Leeroy, lawful male ak Thief is dead! Librarian ----- |...| +..@| |..d| |.$.| ----- [Leeroy the Intellectual] St11 Dx9 Co7 In13 Wi18 Ch7 LibAktMalLaw Dlvl:1 $0 HP22(22) Pw26(26) AC9 Exp1 T1 Bli Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful male ak Thief is dead! Librarian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. You are Leeroy, a lawful male ak Thief is dead! Librarian. HP: 22 (max 22) Pw 26 (max 26) AC 9 Current status effects: blindness, . # Change form? [yn] (n) You can't invoke the change at will yet. felt-tip marker - This is a tool. Color: red. Material: plastic. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. A marker that is useful for writing graffiti on the floor. What do you want to use or apply? [bcd or ?*] Sorry, I don't know how to use that. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: stun resistance You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 194 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 21 Gem identification only worked 100 times out of 158 Tool identification only worked 5 times out of 6 Wand drop chance was reduced to 84% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 96% Armor drop chance was reduced to 83% Tool drop chance was reduced to 94% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: healing spells (turn 53) The following skill became untrainable if you tried to train it too early: protection spells (turn 696) The following skill became untrainable after a while: shield (turn 35004) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 28380) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38392 Monster spawn increase reached its maximum at turn 78447 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3855000 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: mummy (freq bonus 2) The monster color that was spawned more often: red (freq bonus 1) The monster species that spawned more often: unhealthy patch (freq bonus 30) The monster species that spawned more often: sachet utility (freq bonus 12) The monster species that spawned more often: beriah sephirah (freq bonus 16) The monster species that spawned more often: rattle devil (freq bonus 20) The monster species that spawned more often: first base xorn (freq bonus 32) The monster species that spawned more often: shoggoth (freq bonus 14) The monster species that spawned more often: werejelly (freq bonus 10) The monster species that spawned more often: green dragon bat (freq bonus 28) The monster species that spawned more often: amnesia ghost (freq bonus 4) The monster species that spawned more often: tangence manifold peppering blue (freq bonus 48) The monster species that spawned more often: auror (freq bonus 6) The monster species that spawned more often: engraver lich (freq bonus 12) The monster species that spawned more often: knuckle gargoyle (freq bonus 16) The monster species that spawned more often: nazi mad scientist (freq bonus 5) The monster species that spawned more often: icy flame (freq bonus 24) The monster species that spawned more often: whew portalled (freq bonus 4) The monster species that spawned more often: nexus force fungus (freq bonus 6) The monster species that spawned more often: tomb looter (freq bonus 12) The monster species that spawned more often: speedster maggot (freq bonus 24) The monster species that spawned more often: vastly burred (freq bonus 18) The monster trait that was more common: monsters that are telepathic (freq bonus 2) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 4) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1) The monster trait that was more common: monsters that count as dwarf (freq bonus 12) The monster trait that was more common: monsters that can be tamed with food (freq bonus 4) The monster trait that was more common: monsters that can hide (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 11) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster species that never randomly spawned: corrosive sphere The monster species that never randomly spawned: berated plane The monster species that never randomly spawned: metroid The monster species that never randomly spawned: scythe uppermost late The monster species that never randomly spawned: stalking shrieker The monster species that never randomly spawned: vister rubber The monster species that never randomly spawned: guts golem The monster species that never randomly spawned: +3 al barrier The monster species that never randomly spawned: obsequy foremast The monster species that never randomly spawned: water wight The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: wing yellow stone (gray) The RNG hath decreed that this item was never generated: BUC randomization (lupine) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: implant of admiration (fierce) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: faerie floss rhing (splash of venom) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 10) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 8) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 27) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 112) The RNG hath decreed that this item was generated more often: cloak of fast decay (zombified cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 16) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 17) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: goldspell stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 88) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this item was always generated cursed: amulet of leech (hard metal) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet) The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was always generated cursed: implant of joy (forceful) The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag) The RNG hath decreed that this trap was always invisible: stun trap The RNG hath decreed that this trap was generated more often: slime trap (freq bonus 5) Trap randomization happened for 1 in 869 traps Next attribute increase check would have come at turn 1012 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were level-drain resistant You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You had 1500 points of nutrition remaining You could fly You could swim You were an un in Protect mode Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leo Tolstoi, Stephen Hawking and H. P. Lovecraft Your deity was Leo Tolstoi The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (185) You survived Spells known in the end Name Level Category Fail Memory a - fire bolt 4 matter 0% 300% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of scare monster (PRATYAVAYAH) scroll of blank paper (unlabeled) scroll of healing (THE NETHACK DEVTEAM IS NOT DEAD) scroll of mana (THRASH EM EXTENDED WRESTLING COMPETITION) scroll of phase door (BITHOURARA ASOUEMARA) scroll of standard id (BERUEHRSKI NIXI SONST IS FEHLVERSUCHSKI) scroll of cure (CUR NOS OPPUGNARE VIS) * scroll of extra healing (CLITUS DISCUS) * scroll of greater mana restoration (AHORA HE ENCONTRADO MUNICIONES) Spellbooks spellbook of fire bolt (preserved) spellbook of blank paper (plain) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Librarian... You and the little dog escaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.