Leeroy, lawful male redguardian Acid Mage ------------ |......$.... |........@.| ....d.....d| |...d....... ------------ [Leeroy the Oozer] St10 Dx10 Co7 In12 Wi7 Ch6 AciRedMalLaw Dlvl:1 $0 HP25(25) Pw17(17) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: quad attacks You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 114 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 28 Spellbook identification only worked 2 times out of 3 Monsters only dropped their equipment with 65% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 27% Ring drop chance was reduced to 99% Wand drop chance was reduced to 99% Potion drop chance was reduced to 83% Armor drop chance was reduced to 93% Food drop chance was reduced to 97% Monster death drops spawned with only 90% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: searching (turn 8) The following skill became untrainable if you tried to train it too early: divination spells (turn 120) The following skill became untrainable after a while: attack spells (turn 60849) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 40376) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39265 Monster spawn increase reached its maximum at turn 110271 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2400624 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: unseen potato (freq bonus 12) The monster species that spawned more often: rustbash hunk (freq bonus 20) The monster species that spawned more often: mimic lizard (freq bonus 16) The monster species that spawned more often: skater woman (freq bonus 16) The monster species that spawned more often: pool edge swimmer (freq bonus 18) The monster species that spawned more often: very old evil dragon (freq bonus 6) The monster species that spawned more often: dreadjudge (freq bonus 18) The monster species that spawned more often: Tenebrous (freq bonus 4) The monster species that spawned more often: world-ending terror (freq bonus 60) The monster species that spawned more often: bright blue spore (freq bonus 8) The monster species that spawned more often: cooled dependently romanticized sidearm (freq bonus 4) The monster species that spawned more often: grainy somebody (freq bonus 10) The monster species that spawned more often: Tomoka Kayahara (freq bonus 4) The monster species that spawned more often: drunken master (freq bonus 12) The monster species that spawned more often: extract base (freq bonus 24) The monster species that spawned more often: golden force fungus (freq bonus 24) The monster species that spawned more often: bad mushroom (freq bonus 16) The monster species that spawned more often: colorful mushroom (freq bonus 8) The monster species that spawned more often: novel mold (freq bonus 12) The monster species that spawned more often: globefish (freq bonus 6) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 1) The monster species that never randomly spawned: crappy warp patch The monster species that never randomly spawned: notable mushroom The monster species that never randomly spawned: bright white warp fungus The monster species that never randomly spawned: clawclaw hobbit The monster species that never randomly spawned: song book permamimic The monster species that never randomly spawned: Juen's frightening bathing sandal The monster species that never randomly spawned: wanting snatch reattaching The monster species that never randomly spawned: storm giant The monster species that never randomly spawned: waahrg The monster species that never randomly spawned: totally bad force patch The monster class that always generated with extra speed: pile of coins The monster class that more likely to generate with musable stuff: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: fast metabolism (drained) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: leather leash (leash) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: amulet of increased frequency (mastist) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: bionic cloak (avenger cloak) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 9) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 8) The RNG hath decreed that this item was generated more often: cursed part stone (gray, freq bonus 59) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 163) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 70) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 38) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 133) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 6) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 15) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 4) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 10) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: failed attempt boots (gentle sneakers, freq bonus 10) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 2) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this item was always generated cursed: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was always generated cursed: cloak of curse (dark cloak) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: lion cloak (barley cloak) The RNG hath decreed that this item was always generated cursed: physician bar ((null)) The RNG hath decreed that this item was always generated cursed: terror (conspiratory) The RNG hath decreed that this trap was always invisible: noise trap The RNG hath decreed that this trap was generated more often: cyan spell trap (freq bonus 2) Trap randomization happened for 1 in 868 traps Next attribute increase check would have come at turn 829 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were acid resistant You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having quad attacks (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (365) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant armor (ALERT CREEPS HOT ASS) scroll of healing (F R U E R) scroll of mana (PEW PEW BITCHES) scroll of phase door (PLAY DOT POKEMONSHOWDOWN DOT COM) scroll of standard id (JE SUIS COVFEFE) scroll of cure (ROCKWORM LOCKWORM SOCKWORM) * scroll of extra healing (BUY C1AL1S CHEAP HERE) * scroll of greater mana restoration (INVALID NEXT SIZE FAST) Spellbooks spellbook of acid sphere (talkative) spellbook of acid stream (dreamy) Potions potion of object detection (vapor) Rings ring of increase damage (nailbreak) Wands wand of acid (crumb) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.