Leeroy, lawful male albae Knight #.####### #....u..# # # #...@.... ........# #-####### #+####### [Leeroy the Gallant] St18 Dx5 Co8 In7 Wi12 Ch10 KniAlbMalLaw Dlvl:1 $0 HP27(27) Pw19(19) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male albae Knight. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 161 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 24 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 271 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 69% Musable item generation frequency had a negative bias of 90% Ring drop chance was reduced to 97% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 91% Armor drop chance was reduced to 85% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: occult spells (turn 5) The following skill became untrainable if you tried to train it too early: body spells (turn 72) The following skill became untrainable after a while: knife (turn 39207) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 36289) Sticky curses were more common by 41% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 168262 Monster spawn increase reached its maximum at turn 233995 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4632352 The monster class that cannot be genocided was orc The monster class that was spawned more often: piece of food (freq bonus 4) The monster species that spawned more often: Sunali (freq bonus 10) The monster species that spawned more often: shade monster (freq bonus 10) The monster species that spawned more often: big bill (freq bonus 24) The monster species that spawned more often: ploy centeredly intenser unessential cooperated (freq bonus 16) The monster species that spawned more often: drunken master (freq bonus 16) The monster species that spawned more often: primary fix (freq bonus 44) The monster species that spawned more often: exchanging speciously (freq bonus 16) The monster species that spawned more often: Xixot (freq bonus 21) The monster species that spawned more often: kestrel (freq bonus 56) The monster species that spawned more often: pebbliest insulin (freq bonus 42) The monster species that spawned more often: special mushroom (freq bonus 30) The monster species that spawned more often: reemerged hearth (freq bonus 6) The monster species that spawned more often: glowing growth (freq bonus 6) The monster species that spawned more often: bestia acerbus (freq bonus 21) The monster species that spawned more often: Lord Dagon (freq bonus 20) The monster species that spawned more often: Klara (freq bonus 12) The monster species that spawned more often: hata-hata (freq bonus 8) The monster species that spawned more often: great water dragon (freq bonus 24) The monster species that spawned more often: ugly stick (freq bonus 10) The monster species that spawned more often: mirror vortex (freq bonus 36) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 9) The monster species that never randomly spawned: elam The monster species that never randomly spawned: german-speaking doodleborer The monster species that never randomly spawned: pink mold The monster species that never randomly spawned: war asshole The monster species that never randomly spawned: reaper fungus The monster species that never randomly spawned: bilged inserted unlikable The monster species that never randomly spawned: Anti-Crime Special Forces Officer The monster species that never randomly spawned: mouthpart blobbed overinvest The monster species that never randomly spawned: klingon soldier The monster species that never randomly spawned: vapor fly The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: bad part stone (gray) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: implant of prosperity (brisk) The RNG hath decreed that this item was never generated: inka shackle ((null)) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: cloak of water squirting (blue cloak) The RNG hath decreed that this item was never generated: respawn stone (gray) The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 10) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 10) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 14) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 74) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 8) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 4) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 4) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 2) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this item was always generated cursed: dream eater (dreamy) The RNG hath decreed that this item was always generated cursed: light (arc) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: training (chocolate) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this item was always generated cursed: guitar ((null)) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this trap was always invisible: directive trap The RNG hath decreed that this trap was generated more often: adjacent trap (freq bonus 4) Trap randomization happened for 1 in 654 traps Next attribute increase check would have come at turn 461 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You were prevented from having full nutrients (0) Your chance to block was 27% You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Lugh The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (200) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (horned helmet) * leather gloves (occultism gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (failuncap helmet) * skullcap (greenery helmet) * flack helmet (hydra helmet) * crystal helm (crazy helmet) * mining helm (post-nuclear helmet) * field helm (mechanical helmet) * helm of safeguard (round helmet) * war hat (celtic helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (paper gloves) * gauntlets of plugsuit (parked gloves) * commander gloves (nonexistant gloves) * field gloves (demolition gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (wedge boots) * field boots (gentle boots) * boots of safeguard (combat boots) Scrolls scroll of healing (THERE ARE MORE BUGS) scroll of mana (WHAT DO YOU MEAN IT WASNT MADE ON DRUGS) scroll of phase door (BASIL BALLS OF BEAN BREAD) scroll of standard id (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE) scroll of cure (CHYCHACHAMER MEROUTH CHMEMINOUTH THIONTHOUTH) * scroll of extra healing (APONEUROSISPLANTARIS) * scroll of greater mana restoration (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Knight... You and the saddled pony escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.