Leeroy, lawful male redguardian Thalmor ------- |.....| |.....+ |.....| |@....| |.@...| --.---- [Leeroy the Concordate Agent] St16 Dx11 Co7 In15 Wi10 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: fear factor You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 87% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 56% Tool drop chance was reduced to 71% Food drop chance was reduced to 90% The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: form VI (Niman) The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: occult spells (turn 72) The following skill became untrainable if you tried to train it too early: sling (turn 35) The following skill became untrainable after a while: broadsword (turn 41256) The following skill couldn't be trained before a certain turn number is reached: riding (turn 57796) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 82762 Monster spawn increase reached its maximum at turn 159185 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 9368441 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: dazzle reused (freq bonus 15) The monster species that spawned more often: or mercurialize cinerary morosely unacclimated overoptimism (freq bonus 8) The monster species that spawned more often: skeleton naga (freq bonus 6) The monster species that spawned more often: minor corpse (freq bonus 16) The monster species that spawned more often: orange mushroom (freq bonus 12) The monster species that spawned more often: Mehrunes Dagon (freq bonus 5) The monster species that spawned more often: mulfach sephirah (freq bonus 36) The monster species that spawned more often: prickliest shelve (freq bonus 8) The monster species that spawned more often: driftwood effectuation palatal creakily (freq bonus 6) The monster species that spawned more often: Victoria's fleecy combat boot (freq bonus 40) The monster species that spawned more often: frozen incineration (freq bonus 3) The monster species that spawned more often: super goblin (freq bonus 4) The monster species that spawned more often: rancid defiler (freq bonus 54) The monster species that spawned more often: nemi smasher (freq bonus 15) The monster species that spawned more often: victrebell (freq bonus 8) The monster species that spawned more often: wand atrium merchantry manifesto (freq bonus 3) The monster species that spawned more often: crystal stalk (freq bonus 2) The monster species that spawned more often: revolutionist epiphany (freq bonus 24) The monster species that spawned more often: wrinkled growth (freq bonus 3) The monster species that spawned more often: rainbow warp fungus (freq bonus 3) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters that pick up magic items (freq bonus 4) The monster trait that was more common: monsters with extra painful attacks (freq bonus 3) The monster trait that was more common: monsters that count as hobbit (freq bonus 3) The monster trait that was more common: monsters that have explosion attacks (freq bonus 4) The monster trait that was more common: monsters with fire resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 6) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 1) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 2) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 6) The monster species that never randomly spawned: null spore The monster species that never randomly spawned: kea The monster species that never randomly spawned: snow troll The monster species that never randomly spawned: balled transfer The monster species that never randomly spawned: drafting heartthrob The monster species that never randomly spawned: ogroblin The monster species that never randomly spawned: scarab beetle The monster species that never randomly spawned: checker grue The monster species that never randomly spawned: spilling scanted The monster species that never randomly spawned: anticlerical nubbly footy The RNG hath decreed that this item was never generated: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was never generated: elesde cloak (unostentatious cloak) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: amulet of real screwery (mech-tech) The RNG hath decreed that this item was never generated: implant of attrition (vigorous) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 18) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 16) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: elm street stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 26) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 10) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: doorning stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 8) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 50) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 89) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: helm of teleport control (space helmet) The RNG hath decreed that this item was always generated cursed: The Nemean Lion hide ((null)) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: bronze pick ((null)) The RNG hath decreed that this item was always generated cursed: manler stone (gray) The RNG hath decreed that this trap was always invisible: green spell trap The RNG hath decreed that this trap was generated more often: filler trap (freq bonus 2) Trap randomization happened for 1 in 700 traps Next attribute increase check would have come at turn 1116 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (513) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (long-hair helmet) * sedge hat (twisted visor helmet) * skullcap (kitchen hat) * flack helmet (hacker helmet) * crystal helm (covered helmet) * mining helm (tasseled helmet) * field helm (internet helmet) * helm of safeguard (great helmet) * war hat (rural helmet) * plasteel gloves (white gloves) * leather gloves (digger gloves) * gauntlets of safeguard (lead gloves) * gauntlets of plugsuit (transparent gloves) * commander gloves (nonexistant gloves) * field gloves (grey-shaded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (stroking boots) * field boots (snow boots) * boots of safeguard (spider boots) Scrolls scroll of healing (DEUTSCHLAND SUCHT DEN SUPERBUESCHEL) scroll of mana (NEPHERIERI) scroll of phase door (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL) scroll of standard id (ROOT CANAL THERAPY) scroll of cure (JUBILEX HAD A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) * scroll of extra healing (MUCH THEEF VERY ROCK) * scroll of greater mana restoration (MAKE ATTACK WHEN BATTLE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 12 points, Since you escaped early, the score list will not be checked.