Leeroy, lawful male redguardian Thalmor ----- |# .#. |. #..# # | |...@.....+ |...@.....| ---------+- [Leeroy the Concordate Agent] St8 Dx9 Co11 In10 Wi14 Ch11 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: detect monsters You could not have this property intrinsically: sickopathy Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 88% chance Book drop chance was reduced to 96% Scroll drop chance was reduced to 84% Ring drop chance was reduced to 82% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 92% Armor drop chance was reduced to 83% Tool drop chance was reduced to 78% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: divination spells (turn 49) The following skill became untrainable if you tried to train it too early: short sword (turn 560) The following skill became untrainable after a while: scimitar (turn 31337) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 24175) Heavy curses were more common by 37% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 93620 Monster spawn increase reached its maximum at turn 183574 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1399340 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: fungus or mold (freq bonus 6) The monster species that spawned more often: undead unicorn (freq bonus 54) The monster species that spawned more often: blink growth (freq bonus 30) The monster species that spawned more often: spike ripper (freq bonus 18) The monster species that spawned more often: overflow moneybag loam shrine budgie (freq bonus 60) The monster species that spawned more often: ass birth child (freq bonus 8) The monster species that spawned more often: purine zambezi skirmish quito consultation (freq bonus 9) The monster species that spawned more often: giftedly regretter (freq bonus 16) The monster species that spawned more often: procreativity sheepshank (freq bonus 16) The monster species that spawned more often: totalized outlined (freq bonus 14) The monster species that spawned more often: Inspector Lieutenant (freq bonus 28) The monster species that spawned more often: giant brown dragonfly (freq bonus 16) The monster species that spawned more often: summoning spirit (freq bonus 32) The monster species that spawned more often: ronnice (freq bonus 78) The monster species that spawned more often: biology bitch (freq bonus 14) The monster species that spawned more often: sepia patch (freq bonus 14) The monster species that spawned more often: gold beetle (freq bonus 88) The monster species that spawned more often: undead knight (freq bonus 42) The monster species that spawned more often: ice permamimic (freq bonus 20) The monster species that spawned more often: bulimic skydiving (freq bonus 8) The monster species that spawned more often: Noemi (freq bonus 32) The monster trait that was more common: monsters of huge size (freq bonus 2) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 3) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 12) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 1) The monster trait that was more common: monsters whose attacks dim you (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 4) The monster trait that was more common: monsters that count as werecreatures (freq bonus 2) The monster trait that was more common: joke monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 2) The monster species that never randomly spawned: +3 ed barrier The monster species that never randomly spawned: define defuze The monster species that never randomly spawned: armorc The monster species that never randomly spawned: leveling trove The monster species that never randomly spawned: chaos warlord The monster species that never randomly spawned: queuing babcock The monster species that never randomly spawned: megademon The monster species that never randomly spawned: gelatinous cube The monster species that never randomly spawned: wrong ray The monster species that never randomly spawned: Anakaris The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: message (pen-written) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: grass whistle (whistle) The RNG hath decreed that this item was never generated: cloak of infravision (flash cloak) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 5) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 20) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 15) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 51) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 22) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 156) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 2) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: using hazard (wiseguy, freq bonus 14) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 17) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 59) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this item was always generated cursed: steam venom (emanating) The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: darkmode stone (gray) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: rare helmet (silk helmet) The RNG hath decreed that this item was always generated cursed: time use stone (gray) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this trap was always invisible: rodney trap The RNG hath decreed that this trap was generated more often: marlena trap (freq bonus 2) Trap randomization happened for 1 in 877 traps Next attribute increase check would have come at turn 278 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (539) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (silk helmet) * sedge hat (weeping helmet) * skullcap (translucent helmet) * flack helmet (RNG helmet) * crystal helm (black helmet) * mining helm (greenery helmet) * field helm (meso helmet) * helm of safeguard (round helmet) * war hat (narrow helmet) * plasteel gloves (white gloves) * leather gloves (inka gloves) * gauntlets of safeguard (boxing gloves) * gauntlets of plugsuit (black gloves) * commander gloves (demolition gloves) * field gloves (spiky gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (camouflage patterned boots) * field boots (living boots) * boots of safeguard (sexy heels) Scrolls scroll of healing (KASTOR THAB THAB) scroll of mana (SLEX IS VERY POPULAR IN RUSSIA) scroll of phase door (YNORI ERUP) scroll of standard id (FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY) scroll of cure (SPIRITUAL PROMOTION) * scroll of extra healing (READ ME) * scroll of greater mana restoration (NOBIMUS UPSCOTI) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.