Leeroy, lawful male redguardian Acid Mage #,,# #,,# #,,# #,,## #,@d# #,,,, ##,,) #### . [Leeroy the Oozer] St7 Dx7 Co12 In13 Wi6 Ch9 AciRedMalLaw Dlvl:1 $0 HP25(25) Pw17(17) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: searching You could not have this property intrinsically: invisibility Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 47 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 186 Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 88% Ring drop chance was reduced to 82% Wand drop chance was reduced to 95% Potion drop chance was reduced to 55% Weapon drop chance was reduced to 91% Tool drop chance was reduced to 97% Food drop chance was reduced to 75% Concealing monsters were spawned underneath items 46% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: hammer (turn 33) The following skill became untrainable if you tried to train it too early: body armor (turn 1224) The following skill became untrainable after a while: occult spells (turn 58288) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 40454) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 47725 Monster spawn increase reached its maximum at turn 190465 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 40815096 The monster class that cannot be genocided was mimic The monster class that was spawned more often: pile of coins (freq bonus 3) The monster species that spawned more often: drowned dead (freq bonus 4) The monster species that spawned more often: ecumenically bulimic (freq bonus 30) The monster species that spawned more often: antimagic patch (freq bonus 12) The monster species that spawned more often: selenite elite guard (freq bonus 48) The monster species that spawned more often: cancerously nucleonic (freq bonus 15) The monster species that spawned more often: troll permamimic mummy (freq bonus 15) The monster species that spawned more often: snow drifter (freq bonus 12) The monster species that spawned more often: ice spaceship (freq bonus 4) The monster species that spawned more often: illiterate from the hunger games (freq bonus 12) The monster species that spawned more often: punting penetrate (freq bonus 48) The monster species that spawned more often: werenymph (freq bonus 15) The monster species that spawned more often: martian service robot (freq bonus 24) The monster species that spawned more often: rhapsodist unary (freq bonus 12) The monster species that spawned more often: destructive spirit (freq bonus 6) The monster species that spawned more often: plait yogic (freq bonus 18) The monster species that spawned more often: null fungus (freq bonus 18) The monster species that spawned more often: undead naga (freq bonus 10) The monster species that spawned more often: storm rider (freq bonus 6) The monster species that spawned more often: amendment craal (freq bonus 7) The monster species that spawned more often: bird spawner (freq bonus 8) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 3) The monster trait that was more common: monsters that bark (freq bonus 4) The monster species that never randomly spawned: monsignor cosigner The monster species that never randomly spawned: scarlet force patch The monster species that never randomly spawned: someday impersonator The monster species that never randomly spawned: loaded star The monster species that never randomly spawned: remorse yellowly The monster species that never randomly spawned: cameroonian goalkeeper The monster species that never randomly spawned: Solvejg's mocassin The monster species that never randomly spawned: hispanic prostitute The monster species that never randomly spawned: apocrypha haplessly The monster species that never randomly spawned: wiver duckbill servomotor The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: silver spell gloves (gameble gloves) The RNG hath decreed that this item was never generated: intelligence pack ((null)) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: battery cloak (spellsucking cloak) The RNG hath decreed that this item was never generated: create sink (THRU THE FLOOR) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was never generated: vault cloak (geek cloak) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 4) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: permanently black shoes (failuncap shoes, freq bonus 7) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 12) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 13) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 35) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 3) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 11) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 4) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 7) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 5) The RNG hath decreed that this item was always generated cursed: gray center stone (gray) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was always generated cursed: implant of dread (noxious) The RNG hath decreed that this item was always generated cursed: multitrapping stone (gray) The RNG hath decreed that this item was always generated cursed: lootcut stone (gray) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this trap was always invisible: bloodthirsty trap The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 3) Trap randomization happened for 1 in 758 traps Next attribute increase check would have come at turn 1173 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were acid resistant You had not decided on your sexuality yet You were prevented from having contamination resistance (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (133) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant armor (OM GITATHNAGS APSOPS O EL T) scroll of healing (THE AI IS OUTWITTING THE HUMANS) scroll of mana (RIEN NE VA PLUS) scroll of phase door (IUSTIO QUE PIS) scroll of standard id (GON GET YA) scroll of cure (SEGMENTATION FAULT) * scroll of extra healing (ATTACK BY SOUND WORD LEARN MESSED CAN DO) * scroll of greater mana restoration (KLOCK DOCK KAPOW) Spellbooks spellbook of acid sphere (possessive) spellbook of acid stream (wrath) Potions potion of extra healing (starlight) Rings ring of protection from shape changers (tortoise shell) Wands wand of acid (asbestos) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.