Leeroy, lawful male redguardian Thalmor ----- |}..| |...| |}..| |..@| |}@V| |}..+ ---+- [Leeroy the Concordate Agent] St9 Dx9 Co4 In9 Wi8 Ch4 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: half spell damage You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 173 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 389 Monsters only dropped their musable items with 59% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 90% Amulet drop chance was reduced to 67% Implant drop chance was reduced to 86% Potion drop chance was reduced to 97% Tool drop chance was reduced to 84% Food drop chance was reduced to 94% Monster death drops spawned with only 80% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: form I (Shii-Cho) (turn 104) The following skill became untrainable if you tried to train it too early: implants (turn 250) The following skill became untrainable after a while: short sword (turn 63671) The following skill couldn't be trained before a certain turn number is reached: searching (turn 29583) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 21288 Monster spawn increase reached its maximum at turn 175091 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2147047 The monster class that cannot be genocided was (null) Today, this monster class was always generated invisible: turret The monster class that was spawned more often: piece of food (freq bonus 3) The monster species that spawned more often: lower ent (freq bonus 24) The monster species that spawned more often: harrumph decree (freq bonus 16) The monster species that spawned more often: Sonja's torn sneaker (freq bonus 12) The monster species that spawned more often: flyover terrifically (freq bonus 27) The monster species that spawned more often: false wort (freq bonus 8) The monster species that spawned more often: static blob (freq bonus 10) The monster species that spawned more often: gore mushroom (freq bonus 18) The monster species that spawned more often: petty living wall (freq bonus 12) The monster species that spawned more often: pitch locust (freq bonus 16) The monster species that spawned more often: weary-looking traveler (freq bonus 15) The monster species that spawned more often: criminologist mooing dogcart (freq bonus 40) The monster species that spawned more often: dark elven cultist (freq bonus 30) The monster species that spawned more often: grunthack vortex (freq bonus 24) The monster species that spawned more often: Asmodeus (freq bonus 15) The monster species that spawned more often: Kosei (freq bonus 10) The monster species that spawned more often: magic book mimic (freq bonus 8) The monster species that spawned more often: mythologist broadtail (freq bonus 18) The monster species that spawned more often: charey (freq bonus 30) The monster species that spawned more often: negation gleaner (freq bonus 12) The monster species that spawned more often: wresting lilac (freq bonus 20) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 3) The monster trait that was more common: monsters that can be tamed with food (freq bonus 4) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 1) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster trait that was more common: monsters that can fly (freq bonus 1) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 1) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 1) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster species that never randomly spawned: outstanding adduced The monster species that never randomly spawned: wench effulge The monster species that never randomly spawned: Xixot The monster species that never randomly spawned: striking womanizing The monster species that never randomly spawned: minimalist The monster species that never randomly spawned: azure drake The monster species that never randomly spawned: arithmetician bridesmaid borage filmic spoilsman The monster species that never randomly spawned: dinosaur The monster species that never randomly spawned: Colonel Sebastian Moran The monster species that never randomly spawned: ogre slogger The monster class that more likely to generate with musable stuff: vampire The RNG hath decreed that this item was never generated: elongated stone (gray) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: jacinth (orange) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was never generated: implant of abrasion (smiting) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 73) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 6) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 6) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 5) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 11) The RNG hath decreed that this item was generated more often: invis walkers (steel toed boots, freq bonus 8) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 13) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 16) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 49) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: amulet of enemy saving (undertow) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: implant of honor (boreal) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this trap was always invisible: arrow trap The RNG hath decreed that this trap was generated more often: initialization trap (freq bonus 6) Trap randomization happened for 1 in 628 traps Next attribute increase check would have come at turn 802 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having teleport control (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1006) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken stone (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (horned helmet) * sedge hat (viking helmet) * skullcap (cone-shaped helmet) * flack helmet (ruined helmet) * crystal helm (meso helmet) * mining helm (aluminium helmet) * field helm (translucent helmet) * helm of safeguard (wok-shaped helmet) * war hat (echo helmet) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (grey-shaded gloves) * gauntlets of plugsuit (warped gloves) * commander gloves (racer gloves) * field gloves (camouflage patterned gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orgasm pumps) * field boots (gentle sneakers) * boots of safeguard (velcro boots) Scrolls scroll of healing (UPPERCASE SOUNDS LIKE SHOUTING) scroll of mana (HEAVY ELF CANT FLEW) scroll of phase door (LIFE RISK JAM ALSO DAMAGED) scroll of standard id (LIELAIS KEIZARS IR LAUNUMS) scroll of cure (DUBYA CHENEY SATAN) * scroll of extra healing (MULEPUPUSCHE A BIG ONE) * scroll of greater mana restoration (SUCH LOVELY FLEECY SOFT LEATHER BOOTS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.