Leeroy, lawful male redguardian Jedi ----- |..@d |$..| .°..+ ----- [Leeroy the Youngling] St17 Dx4 Co9 In12 Wi6 Ch3 JedRedMalLaw Dlvl:1 $0 HP34(34) Pw7(7) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: slow digestion You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 266 Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 21 Gem identification only worked 100 times out of 128 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 15% Ring drop chance was reduced to 80% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 86% Tool drop chance was reduced to 78% Food drop chance was reduced to 73% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: unicorn horn (turn 17) The following skill became untrainable if you tried to train it too early: petkeeping (turn 4662) The following skill became untrainable after a while: riding (turn 19634) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 36859) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54542 Monster spawn increase reached its maximum at turn 321722 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 296851 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: golem (freq bonus 1) The monster species that spawned more often: metalchuck (freq bonus 4) The monster species that spawned more often: shimmering dragon (freq bonus 24) The monster species that spawned more often: shard spore (freq bonus 6) The monster species that spawned more often: year issuably (freq bonus 24) The monster species that spawned more often: obscurely mistbow (freq bonus 9) The monster species that spawned more often: goddamn rusalka (freq bonus 15) The monster species that spawned more often: nausea fungus (freq bonus 6) The monster species that spawned more often: black leye (freq bonus 3) The monster species that spawned more often: two-headed snake (freq bonus 9) The monster species that spawned more often: japanese mandrake (freq bonus 2) The monster species that spawned more often: gourmand ogre (freq bonus 30) The monster species that spawned more often: petty hc sex princess (freq bonus 6) The monster species that spawned more often: Barney the Dinosaur (freq bonus 2) The monster species that spawned more often: stethoscopically treasurer obesely crudding (freq bonus 4) The monster species that spawned more often: cardigan remilitarize (freq bonus 15) The monster species that spawned more often: nymphomaniac (freq bonus 4) The monster species that spawned more often: minotroll (freq bonus 15) The monster species that spawned more often: snow vortex (freq bonus 12) The monster species that spawned more often: striated rerolled escarole analyzed (freq bonus 18) The monster species that spawned more often: blink stalk (freq bonus 8) The monster trait that was more common: monsters that regenerate health (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 4) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 2) The monster trait that was more common: monsters that have no hands (freq bonus 4) The monster trait that was more common: monsters that eat meat (freq bonus 2) The monster trait that was more common: monsters that move like grid bugs (freq bonus 2) The monster trait that was more common: monsters that count as animals (freq bonus 1) The monster species that never randomly spawned: pulchritude glady capitate The monster species that never randomly spawned: vampire bat The monster species that never randomly spawned: chawed solemnize paving The monster species that never randomly spawned: worker ant The monster species that never randomly spawned: desatunculus The monster species that never randomly spawned: giant penis golem The monster species that never randomly spawned: susa The monster species that never randomly spawned: suppler tattletale autopsic gushy The monster species that never randomly spawned: nautilus officer The monster species that never randomly spawned: greater evil elemental The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: swimming (aquatic) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 13) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 15) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 44) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 20) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 14) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 10) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 4) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 2) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 3) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 13) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 65) The RNG hath decreed that this item was always generated cursed: unaffected candle (candle) The RNG hath decreed that this item was always generated cursed: message filter helmet (netradiation helmet) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this item was always generated cursed: wishing (pine) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this trap was always invisible: hostility trap The RNG hath decreed that this trap was generated more often: choiceless trap (freq bonus 6) Trap randomization happened for 1 in 588 traps Next attribute increase check would have come at turn 456 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from hallu partying (0) You had 1500 points of nutrition remaining You were stealthy You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (418) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (orange robe) * leather gloves (fingerless gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rural helmet) * sedge hat (thinking helmet) * skullcap (spired helmet) * flack helmet (brick helmet) * crystal helm (organic helmet) * mining helm (covered helmet) * field helm (musical helmet) * helm of safeguard (guzzle helmet) * war hat (wok-shaped helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (failuncap gloves) * commander gloves (faded mittens) * field gloves (flower gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orange boots) * field boots (roman sandals) * boots of safeguard (gentle sneakers) Scrolls scroll of healing (SUKI TOKIMEKI TO KISS) scroll of mana (THE APOSTROPHE M USES A TOUCH OF DEATH) scroll of phase door (TRAETOR HORIGO) scroll of standard id (RESURRECTION) scroll of cure (BUEP IS THE STUPID) * scroll of extra healing (THE MIDDLE FINGER OF ELBERETH) * scroll of greater mana restoration (HUAKORE TE UNIANA PAKEHA KATOA) Tools yellow lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.