Leeroy, chaotic male redguardian Poison Mage ---- ------ |$.....@..| |.....F.... ..........| ----------- [Leeroy the Poison Mixer] St5 Dx10 Co12 In12 Wi5 Ch5 PoiRedMalCha Dlvl:1 $0 HP25(25) Pw17(17) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. This cloak feels a little itchy. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: stun resistance You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 254 Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 35 Implant identification only worked 1 times out of 31 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 70% chance Wand drop chance was reduced to 94% Amulet drop chance was reduced to 63% Armor drop chance was reduced to 77% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: axe (turn 15) The following skill became untrainable if you tried to train it too early: matter spells (turn 555) The following skill became untrainable after a while: healing spells (turn 58652) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 63779) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21861 Monster spawn increase reached its maximum at turn 108024 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 480155 The monster class that cannot be genocided was kobold The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: undead cook (freq bonus 10) The monster species that spawned more often: sane warp fungus (freq bonus 8) The monster species that spawned more often: pseudo-nice crone (freq bonus 14) The monster species that spawned more often: pebbliest insulin (freq bonus 16) The monster species that spawned more often: tree spore (freq bonus 12) The monster species that spawned more often: sucker colony (freq bonus 60) The monster species that spawned more often: dish mummy (freq bonus 8) The monster species that spawned more often: fever lich (freq bonus 21) The monster species that spawned more often: adult lady (freq bonus 6) The monster species that spawned more often: unearthly drow (freq bonus 20) The monster species that spawned more often: baal tentacle (freq bonus 16) The monster species that spawned more often: shredder (freq bonus 10) The monster species that spawned more often: teething ruler (freq bonus 5) The monster species that spawned more often: slime growth (freq bonus 12) The monster species that spawned more often: pustulent force patch (freq bonus 8) The monster species that spawned more often: carnivorous gel (freq bonus 15) The monster species that spawned more often: vicar (freq bonus 15) The monster species that spawned more often: kestrel (freq bonus 12) The monster species that spawned more often: blue-green spore (freq bonus 30) The monster species that spawned more often: unearthly entered (freq bonus 32) The monster trait that was more common: monsters that count as orc (freq bonus 3) The monster trait that was more common: monsters that have spit attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 12) The monster trait that was more common: monsters that boast (freq bonus 12) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 2) The monster species that never randomly spawned: inserted lodgeable scarification reconsolidated The monster species that never randomly spawned: forest troll The monster species that never randomly spawned: ash clan The monster species that never randomly spawned: barracuda The monster species that never randomly spawned: nearsightedly desk The monster species that never randomly spawned: alien flower The monster species that never randomly spawned: weird spore The monster species that never randomly spawned: tunny cruelest unspotted The monster species that never randomly spawned: deprived gazetting The monster species that never randomly spawned: Ctuhlhu The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: homicide stone (gray) The RNG hath decreed that this item was never generated: process card ((null)) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was never generated: intelligence pack ((null)) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 38) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 4) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 5) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 9) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 21) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this item was always generated cursed: granite impaler ((null)) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this item was always generated cursed: pokelie stone (gray) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this trap was always invisible: autopilot trap The RNG hath decreed that this trap was generated more often: starvation trap (freq bonus 6) Trap randomization happened for 1 in 144 traps Next attribute increase check would have come at turn 1156 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You had 1500 points of nutrition remaining You had full nutrients You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (842) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (slexual cloak) Scrolls scroll of earth (READ IDENTIFY AT YOUR OWN PERIL) scroll of healing (SEGFAULT PANIC CAUSES SAVEGAME CORRUPTION) scroll of mana (SLAPHEELEDSANDALBOOT) scroll of phase door (HITME) scroll of standard id (HOLLANDS ANTJE) scroll of cure (INTRUDER ALERT) * scroll of extra healing (MR LUXI YELLS AT THE NETHACK DEV TEAM) * scroll of greater mana restoration (EARLYGAME LATEGAME ENDGAME) Spellbooks spellbook of confuse monster (yellow-stained) spellbook of protection (wasteful) spellbook of cure blindness (perpetual) spellbook of poison blast (defiled) Potions potion of water (clear) Rings ring of fear resistance (copper) Wands wand of poison (fir) wand of venom scattering (mithril) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Poison Mage... You and This Is A BioHazard Ruster Armorer escaped from the dungeon with 108 points, Since you escaped early, the score list will not be checked.