Leeroy, lawful male redguardian Thalmor ---------------------- |.................... ................ | `........@..` .| ............@.........| ---------------- ------ [Leeroy the Concordate Agent] St15 Dx12 Co8 In8 Wi10 Ch11 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: fear factor Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 48 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 144 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 42% Wand drop chance was reduced to 92% Potion drop chance was reduced to 97% Armor drop chance was reduced to 82% Tool drop chance was reduced to 89% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: quarterstaff (turn 84) The following skill became untrainable if you tried to train it too early: elemental spells (turn 500) The following skill became untrainable after a while: high heels (turn 31613) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 15023) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34456 Monster spawn increase reached its maximum at turn 97041 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2243400 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: turret (freq bonus 6) The monster color that was spawned more often: magenta (freq bonus 2) The monster species that spawned more often: The King of Hearts (freq bonus 20) The monster species that spawned more often: passim asking (freq bonus 27) The monster species that spawned more often: cribo (freq bonus 44) The monster species that spawned more often: drain wing (freq bonus 33) The monster species that spawned more often: tend filthiest (freq bonus 18) The monster species that spawned more often: giant owl (freq bonus 16) The monster species that spawned more often: sandman (freq bonus 21) The monster species that spawned more often: personalized killer tripe ration (freq bonus 7) The monster species that spawned more often: non anomic damaging scope (freq bonus 16) The monster species that spawned more often: huge pseudodragon (freq bonus 16) The monster species that spawned more often: heaven penetrator (freq bonus 7) The monster species that spawned more often: wod captain (freq bonus 32) The monster species that spawned more often: world champion (freq bonus 9) The monster species that spawned more often: trouncing palazzi (freq bonus 48) The monster species that spawned more often: achieve kerosine (freq bonus 32) The monster species that spawned more often: teleport sphere (freq bonus 24) The monster species that spawned more often: millenum (freq bonus 21) The monster species that spawned more often: black and white growth (freq bonus 96) The monster species that spawned more often: elerotic dream woman (freq bonus 66) The monster species that spawned more often: easy crasher (freq bonus 20) The monster trait that was more common: monsters of tiny size (freq bonus 3) The monster trait that was more common: monsters that usually spawn tame (freq bonus 1) The monster species that never randomly spawned: netthewer The monster species that never randomly spawned: puttering recognized The monster species that never randomly spawned: baby multi-hued dragon The monster species that never randomly spawned: eternal eye The monster species that never randomly spawned: paralysis elemental The monster species that never randomly spawned: clear icky thing The monster species that never randomly spawned: stjarna-alfr The monster species that never randomly spawned: dubbin gonococcic The monster species that never randomly spawned: zyborg The monster species that never randomly spawned: giga wraith The RNG hath decreed that this item was never generated: shield of mobility (slippery shield) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: whispers from beyond (detestable) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 7) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 3) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 2) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 76) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 2) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 6) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 19) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 2) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: silver spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 8) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 10) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 20) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 31) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: anti-magic field (transient) The RNG hath decreed that this item was always generated cursed: naylight cloak (hearing cloak) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this item was always generated cursed: collusion knife ((null)) The RNG hath decreed that this item was always generated cursed: giant scythe ((null)) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this item was always generated cursed: inka boot ((null)) The RNG hath decreed that this item was always generated cursed: highlevel stone (gray) The RNG hath decreed that this trap was always invisible: marlena trap The RNG hath decreed that this trap was generated more often: blade wire (freq bonus 3) Trap randomization happened for 1 in 657 traps Next attribute increase check would have come at turn 498 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having free action (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (253) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (inkcoat helmet) * sedge hat (guzzle helmet) * skullcap (rotating helmet) * flack helmet (less helmet) * crystal helm (metal disk) * mining helm (masked helmet) * field helm (thinking helmet) * helm of safeguard (etched helmet) * war hat (yellow helmet) * plasteel gloves (white gloves) * leather gloves (covered pair of gloves) * gauntlets of safeguard (lead gloves) * gauntlets of plugsuit (dusty gloves) * commander gloves (rayductnay gloves) * field gloves (comfortable gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (roman sandals) * field boots (castlevania boots) * boots of safeguard (velvet pumps) Scrolls scroll of healing (MAHJONG TILE AUTUMN) scroll of mana (FUNGHI AND SPAGHETTI ALIO OLIO) scroll of phase door (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) scroll of standard id (FLUKY STOREFRONTS) scroll of cure (ASCHELIDONETH BATHARIBATH) * scroll of extra healing (THE ENVOY OF GAME BALANCE) * scroll of greater mana restoration (YOU STEPPED INTO A HEAP OF SHIT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.