Leeroy, lawful male redguardian Thalmor ---.-- |..F.| +..@.| |.@..| ------ [Leeroy the Concordate Agent] St10 Dx10 Co8 In9 Wi7 Ch13 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC2 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: regeneration You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 200 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 37 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 125 Tool identification only worked 5 times out of 19 Monsters only dropped their equipment with 59% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 3% Amulet drop chance was reduced to 82% Implant drop chance was reduced to 90% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 43% Monster death drops spawned with only 84% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: form IV (Ataru) The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: riding (turn 12) The following skill became untrainable if you tried to train it too early: healing spells (turn 104) The following skill became untrainable after a while: morning star (turn 42211) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 27320) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43119 Monster spawn increase reached its maximum at turn 75712 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1086848 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: tasloi mummy (freq bonus 10) The monster species that spawned more often: doctored dipstick (freq bonus 6) The monster species that spawned more often: overburdened beaming furrowed departing (freq bonus 33) The monster species that spawned more often: acid mage (freq bonus 6) The monster species that spawned more often: husbanding repeatedly (freq bonus 8) The monster species that spawned more often: narrowest jurisprudence (freq bonus 16) The monster species that spawned more often: real time hound (freq bonus 8) The monster species that spawned more often: +3 el barrier (freq bonus 12) The monster species that spawned more often: chaos hulk (freq bonus 16) The monster species that spawned more often: icing disestablismentarianism (freq bonus 8) The monster species that spawned more often: centerboard bussing (freq bonus 32) The monster species that spawned more often: siena warp fungus (freq bonus 16) The monster species that spawned more often: c++ monster (freq bonus 7) The monster species that spawned more often: very old blood dragon (freq bonus 30) The monster species that spawned more often: otaku (freq bonus 24) The monster species that spawned more often: punker inauspiciously (freq bonus 8) The monster species that spawned more often: wardroom depreciative (freq bonus 4) The monster species that spawned more often: Minator Kaptain (freq bonus 12) The monster species that spawned more often: non-mad light (freq bonus 6) The monster species that spawned more often: protection stealer (freq bonus 3) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster trait that was more common: monsters that are extra nasty (freq bonus 1) The monster trait that was more common: monsters that have trample attacks (freq bonus 3) The monster species that never randomly spawned: maud wort The monster species that never randomly spawned: arcadian avenger The monster species that never randomly spawned: chuckling ray The monster species that never randomly spawned: subjectivity trackage The monster species that never randomly spawned: weary pilgrim The monster species that never randomly spawned: Vitali the Grandmaster Vampire The monster species that never randomly spawned: croquette canvaslike The monster species that never randomly spawned: The Lucky Hobbit The monster species that never randomly spawned: charcoal warp fungus The monster species that never randomly spawned: chiropteran mummy The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was never generated: fire stick ((null)) The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: cut nutrition stone (gray) The RNG hath decreed that this item was never generated: crysknife ((null)) The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was never generated: chloroform (blackthorn) The RNG hath decreed that this item was never generated: bad shirt ((null)) The RNG hath decreed that this item was never generated: disenchantment stone (gray) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 25) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 48) The RNG hath decreed that this item was generated more often: amulet of initialization failure (bootstrapped, freq bonus 17) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of evil variant (voicer, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 31) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 7) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 13) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 4) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 9) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 8) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 10) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 5) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 91) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 37) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 28) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: soft lady shoe ((null)) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: blue dragon scales ((null)) The RNG hath decreed that this trap was always invisible: noise trap The RNG hath decreed that this trap was generated more often: message suppression trap (freq bonus 22) Trap randomization happened for 1 in 494 traps Next attribute increase check would have come at turn 4413 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having reflection (0) You saw invisible You had infravision You had 1496 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (92) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (post-nuclear helmet) * sedge hat (weeping helmet) * skullcap (celtic helmet) * flack helmet (internet helmet) * crystal helm (kitchen hat) * mining helm (chain-aventailed helmet) * field helm (formula one helmet) * helm of safeguard stone (rubynus helmet) * war hat (green bowel) * plasteel gloves (white gloves) * leather gloves (awesome gloves) * gauntlets of safeguard (slit gloves) * gauntlets of plugsuit (demolition gloves) * commander gloves (gameble gloves) * field gloves (fatal gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orgasm pumps) * field boots (sharp-edged sandals) * boots of safeguard (velcro boots) Scrolls scroll of healing (TO MENY SHOTING TO BE AVOID) scroll of mana (THE BREXIT IS A GOLDEN DAWN FOR ENGLAND) scroll of phase door (AMGEMS SLAK) scroll of standard id (SCROLL LABELS ARE PART OF SLEXQDB) scroll of cure (AJMO TO UCINITI) * scroll of extra healing (OGRANICHENIYE SAPOGI) * scroll of greater mana restoration (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.