Leeroy, lawful male redguardian Thalmor --.------ |......r| |......r| |......@| |......@. --------- [Leeroy the Concordate Agent] St10 Dx10 Co12 In11 Wi9 Ch11 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: flying You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 346 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 5 Gem identification only worked 100 times out of 173 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 36% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 18% Ring drop chance was reduced to 53% Wand drop chance was reduced to 88% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 75% Tool drop chance was reduced to 91% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: form II (Makashi) The following skill became untrainable if you tried to train it too early: hammer (turn 47) The following skill became untrainable if you tried to train it too early: elemental spells (turn 365) The following skill became untrainable after a while: saber (turn 58730) The following skill couldn't be trained before a certain turn number is reached: form VIII (Wedi) (turn 25909) Heavy curses were more common by 48% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 81578 Monster spawn increase reached its maximum at turn 185678 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 989976 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: pain star (freq bonus 4) The monster species that spawned more often: teething ruler (freq bonus 6) The monster species that spawned more often: den diabetic (freq bonus 8) The monster species that spawned more often: lurcher depredated tricycle (freq bonus 16) The monster species that spawned more often: metallic yellow centipede (freq bonus 4) The monster species that spawned more often: troll king (freq bonus 10) The monster species that spawned more often: eastern night sparrow (freq bonus 8) The monster species that spawned more often: clay-soldier (freq bonus 18) The monster species that spawned more often: fruit bat (freq bonus 4) The monster species that spawned more often: power drake (freq bonus 20) The monster species that spawned more often: gehenna hound (freq bonus 3) The monster species that spawned more often: rotting carcass (freq bonus 4) The monster species that spawned more often: cave orc (freq bonus 12) The monster species that spawned more often: dancing guy (freq bonus 2) The monster species that spawned more often: +4 mm cutoff (freq bonus 9) The monster species that spawned more often: Simurgh (freq bonus 24) The monster species that spawned more often: disorder (freq bonus 6) The monster species that spawned more often: stalking journeyman lichen (freq bonus 5) The monster species that spawned more often: The disgusting smoker friend of Marie (freq bonus 16) The monster species that spawned more often: weredraconian (freq bonus 3) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 8) The monster trait that was more common: monsters whose attacks push you back (freq bonus 2) The monster trait that was more common: monsters that have bite attacks (freq bonus 3) The monster species that never randomly spawned: canker intolerable subdividable The monster species that never randomly spawned: vampire yeek The monster species that never randomly spawned: petro growth The monster species that never randomly spawned: intimated funding The monster species that never randomly spawned: web mistress The monster species that never randomly spawned: insetting oar The monster species that never randomly spawned: sanctimonious-looking preacher The monster species that never randomly spawned: irate demon The monster species that never randomly spawned: large mind flayer The monster species that never randomly spawned: great fever elemental The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was never generated: swimsuit ((null)) The RNG hath decreed that this item was never generated: drain mana (empty) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 18) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 19) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 32) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 23) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 4) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 5) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 11) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 4) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 9) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 2) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was always generated cursed: storm stone (gray) The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves) The RNG hath decreed that this item was always generated cursed: stinking cloud (VELOX NEB) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: dehydrating stone (gray) The RNG hath decreed that this item was always generated cursed: leather saber ((null)) The RNG hath decreed that this item was always generated cursed: implant of vengeance (yelling) The RNG hath decreed that this trap was always invisible: ice trap The RNG hath decreed that this trap was generated more often: monster glyph trap (freq bonus 4) Trap randomization happened for 1 in 314 traps Next attribute increase check would have come at turn 362 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1025) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (radio helmet) * sedge hat (tribal helmet) * skullcap (frequent helmet) * flack helmet (echo helmet) * crystal helm (red helmet) * mining helm (failuncap helmet) * field helm (resounding helmet) * helm of safeguard (cloudy helmet) * war hat (visored helmet) * plasteel gloves (white gloves) * leather gloves (silk fingerlings) * gauntlets of safeguard (flower gloves) * gauntlets of plugsuit (warped gloves) * commander gloves (odd pair of gloves) * field gloves (inverse gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit stone (tightly fitting boots) * field boots (sharp-edged sandals) * boots of safeguard (torn boots) Scrolls scroll of healing (ECNETOPINMO) scroll of mana (BFG 9000 OH YEAH) scroll of phase door (NSFW ASCII) scroll of standard id (WHACKING YOURSELF WITH HIGH HEELS IS FUN) scroll of cure (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) * scroll of extra healing (RACE RECORD BREAK) * scroll of greater mana restoration (TEE HEE HEHEHEHEE STOP TICLING ME YOU DAMN MORTAL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 13 points, Since you escaped early, the score list will not be checked.