Leeroy, lawful male redguardian Thalmor | ------ .-- -- |..@@........| ------ .------ | [Leeroy the Concordate Agent] St9 Dx7 Co8 In7 Wi6 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 136 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 54 Implant identification only worked 1 times out of 174 Wand identification only worked 3 times out of 6 Gem identification only worked 100 times out of 132 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 27% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 39% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 99% Armor drop chance was reduced to 83% Food drop chance was reduced to 92% Monster death drops spawned with only 90% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 7) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 1368) The following skill became untrainable after a while: martial arts (turn 9944) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 3497) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49812 Monster spawn increase reached its maximum at turn 140036 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 5221755 The monster class that cannot be genocided was elemental The monster class that was spawned more often: troll (freq bonus 6) The monster species that spawned more often: bonus mana trove (freq bonus 12) The monster species that spawned more often: horror (freq bonus 14) The monster species that spawned more often: pile of kryptonite coins (freq bonus 16) The monster species that spawned more often: heavy stoner (freq bonus 27) The monster species that spawned more often: gas spore (freq bonus 64) The monster species that spawned more often: yellow jaguar (freq bonus 32) The monster species that spawned more often: adventurer wort (freq bonus 16) The monster species that spawned more often: null force patch (freq bonus 18) The monster species that spawned more often: copying pastorship (freq bonus 20) The monster species that spawned more often: gore warp fungus (freq bonus 18) The monster species that spawned more often: techno beam (freq bonus 72) The monster species that spawned more often: mafioso (freq bonus 18) The monster species that spawned more often: baselessly jockey (freq bonus 54) The monster species that spawned more often: ftp daemon (freq bonus 27) The monster species that spawned more often: hyper sable cat (freq bonus 14) The monster species that spawned more often: raincoat preemption swinging (freq bonus 24) The monster species that spawned more often: arch-lich (freq bonus 27) The monster species that spawned more often: hata-mata (freq bonus 20) The monster species that spawned more often: djinn elemental (freq bonus 18) The monster species that spawned more often: starship highhanded (freq bonus 48) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 4) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster trait that was more common: monsters that wait for you to come (freq bonus 2) The monster species that never randomly spawned: joy spike mage The monster species that never randomly spawned: dwarf whiplady The monster species that never randomly spawned: sucker colony The monster species that never randomly spawned: master punisher The monster species that never randomly spawned: Lucifer The monster species that never randomly spawned: nexus warp patch The monster species that never randomly spawned: evasive rifleman The monster species that never randomly spawned: little pig The monster species that never randomly spawned: carrion crawler The monster species that never randomly spawned: lashfish The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: implant of elusion (dense) The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was never generated: starlightstone (gray) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 80) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 16) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 33) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 28) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 5) The RNG hath decreed that this item was generated more often: shrouded identity stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 31) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this item was always generated cursed: gimp cloak (pitch cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: guitar ((null)) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this item was always generated cursed: mana battery (gloaming) The RNG hath decreed that this trap was always invisible: discharge trap The RNG hath decreed that this trap was generated more often: petrification trap (freq bonus 1) Trap randomization happened for 1 in 767 traps Next attribute increase check would have come at turn 315 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from drunken boxing (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (170) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (gray helmet) * sedge hat (less helmet) * skullcap (kitchen hat) * flack helmet (dream helmet) * crystal helm (visored helmet) * mining helm (middle-earth helmet) * field helm (wide conical hat) * helm of safeguard (radiant helmet) * war hat (horned helmet) * plasteel gloves (white gloves) * leather gloves (viva gloves) * gauntlets of safeguard (light gloves) * gauntlets of plugsuit (spanish gloves) * commander gloves (old gloves) * field gloves (velvet gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (profiled boots) * field boots (heavy boots) * boots of safeguard (ski heels) Scrolls scroll of healing (SLEX NOW WITH TRANSVESTITE ROLE) scroll of mana (FIQQY FAZBEAR) scroll of phase door (VIRUS INFECTION DETECTED) scroll of standard id (RANDOM STAT CHANGE MANY) scroll of cure (SMASH EM EXTENDED MELEE BRAWL) * scroll of extra healing (THIS CHANGE TO DUALWIELDING IN K MEASURER SUCKS MONKEYBALLS) * scroll of greater mana restoration (SUECHOL OGI ABS OLUTEN ULPEN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.