonus 3) The monster species that spawned more often: gnomish guild adept (freq bonus 14) The monster species that spawned more often: everchanging ray (freq bonus 4) The monster species that spawned more often: deterrent seethed postelection (freq bonus 24) The monster species that spawned more often: purple naga (freq bonus 16) The monster species that spawned more often: mein vasopressor (freq bonus 20) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster trait that was more common: monsters that hiss (freq bonus 4) The monster trait that was more common: monsters with disintegration resistance (freq bonus 4) The monster trait that was more common: monsters that can hide (freq bonus 6) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 4) The monster species that never randomly spawned: colombian potato The monster species that never randomly spawned: hell crawler The monster species that never randomly spawned: feminized evicting The monster species that never randomly spawned: sticky growth The monster species that never randomly spawned: synaptic dismaying The monster species that never randomly spawned: nondescript warp patch The monster species that never randomly spawned: tushing decrease The monster species that never randomly spawned: lava spider The monster species that never randomly spawned: implicitly unraveled The monster species that never randomly spawned: kidnap dockyard The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: helm of steel (steel helmet) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: frost (ephemeral) The RNG hath decreed that this item was never generated: riding crop ((null)) The RNG hath decreed that this item was never generated: impact staff ((null)) The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: battery cloak (spellsucking cloak) The RNG hath decreed that this item was never generated: implant of beauty (glacial) The RNG hath decreed that this item was never generated: autoscooter heels (flipflops) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 13) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 3) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 12) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 6) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 19) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 5) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 3) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: autopilot stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 5) The RNG hath decreed that this item was generated more often: appearance shuffling stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 10) The RNG hath decreed that this item was always generated cursed: implant of frailty (paradox) The RNG hath decreed that this item was always generated cursed: troutstaff ((null)) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: tunnelization (threatening) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this item was always generated cursed: implant of traveling (argent) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: cloak of control (wishful cloak) The RNG hath decreed that this trap was always invisible: green spell trap The RNG hath decreed that this trap was generated more often: filtering trap (freq bonus 3) Trap randomization happened for 1 in 49 traps Next attribute increase check would have come at turn 1057 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You had 1496 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (266) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger stone (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (etheric helmet) * sedge hat (great helmet) * skullcap (metal disk) * flack helmet (secret helmet) * crystal helm (ruined helmet) * mining helm (bug-tracking helmet) * field helm (horned helmet) * helm of safeguard (steel helmet) * war hat (translucent helmet) * plasteel gloves (white gloves) * leather gloves (shitty gloves) * gauntlets of safeguard (occultism gloves) * gauntlets of plugsuit (concrete gloves) * commander gloves (digger gloves) * field gloves (steel gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (stroking boots) * field boots (fetish heels) * boots of safeguard (nature boots) Scrolls scroll of healing (ELF GRANDFATHER RESEARCH LAB) scroll of mana (DU KUMMS HIER NICH REIN) scroll of phase door (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA) scroll of standard id (POKEMON GO KILLS PEOPLE) scroll of cure (NO FAIL ATTACKING BY SUMMER) * scroll of extra healing (FIXED AND FINISHED) * scroll of greater mana restoration (FIRE IN THE ASS HOLE) Rings ring of increase accuracy (sapphire) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.