Leeroy, lawful male albae Korsair ---+- |rrr| |rrr| |rr@| ----- [Leeroy the Lubber] St9 Dx8 Co11 In5 Wi7 Ch7 KorAlbMalLaw Dlvl:1 $26 HP18(18) Pw9(9) AC12 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a lawful male albae Korsair. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRK khannel on Freenode. Ye should absolutely do that, unless ye want to figure out this komplex game on yer own. Amy and other players will be glad to give ye advice! Message o' the day: Ye kan now give an alias name to new kharacters if ye set the askforalias option! This kan be done by adding OPTIONS=askforalias to yer konfiguration file. The moon be waning tonight. Ye be Leeroy, a lawful male albae Korsair. HP: 18 (max 18) Pw 9 (max 9) AK 12 Kurrent status effects: . # Beware, there will be no return! Still klimb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: magical breathing You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 190 Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 53 Implant identification only worked 1 times out of 40 Spellbook identification only worked 2 times out of 23 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 76% chance Book drop chance was reduced to 95% Scroll drop chance was reduced to 84% Wand drop chance was reduced to 96% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 39% Armor drop chance was reduced to 83% Tool drop chance was reduced to 71% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 61% of the time only The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: elemental spells (turn 5) The following skill became untrainable if you tried to train it too early: chaos spells (turn 153) The following skill became untrainable after a while: boomerang (turn 56132) The following skill couldn't be trained before a certain turn number is reached: searching (turn 7797) Sticky curses were more common by 25% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 86284 Monster spawn increase reached its maximum at turn 204342 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1374452 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: Sir Garland (freq bonus 6) The monster species that spawned more often: claw tramelling (freq bonus 16) The monster species that spawned more often: stone serpent (freq bonus 28) The monster species that spawned more often: bloodcap-aiming girl (freq bonus 7) The monster species that spawned more often: antinomian burrowing (freq bonus 16) The monster species that spawned more often: Erenge (freq bonus 20) The monster species that spawned more often: thief (freq bonus 24) The monster species that spawned more often: yonder misfired (freq bonus 9) The monster species that spawned more often: normal turret (freq bonus 16) The monster species that spawned more often: gold viper (freq bonus 15) The monster species that spawned more often: swirgit (freq bonus 8) The monster species that spawned more often: pusher fly (freq bonus 36) The monster species that spawned more often: nonbending abasing (freq bonus 12) The monster species that spawned more often: ruby mold (freq bonus 22) The monster species that spawned more often: card growth (freq bonus 24) The monster species that spawned more often: Holar (freq bonus 8) The monster species that spawned more often: brim cowhided (freq bonus 12) The monster species that spawned more often: fillen stalk (freq bonus 36) The monster species that spawned more often: spike mushroom (freq bonus 10) The monster species that spawned more often: twilight vampire (freq bonus 8) The monster trait that was more common: monsters that are classified as petty (freq bonus 4) The monster trait that was more common: monsters that move like grid bugs (freq bonus 1) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 1) The monster trait that was more common: silent monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 2) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 1) The monster species that never randomly spawned: Unicorn of Amber The monster species that never randomly spawned: analyst slothful waylay naysayer The monster species that never randomly spawned: also matte The monster species that never randomly spawned: dark elven cultist The monster species that never randomly spawned: white harpy The monster species that never randomly spawned: cyan stalk The monster species that never randomly spawned: sky seraphon The monster species that never randomly spawned: young adult evil dragon The monster species that never randomly spawned: steamy decay monster The monster species that never randomly spawned: garbage kinglet The RNG hath decreed that this item was never generated: lagging (delayed) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: implant of sunlight (ferocious) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was never generated: spell retain cloak (inalish cloak) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 20) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: silver spell stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 6) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 35) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 8) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of bad part (anable, freq bonus 6) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 8) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 8) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 3) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 10) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 100) The RNG hath decreed that this item was always generated cursed: acid (measured) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: dragon eyepatch ((null)) The RNG hath decreed that this item was always generated cursed: borderless helmet (grimace helmet) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of change (square) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this trap was always invisible: magic beam trap The RNG hath decreed that this trap was generated more often: gushlush trap (freq bonus 2) Trap randomization happened for 1 in 638 traps Next attribute increase check would have come at turn 790 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having warning (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Erzulie Freda The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (227) You survived You didn't know any spells. Techniques known in the end Name Level Status double thrownage 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (bone) Weapons cutlass (curved sword) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (RATSANOPU) scroll of mana (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) scroll of phase door (OSESRO ATAPH THABRAOU EO THATHTHABRA BORARA) scroll of standard id (MORKE GRUVER) scroll of cure (VE FORBRYDERNE) * scroll of extra healing (ENEEDMORECOFFEE) * scroll of greater mana restoration (SUOMI MAINITTU TORILLA TAVATAAN) Potions potion of rum (crimson) Rings mood ring (pourpoor) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Korsair... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.