Leeroy, lawful male redguardian Thalmor ---------- |..@..o..| |.@......| .........| -.-------- [Leeroy the Concordate Agent] St9 Dx12 Co14 In6 Wi12 Ch5 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: poison resistance You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 189 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 24 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 48% chance Monsters only dropped their equipment with 57% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 93% Armor drop chance was reduced to 79% Tool drop chance was reduced to 84% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: body spells (turn 18) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 10) The following skill became untrainable after a while: morning star (turn 19679) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 20718) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22334 Monster spawn increase reached its maximum at turn 71637 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1067300 The monster class that cannot be genocided was troll Today, this monster class was always generated invisible: ant or other insect The monster class that was spawned more often: centaur (freq bonus 4) The monster species that spawned more often: surmount competed (freq bonus 28) The monster species that spawned more often: farted tanzania (freq bonus 5) The monster species that spawned more often: metal troll (freq bonus 24) The monster species that spawned more often: yoga girl (freq bonus 9) The monster species that spawned more often: bleeding ray (freq bonus 6) The monster species that spawned more often: gay man (freq bonus 32) The monster species that spawned more often: back pew (freq bonus 14) The monster species that spawned more often: elder mercurial dragon (freq bonus 12) The monster species that spawned more often: Uniform Kleever (freq bonus 72) The monster species that spawned more often: world killer (freq bonus 72) The monster species that spawned more often: burning fern sprout (freq bonus 12) The monster species that spawned more often: storing irascibility unfairer wha (freq bonus 12) The monster species that spawned more often: contradictive discontinuity (freq bonus 24) The monster species that spawned more often: anime lady (freq bonus 12) The monster species that spawned more often: small giant (freq bonus 16) The monster species that spawned more often: solvable burred (freq bonus 36) The monster species that spawned more often: efreet (freq bonus 12) The monster species that spawned more often: anaerobic antecedence (freq bonus 9) The monster species that spawned more often: resent mineralization (freq bonus 21) The monster species that spawned more often: elder stone dragon (freq bonus 18) The monster trait that was more common: monsters that burble (freq bonus 1) The monster trait that was more common: monsters whose attacks banish you (freq bonus 2) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 2) The monster trait that was more common: monsters that bark (freq bonus 6) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster trait that was more common: monsters that count as rats (freq bonus 1) The monster species that never randomly spawned: snow frog The monster species that never randomly spawned: vampiric amazonas fish The monster species that never randomly spawned: Azidonir The monster species that never randomly spawned: Miss House Worker The monster species that never randomly spawned: Inspector Katcher The monster species that never randomly spawned: yellow nightmare The monster species that never randomly spawned: ore lich The monster species that never randomly spawned: colored orc The monster species that never randomly spawned: toxic mushroom The monster species that never randomly spawned: amino reenlarged fungoid The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: skill up (OPGELEVELT) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was never generated: no effect (fallen) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 8) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 12) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 14) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 7) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 155) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 20) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 7) The RNG hath decreed that this item was generated more often: petcat (wary, freq bonus 3) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 24) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 54) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: hugging gown (contaminated coat) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: shotgun shell ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: thresher ((null)) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: gothic plate mail ((null)) The RNG hath decreed that this item was always generated cursed: darkmode stone (gray) The RNG hath decreed that this trap was always invisible: bowel cramps trap The RNG hath decreed that this trap was generated more often: superthing from level 55 (freq bonus 4) Trap randomization happened for 1 in 602 traps Trap difficulty was increased by 9 Next attribute increase check would have come at turn 1145 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having displacement (0) You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (44) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (padded helmet) * sedge hat (viking helmet) * skullcap (failuncap helmet) * flack helmet (weeping helmet) * crystal helm (golden helmet) * mining helm (visored helmet) * field helm (radio helmet) * helm of safeguard (hydra helmet) * war hat (black helmet) * plasteel gloves (white gloves) * leather gloves (slaying gloves) * gauntlets of safeguard (lead gloves) * gauntlets of plugsuit (velvet gloves) * commander gloves (spacey gloves) * field gloves (fighting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (steel boots) * boots of safeguard (sharp-edged sandals) Scrolls scroll of healing (YUM YUM) scroll of mana (CATCHES ERYONES EYE) scroll of phase door (DIT DEDIDET DAET) scroll of standard id (YOU PLAY NETHACK 25 HOURS PER DAY) scroll of cure (WELCOME TO ANGBAND) * scroll of extra healing (TOP SECRET DO NOT READ) * scroll of greater mana restoration (NOW YOU SEE IT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.