Leeroy, lawful male redguardian Thalmor --.-|-- ......| |.....| |.....| ...@$.| |...@.| ------- [Leeroy the Concordate Agent] St11 Dx9 Co4 In12 Wi10 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: stealth You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 124 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 46 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 131 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 97% Implant drop chance was reduced to 88% Potion drop chance was reduced to 80% Armor drop chance was reduced to 96% Tool drop chance was reduced to 91% Food drop chance was reduced to 87% Monster death drops spawned with only 98% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: implants (turn 9) The following skill became untrainable if you tried to train it too early: lance (turn 726) The following skill became untrainable after a while: bare-handed combat (turn 74629) The following skill couldn't be trained before a certain turn number is reached: shield (turn 57667) Heavy curses were more common by 9% Prime curses were more common by 5% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51671 Monster spawn increase reached its maximum at turn 102896 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2229048 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: uniquest curtailment (freq bonus 8) The monster species that spawned more often: queeb sarting (freq bonus 4) The monster species that spawned more often: mesmerization areolae uxorial shrilling (freq bonus 12) The monster species that spawned more often: restoring hanger hosteling (freq bonus 12) The monster species that spawned more often: innkeeper (freq bonus 15) The monster species that spawned more often: golden heart (freq bonus 10) The monster species that spawned more often: clobbering attender barium (freq bonus 12) The monster species that spawned more often: glopping prefixing garbanzo (freq bonus 8) The monster species that spawned more often: multicolor bulb (freq bonus 5) The monster species that spawned more often: dust imp (freq bonus 8) The monster species that spawned more often: cultist (freq bonus 12) The monster species that spawned more often: raffling imbibitional executorial (freq bonus 6) The monster species that spawned more often: brown missingno (freq bonus 8) The monster species that spawned more often: storm rider (freq bonus 12) The monster species that spawned more often: marsh clan (freq bonus 42) The monster species that spawned more often: five-tentacle hententmon (freq bonus 4) The monster species that spawned more often: taiga bear (freq bonus 9) The monster species that spawned more often: large weapon trove (freq bonus 30) The monster species that spawned more often: enhancement removal (freq bonus 16) The monster species that spawned more often: queuing babcock (freq bonus 6) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 4) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 1) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 2) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 3) The monster species that never randomly spawned: instrumentally bawdy acclaimer The monster species that never randomly spawned: rotting horror The monster species that never randomly spawned: Rat-Man with mega-strong shield The monster species that never randomly spawned: solar turret The monster species that never randomly spawned: Morrigan the Succubus The monster species that never randomly spawned: rosily trammelled The monster species that never randomly spawned: grudge The monster species that never randomly spawned: Roadblock Kop The monster species that never randomly spawned: mage eater The monster species that never randomly spawned: silver wraith The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was never generated: magic dragon scales ((null)) The RNG hath decreed that this item was never generated: implant of replenishing (hibernal) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 8) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 56) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 6) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 11) The RNG hath decreed that this item was generated more often: petcat (wary, freq bonus 19) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 18) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 6) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 3) The RNG hath decreed that this item was generated more often: noisy boots (marji shoes, freq bonus 5) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 3) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 10) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 7) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 11) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: bottle ((null)) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: The Nemean Lion hide ((null)) The RNG hath decreed that this item was always generated cursed: implant of acceleration (empowering) The RNG hath decreed that this item was always generated cursed: permacurse stone (gray) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this item was always generated cursed: material kit ((null)) The RNG hath decreed that this item was always generated cursed: cloak of sickness (green cloak) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this trap was always invisible: recursion trap The RNG hath decreed that this trap was generated more often: skill reduction trap (freq bonus 5) Trap randomization happened for 1 in 488 traps Next attribute increase check would have come at turn 226 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half spell damage (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (468) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (metal disk) * sedge hat (eternal helmet) * skullcap (mechanical helmet) * flack helmet (RNG helmet) * crystal helm (kitchen hat) * mining helm (orange visored helmet) * field helm (grimace helmet) * helm of safeguard (tight helmet) * war hat (plumed helmet) * plasteel gloves (white gloves) * leather gloves (inverse gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (dusty gloves) * commander gloves (tightly fitting gloves) * field gloves (graffiti gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (gentle sneakers) * field boots (tightly fitting boots) * boots of safeguard (castlevania boots) Scrolls scroll of healing (HARATTAMA KIYOTTAMA) scroll of mana (MARRIED THE LIGHT) scroll of phase door (VARFOR PRATAR DU SA OM MIN FLICKVAN) scroll of standard id (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) scroll of cure (KANSANMURHAN RULLAT OVAT PAHOJA) * scroll of extra healing (CHE NON SONO IO) * scroll of greater mana restoration (CWAEWL DAEWL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.