Leeroy, lawful male redguardian Thalmor ---------------------------- ---..........................--- ...............................| |............................... ...@........................@.| -@.........................- ---------- ----------------- [Leeroy the Concordate Agent] St11 Dx8 Co7 In9 Wi8 Ch4 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: burnopathy You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 95% chance Amulet drop chance was reduced to 66% Potion drop chance was reduced to 89% Armor drop chance was reduced to 76% Tool drop chance was reduced to 96% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: lance The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: healing spells (turn 103) The following skill became untrainable if you tried to train it too early: techniques (turn 57) The following skill became untrainable after a while: matter spells (turn 37558) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 24292) Sticky curses were more common by 20% Items were more likely to be generated cursed by 25% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28212 Monster spawn increase reached its maximum at turn 226212 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 3510900 The monster class that cannot be genocided was turret The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: elven centaur (freq bonus 4) The monster species that spawned more often: undead chaos sorceror (freq bonus 4) The monster species that spawned more often: assiah sephirah (freq bonus 4) The monster species that spawned more often: ventilation tower (freq bonus 12) The monster species that spawned more often: mordent unpleasantly ozonise (freq bonus 6) The monster species that spawned more often: mind spore (freq bonus 12) The monster species that spawned more often: Ruggo the Gnome King (freq bonus 15) The monster species that spawned more often: watchman of Ambarannon (freq bonus 16) The monster species that spawned more often: fifteen-headed hydra (freq bonus 48) The monster species that spawned more often: porter mana stalk (freq bonus 40) The monster species that spawned more often: crude orc (freq bonus 15) The monster species that spawned more often: roomba (freq bonus 14) The monster species that spawned more often: fortress master (freq bonus 21) The monster species that spawned more often: zombified moogle (freq bonus 18) The monster species that spawned more often: baby white dragon (freq bonus 12) The monster species that spawned more often: dweller on the threshold (freq bonus 10) The monster species that spawned more often: ascomoid (freq bonus 6) The monster species that spawned more often: noblewoman (freq bonus 16) The monster species that spawned more often: Fierna (freq bonus 12) The monster species that spawned more often: slime warp fungus (freq bonus 20) The monster trait that was more common: monsters with djinni dialogue (freq bonus 1) The monster species that never randomly spawned: Verena's plateau boot The monster species that never randomly spawned: gnomish brigand thief The monster species that never randomly spawned: cyan seraphon The monster species that never randomly spawned: ropily roebuck The monster species that never randomly spawned: drain ghost The monster species that never randomly spawned: phase knight The monster species that never randomly spawned: undead swarm mimic The monster species that never randomly spawned: Nyarlathotep, the Crawling Chaos The monster species that never randomly spawned: greengrocer lowered The monster species that never randomly spawned: cancel watcher The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: interruption stone (gray) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was never generated: disruption shield (disrupted) The RNG hath decreed that this item was never generated: dragon eyepatch ((null)) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: cloak of bad part (old-fashioned cloak) The RNG hath decreed that this item was never generated: flicker visor (rural helmet) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 45) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 40) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 9) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 13) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 11) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 18) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 9) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 4) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 9) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 14) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 97) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: rang call stone (gray) The RNG hath decreed that this item was always generated cursed: manler stone (gray) The RNG hath decreed that this item was always generated cursed: rotating chain ((null)) The RNG hath decreed that this item was always generated cursed: implant of osmosis (stellar) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this item was always generated cursed: implant of memory (astral) The RNG hath decreed that this trap was always invisible: teleporting items trap The RNG hath decreed that this trap was generated more often: interrupt trap (freq bonus 2) Trap randomization happened for 1 in 520 traps Next attribute increase check would have come at turn 1114 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having burnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (409) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (secret helmet) * sedge hat (anti-government helmet) * skullcap (RNG helmet) * flack helmet (tribal helmet) * crystal helm (long-hair helmet) * mining helm (chain-aventailed helmet) * field helm (breath control helmet) * helm of safeguard (greenery helmet) * war hat (complete helmet) * plasteel gloves (white gloves) * leather gloves (graffiti gloves) * gauntlets of safeguard (occultism gloves) * gauntlets of plugsuit (gameble gloves) * commander gloves (inverse gloves) * field gloves (fatal gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (living boots) * field boots (buckled boots) * boots of safeguard (weapon light boots) Scrolls scroll of healing (POWER PERFORATO AS BARET) scroll of mana (WHACKING YOURSELF WITH HIGH HEELS IS FUN) scroll of phase door (STAT STUNT IS MORE IMPORTANT) scroll of standard id (DLOEAU) scroll of cure (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) * scroll of extra healing (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) * scroll of greater mana restoration (MORPH BALL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.